Multidisciplinarity and innovation ASP projects 7 7

Transcript

Multidisciplinarity and innovation ASP projects 7 7
Multidisciplinarity
and innovation
ASP projects
Alta Scuola Politecnica (ASP) is a school for exceptionally talented students who wish to develop their capabilities for leading
and promoting innovation in a multi-disciplinary environment.
Founded in 2004 by Politecnico di Milano and Politecnico di Torino,
ASP is attended by students who at the same time pursue a Master
of Science Program (Laurea Magistrale) in Engineering, Architecture and Design offered by the two Universities. Therefore, ASP is
characterised by a multidisciplinary and multicultural community
of students, and by an equally diverse Faculty.
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The ASP cultural program complements the disciplinary knowledge achieved in the Master of Science course with multidisciplinary knowledge that aims to provide methods and conceptual
tools for designing solutions to complex problems and to enhance
cognitive capacities, aptitude to learning, and talent for interpersonal relations.
This book presents the results of the multidisciplinary projects of
the seventh ASP cycle. These projects are developed by teams of
students coming from very different disciplinary backgrounds, in
cooperation with professors and with external institutions such as
companies and governmental bodies. The book provides a snapshot that illustrates the variety and creativity of ASP contributors,
as well as an inside view of the work and life of this unique community.
The illustration of project results is preceded by a short presentation
describing the ASP program at its ninth birthday, complemented
by testimonials from ASP Sponsors and Alumni, and the report
from the 2012 Como Innovation Summit.
€ 25,00
9 788873 980797
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For further information on ASP:
Web www.asp-poli.it
YouTube www.youtube.com/asppoli
E-mail [email protected]
Multidisciplinarity
and innovation
ASP projects
Preface
This book marks the seventh cycle of students that have completed their course of studies in the Alta
Scuola Politecnica.
Created in 2004, the Alta Scuola Politecnica programme draws on the experience of the Politecnico di
Milano and the Politecnico di Torino, two universities with different histories, conditions and methods,
but that share the desire to offer to selected and talented students with an interest on multi-disciplinarity
a highly-innovative course of studies.
From the outset, this ambitious project aimed to create an axis of learning between Turin and Milan.
Today, as we witness the growing economic and social bonds between these two cities – both of which are
key to the Italian economy – we are increasingly confident that we made the right decision nine years ago,
a decision that during this time has come to fruition and has evolved and improved.
The world is witnessing a very fast technological and social development that is leading to the emergence
of new paradigms; therefore, technical professionals of the future should not only be specialists in a given
discipline, but also capable of building innovative solutions that are most suitable to be transferred to the
products and services of the future. At the same time, when dealing with particularly talented students,
we believe that universities should do more than simply issue degrees - they should also prepare these
students to become future leaders and meet the specific demands that prospective employers cast on this
particular segment of graduates. In this sense, the Alta Scuola Politecnica provides an added value with
respect to the traditional academic approach. ASP students are given the opportunity to continuously
gain insight from one another, from courses offered by both universities, and from projects at the leading edge of technology proposed by companies. Due to this unique learning experience, they develop
the managerial skills and the comprehensive training that employers are increasingly seeking from top
graduates in technical disciplines. Students have the opportunity to work in teams, managing complex
projects which require multi-disciplinary contribution (as illustrated in this book), and follow residential
courses, thereby enjoying a stimulating earning experience. The significant presence of industrial sponsors in the last ASP nine cycles gives evidence to the fact that industry appreciates the mix of specialized
skills, coming from the Master programs, and interdisciplinary skills, coming from ASP.
This important achievement confirms that the path we chose to follow in 2004 is still very promising,
and we are encouraged in continuing and improving this endeavour with the same enthusiasm shown by
our ASP students.
Prof. Giovanni Azzone, Rector, Politecnico di Milano
Prof. Marco Gilli, Rector, Politecnico di Torino
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T H E A LTA S C U O L A P O L I T E C N I C A
ASP Sponsors
ASP is partially financially supported by external institutions which share our vision of
educating talented students and promoting interdisciplinary innovation. Following a threeyear initial financial support from the Italian
Ministry of University Education and Research,
the main supporters of ASP are currently Compagnia di San Paolo and Fondazione Cariplo.
Other institutions, both private and public, have
joined in by providing financial support as well
as a relation aimed at developing projects and
opportunities for the career development of our
students. The logo of each of our sponsors is presented below and their valuable support is hereby gratefully acknowledged.
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The Compagnia di San Paolo, founded in 1563 as a charitable brotherhood, is today one of the
largest private-law foundations in Europe.
It pursues aims of public interest and social use, in order to foster the civil, cultural and economic development of the community in which it operates. The Compagnia is active in the sectors of scientific, economic and juridical research; education; art; preservation and valorization
of cultural heritage and activities and of environmental assets; health; assistance to the socially
deprived categories.
In 2011 the Compagnia awarded 842 grants in its areas of activity, amounting to 124.9 million
euros. Notably, 145 grants were awarded in the Research and Higher Education sector, amounting to 43.8 million euros.
The Compagnia pays particular attention to advanced research and to the development of scientific and technological centres of excellence, seen both as catalysts and multipliers of research
and higher education initiatives. It supports the reinforcement of Torino’s university system, especially through the promotion of excellence at Politecnico di Torino and the University.
The commitment of the Compagnia in the field of Education is focused on university and postgraduate education, starting from the growth of human capital, internationalization and the
provision of infrastructures, with special attention to the conditions that assure equal access.
The agreement on a long-term framework characterizes the Compagnia’s relations concerning
university and postgraduate education with the universities in Piedmont (Università di Torino,
Politecnico di Torino, Università del Piemonte orientale “Amedeo Avogadro”).
In this context, the ASP’s focus on excellence and innovation – besides characterizing it as a valuable initiative per se – gives this programme the capacity to enhance the global attractiveness of
the Universities involved and foster, within the leaders of the future, a specific attention to the
interdisciplinary and international dimension of nowadays society. The programme also represents an interesting and successful synergy among educational institutions located in the northwestern region of Italy such as the Torino and Milano Politecnici.
The Compagnia has supported ASP since 2007: the grants are aimed at funding scholarships for
the ASP course beginning in the year, requiring a special attention to students not based in Piedmont, or with an immigrant origin.
www.compagniadisanpaolo.it
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Fondazione Cariplo, established in 1991 as a nonprofit organization with the purpose of furthering the common interest and the public good in various fields, is today – thanks to the sheer size
of its assets (over 5.97 billions euro) - one of the world’s leading philanthropic entities annually
funding grants to organizations for the fulfillment of selected projects and initiatives.
The Foundation’s assets, which are the fruit of the labour of generations of men and women,
though considerable, are not sufficient to solve the many problems afflicting the civil society in
Lombardy, Italy and the entire world. Therefore, Fondazione Cariplo efforts focus on the improvement of the living conditions in the local community. To Fondazione Cariplo this means
improving the living standards of individuals as well as their social, cultural and economic environment.
Fondazione Cariplo nurtures those conditions which enable individuals to achieve their potential, express their personality, freely pursue their inclination and fulfill themselves.
Fondazione Cariplo gives priority to financing specific projects rather than providing general aid
to organizations. This is, in fact, the only way to precisely assess whether a program is innovative
and responds to the needs of the community.
The Foundation nurtures a breeding ground for scientific research, technology transfer and the
development of applied research findings, by backing synergic actions geared to the creation of
networks and partnerships, the participation in international projects, the development of human capital, the production of better knowledge and improved scientific communication, as well
as the dissemination and enhancement of applied research findings.
In 2012 Fondazione Cariplo awarded 997 grants in its various areas of activity, amounting to 141
millions euro. 74 grants were awarded in the scientific research and technology transfer area, totaling 24 millions euro. Between 2010 and 2012 the scientific research sector of Fondazione Cariplo received about 1.500 applications, processed 1.200 funding requests, and funded 311 projects.
Fondazione Cariplo pays particular attention to the support and promotion of human capital
development, particularly by focusing on a limited number of projects whose purpose is to start
activities capable of achieving excellence in university and post-university studies. Furthermore
the Foundation is also firmly convinced that actions supporting “excellence human capital” must
entail a close connection between training and teaching activities, on one hand, and research and
exposure to an advanced international scene, on the other.
These are the reasons underlying Fondazione Cariplo decision to support the ASP, an advanced
international Faculty able to attract the best young foreign students and capable of Italian high
profile graduates education.
www.fondazionecariplo.it
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Along with an ever diversely assorted graduate education offer with over 15,000 new degrees or diplomas granted every year, an excellent post graduate training system makes Piedmont and the province
of Torino a centre of attraction for young talents. Moreover, thanks to the presence of more than 200
research centers, today Piemonte Region investment in R&D accounts for 1,8% of GDP. With over 2.000
mln Euro invested, Piedmont is the third Italian region as for total investment in research, with 76% of
private funded research.
Partnership with public and private institutions, network between territories, support to innovation
and research are main objectives for the Torino Chamber of Commerce which promotes the economic
development and the local businesses growth.
The Chamber offers a wide range of services to almost 235,000 companies working in the province
and listed in the public Register of Enterprises: training, technological innovation, collection and distribution of information, fostering of business relations at home and abroad, creation of services and
financing of projects designed to assist new businesses, promotion and organization of events, access to
financing, information and consultancy for companies involved in foreign trade.
A particular attention is dedicated to the different levels of education, from professional courses to postuniversity Masters, with a special focus on high education systems and international training, which
represent a significant tool for the attractiveness and worldwide relations, together with the solidity of
the industrial fabric, the pro-business mood of the public administration, the quality of life in a creative,
cultural and artistic context.
This is the reason why the Torino Chamber of Commerce, years ago, decided to cooperate with the
ASP, the advanced international Faculty, founded by Politecnico di Torino and Politecnico di Milano,
to enhance links between the two cities.
Italian Chambers of Commerce work to build local area networks between research centers and enterprises, individual enterprises, institutions, territories and cities, as well as technological networks.
Torino, Milan and Genoa Chambers of Commerce support the development of North-western macroeconomic region by means of projects.
Figures are significant: north-western Italy (Piemonte, Lombardia, Val d’Aosta and Liguria) is one of
the European biggest areas, with a population that overcomes 16 million people and nearly 1.600.000
enterprises. It is an integrated territory that can proudly compete with the other European polycentric
regions.
The North-western region needs economical and infrastructural actions, as the new railway connection
between Torino and Milan, but also stronger cultural relations, focusing in particular on contemporary
art, education and organization of international events, as Milano Expo 2015.
In addition Torino Chamber of commerce awarded the bid to host the 9° World Chambers Congress
in 2015. The Congress is the only global event gathering Chambers’ chief executives and businessmen
worldwide to exchange best practice, to widen network and develop projects to support SMEs. A new
challenge for the Torino Chamber of commerce and for the city itself.
Torino Chamber of Commerce: working with businesses to build the future
www.to.camcom.it
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Barilla, originally established in 1877 as a bread and pasta shop
in Parma, is today one of the top Italian food groups: a leader
in the pasta business worldwide, in the pasta sauces business
in continental Europe, in the bakery products business in Italy
and in the crispbread business in Scandinavia.
The Group employs more than 13,000 people and in 2011 had
net sales of euro 3,9 billion.
The Company has been managed for over 130 years by the Barilla family and is now run by the fourth generation of entrepreneurs. Always oriented toward a healthy daily diet through tasty
and nutritionally balanced products intended for daily use, Barilla became popular worldwide due to its attention to the quality
of its products, the result of significant investments in research,
innovation and technology, as well as communication.
Barilla owns 42 production sites in 9 countries, of which 9 are
directly managed mills that provide most of the raw materials
for the production of its pasta and bakery products.
Barilla exports to more than 100 countries. Every year about
2,300,000 tons of food products, with the brands Barilla, Mulino Bianco, Voiello, Pavesi, Wasa, Harry’s (France and Russia),
Lieken Urkorn and Golden Toast (Germany), Alixir, Academia
Barilla, Misko (Greece), Filiz (Turkey), Yemina and Vesta
(Mexico), are featured on dining tables all over the world.
By respecting its own traditional principles and values, which
still feel current today, by considering employees a fundamental asset and by developing leading-edge production systems,
Barilla has become one of the world’s most esteemed food companies, and one that is recognized worldwide as a symbol of
Italian know-how.
The Boston Consulting Group is a global management consulting firm and the world’s leading advisor on business strategy.
Founded in 1963, BCG has 78 offices in 43 countries.
We partner with clients in all sectors and regions to identify
their highest-value opportunities, address their most critical
challenges, and transform their businesses. Our customized
approach combines deep insight into the dynamics of companies and markets with close collaboration at all levels of the client organization. This ensures that our clients achieve sustainable competitive advantage, build more capable organizations,
and secure lasting results. In our client work, we aspire to make
a difference, and we succeed because we are different. We help
our clients change the rules of the game, not just play better.
The BCG difference lies in the power of individuals: challenged
by mentors, supported in teams, motivated by results. We look
for outstanding talents and people who have the curiosity and
drive to find innovative solutions. Our consultants work with
clients to define the problem and determine the best approach.
BCG offers to all its employees to grow further challenging
their mind, partnering with leaders, making a difference and
ultimately charting a career that fits them.
Our goal is therefore to help ASP students better understand
the challenges and opportunities of a consulting career. We are
highly committed to develop initiatives to meet, interact and
support ASP students in their growth.
it.barilla.com
www.bcg.com
BCG. Grow Further! Shaping Your Future. Together.
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McKinsey & Company, global leader in management consulting, is proud to be sponsor of Alta Scuola Politecnica (ASP),
a prestigious source of excellence within the Italian academic
landscape.
We firmly believe that students at Alta Scuola Politecnica have
the opportunity to develop a unique mix of skills and experiences that makes them mature and open-minded; furthermore,
this distinctive combination strengthens their talent and directs them towards a focused management approach grounded
on a “project-based” methodology that entails the development
of highly valuable finished products and a real bent for meeting
deadlines and experiencing team work.
These attitudes, together with their analytical and problem
solving capabilities, fit particularly well with McKinsey’s culture and values. These are, moreover, the qualities that McKinsey looks for in its consultants and prospect candidates.
Thanks to these features, all ASP Alumni who had joined McKinsey have proved very successful and have embarked on a
career path of excellence and exponential growth.
www.mckinsey.it
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Communication design
Bottega dei Segni
Graphic editing
Simone Castiglioni
Proof reading
Trans Edit Group
Photos
We would like to thank all students for their photos.
Project Coordinator
Maria Grazia Comini
Copyright © Polipress 2013 - Alta Scuola Politecnica
Printed in June 2013
www.polipresseditore.it
Printed by Arti Grafiche Fiorin
Via del Tecchione, 32
20098 Sesto Ulteriano, Milano
All right reserved.
No part of this book can be reproduced in any
form or by any means – electronic or mechanical,
including photocopying, recording – or by any
information storage and retrivial system, without
previous Publisher’s authorization. The Publisher
is at disposal to anyone who might have any right
relative to the contents of this book.
ISBN 978 88 7398 0766
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Summary
Creating Innovation Leaders 16
White Paper - The 2012 Como Summit
Group
Making Operative Hospitals Sustainable 80
E-SCAPE138
New tools and new opportunities for the localization
of Expo 2015 general interest services along the Canale
Cavour, a backbone of the Milan–Turin urban region
Designing Sustainable Hospitals
84
[e]-scApp140
DeCoSe30
Designing Collaborative Services to boost social
innovation in Smart Cities
ARAM-AOCS90
Development of innovative attitude and orbit control
for low-cost and low-mass spacecrafts
[e]X-cape144
EXploring the landsCAPE
TocToc Movement
ARAM-AOCS Hardware
92
ARAM-AOCS Software
96
ASP Alumni – Overview
23
32
&CO36
Use everything, waste nothing
SME 2.0
42
“Software as a service” as a breakthrough change for
Small and Medium Enterprises
SME 2.0
44
“Software as a service” as a breakthrough
change for Small and Medium Enterprises
FUSE50
Future Scenarios in Banking: new Services and
sustainability
SustHealth78
Sustainable High Quality Healthcare
Spider Silk
Inspired super-tough nanoarmours
102
SaFe108
Safety & Feasibility
114
Exoskeleton for Extra Vehicular Activities60
IMPARAR122
Improving access to resources at reduced risk for urban
areas with strong informal settlements: towards
sustainable growth for the town of Guayaquil and
major social inclusion of citizens
Soft solutions for hard problems
Housing Policy and Planning
CoSpaR58
Components for Space Robotics
64
The technology behind a car sharing 152
The service idea
MoDe104
Model & Design
TSC4 MiTo
The Social Computer for Milano and Torino
Green Move
150
Design and testing of an innovative transport system
for vehicle sharing
156
Proper162
Future perspectives of joint prostheses
SSP170
Switched Positive Dynamical Systems
for Cloud Computing Load Balancing
Cloud Computing Load Balancing: a
model-based approach through Switched
Positive Dynamical Systems
172
124
NEST70
NEw Services for Teaching and learning
Resource Management and Natural
Hazards128
NEST72
NEw Services for Teaching and learning
Community Information System and
living conditions
132
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The Alta Scuola Politecnica promoted a summit on creating innovation leaders, gathering 25 innovation experts and stakeholders chosen among the core members of a highly leveraged
global innovation community. The summit took place on September 12-13 2012 in Como, at Villa del Grumello, with the patronage of the Ministry of Education of Italy, and sponsorship of
the Boston Consulting Group (BCG) and of Procter & Gamble
(P&G). After the summit, the participant community has delivered a white paper describing the collective strategic vision for
giving shape to the emerging field of innovation leadership. More
information about the summit and its forthcoming events can be
found in www.comosummit.org.
■■ Anne DORTHE JOSIASSEN, FORA Project Leader, Danish
Creating Innovation Leaders
■■ Nick KAYE, Professor, Stockholm School of Entrepreneur-
White Paper - The 2012 Como Summit Group
Attendees
■■ Marco AURISICCHIO, Lecturer in Engineering Design, Imperial College London
Design Center
■■ Fawwaz HABBAL, Dean, Harvard University
■■ Veronique HILLEN, Director, EU Fund for D-School in Par-
is, Ecole du Pons
■■ Ronald JONES, Professor of Interdisciplinary Studies, Kon-
stfack, Sweden
■■ Willem JONKER, CTO, EIT ICT KICK
■■ Gitte JUST, CEO, Copenhagen Co-Creation
ship
■■ Darren PETRUCCI, Professor, Arizona State University
■■ Francesco PROFUMO, Minister of Education, University
and Research, Roma, Italy
■■ Banny BANERJEE, Director Stanford ChangeLabs, Stanford
■■ Yoram REICH, President, Israel Institute for Empowering
■■ Paola BERTOLA, Board Member, Alta Scuola Politecnica
■■ Jeffrey SCHNAPP, Co-director, Berkman Center for Internet
University
■■ John BODY, Principal, Thinkplace, Kingston AU, John
■■ Mario CALDERINI, Counselor, Ministry of Education,
Politecnico di Torino
■■ Marco CANTAMESSA, Vice Director, Alta Scuola Politec-
nica
■■ Stefano CERI, Director, Alta Scuola Politecnica
Ingenuity, Tel Aviv University
and Society, Harvard University
■■ Giacomo SILVESTRI, Principal, BCG
■■ Giuseppe SIRIANNI, Associate Director, R&D, P&G
■■ Richard SOMMER, Dean, University of Toronto
■■ Randy SWEARER, Provost, Philadelphia University
■■ Antonio TURRONI, Principal, BCG
■■ Luisa COLLINA, Rector’s Delegate Expo 2015, Politecnico di
Milano
■■ Kees DORST, Dean of Research, UT Sidney
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Introduction
On September 12th and 13th, 2012, a remarkable gathering took
place in Como, Italy, bringing together a number of experts on
T H E A LTA S C U O L A P O L I T E C N I C A
innovation and innovation leadership from around the world.
This forum was initiated with the vision that innovation is one
of the most important factors in dealing with complex challenges across domains, and thus it is necessary to create an international community for giving shape to the emerging field
of innovation leadership.
The group spent two days working on analyzing best practices,
identifying obstacles, and creating strategic vision for advancing and scaling innovation leadership. Discussions also included thoughts on creating a platform to shape the philosophy and
give direction for transformative impact in our economies and
our global challenges through enabling the growth of innovation initiatives worldwide and advancing the ability to scale innovation leadership.
The collective vision of this group led to some conclusions that
are summarized below.
What is “Innovation Leadership”?
We believe that innovation is a major avenue for dealing with
the societal challenges that confront the world we live in. However, innovation is not the simple proposal of something novel,
and it is not a spontaneous reaction to a situation. It is a deliberate theoretical basis, process, and practice, that can yield
changes to social and corporate systems, capacity in an ecosystem, and paradigms that have the capability to bring about
new outcomes, impact, and altered system behavior in a manner that outperforms normative modes. Innovation leaders are
the people who are equipped with the right competencies and
skills to make this happen. Innovation Leaders have agency and
are in a position to influence points of view, practices, decisions and actions. Traditional culture of leadership has grown
around the norms of hierarchical decision-making, risk-averse
decision-making, and managing resources. However, innovation is emerging as a new mode of leadership, one that imagines and crafts alternative futures rather than managing the
present with normative methods. Innovation leadership needs
to emerge as a discipline that embodies transdisciplinarity, cre-
ating new cultures, and catalyzing synergy across institutions
and organizations in ways that generate new possibilities rather
than create gridlocks. Both deep and broad knowledge are implied in a leadership that nurtures disparate thinking, modes of
inquiry, and conceptual basis.
The Innovation Mindset
Innovation Leadership requires a different mindset, constitutes a depth in itself, and is a capacity that can be added to
any specialization. The ability to create a bridge between an
open ended question and an implementable solution requires
a mindset that combines inquiry with action, sensitivity with
gumption, analysis with synthesis, critical thinking with a
hands-on ability, theoretical thinking with a spirit of iterative
exploration. The innovation mindset requires a willingness to
“see” possibilities and imagine scenarios that are different from
the current ones. It requires a drive for impact, while maintaining a comfort with ambiguity. Innovators play at the nexus of
concerns, so they must understand the implications of research
content, how technology might be leveraged, how to unpack
unstated human needs, see ways in which business or market
opportunities can be leveraged, understand the implications of
broad socio-economic backdrops, and know how to “make it
happen”. Above all, the innovation leader drives change from
the status quo to a better state, and hence of the fundamental roles of an innovation leader is to be a change agent and
a catalyst for change agency. This implies that an innovator’s
worldview, and ethical stance is as relevant as the capacity to
innovate.
Why is “Innovation Leadership” Important?
The importance of innovation leadership stems from the tremendous demand for innovation in a wide array of contexts,
social, technical and organizational. Driving this demand for
innovation is unprecedented change in the business environments and social challenges. Rapid economic growth in Asia,
especially China and India, radically new business models ena17
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bled by disruptive technologies, increasing extreme weather
events and accelerated social change are some drivers demanding innovative response. Within the education sector itself
there is a democratization of knowledge at levels never seen
before.
These drivers require a step change in the concept of leadership, moving beyond the traditional references to military-like
hierarchy or centralized business management. Today’s leaders
must not only be brilliant strategists, creative decision-makers,
and effective motivators regardless of the field they are engaged
in, they must be also able to imagine new scenarios and creatively conceive solutions that go beyond established ideas and
norms. They must identify the right questions. Moreover, they
must be able to achieve their leadership on the field, through an
ability to interact with project teams and by successfully promoting their ideas in the context of open and co-operative processes which go beyond hierarchical lines-of-command. Furthermore, innovative leaders must be sensitive to the complex
social and environmental issues that now represent the grand
challenges, and develop the means of co-creating solutions
with members from different disciplinary or agency domains.
We believe that, by actively nurturing and fostering the growth
of innovation leaders, a better, more dynamic and well-directed
innovation ecosystem will emerge.
Innovation Leadership as a Modality
Innovation leadership is the capacity to drive innovation and
a culture of innovation in an ecosystem. This leadership is not
only embodied in a role in an organizational system that is
dedicated to innovation, but a modality that can be assumed
irrespective of rank and seniority. It is our view, that while innovation is a capacity to create and implement novel ideas, Innovation Leadership is the capacity to lead through innovation,
catalyze change-agency, and create the propensity for teams and
organization to participate in creating cultures of innovation.
More so than other fields of leadership, innovation leaders have
a significant impact on the level of innovation through their ac18
tions. The innovation leader’s openness to divergent thinking,
inquiry and experimentation as well as their social outlook directly impacts the innovation propensity of those around them
as well as the outcome of the activity. And whereas academic
institutions have traditionally rewarded people for their understanding and creation of deep knowledge in a narrow field, Innovation Leadership recognizes that there is an increasing need
to value those of broad and interconnected knowledge because
it is at often at the interstices between fields of knowledge that
innovation occurs.
An Ecosystem of Innovation
An ecosystem of innovation is one that is created as a result
of convolution among pedagogy, practical processes and delivery systems and services. Educational institutions, strongly
endorsing innovation leadership, with partner stakeholders,
such as government agencies, industry, start-ups, venture capitalists, and non-profits organizations, work together can build
new types of platforms and relationships that create impactful
outcomes. A culture that fosters innovation, entrepreneurship,
tackling complex challenges, and creating new thinking to address emerging issues, such as social or environmental issues,
would be served by and would serve the creation of innovation
leadership. Ultimately, students emerging as innovation leaders would require the environment that leverages their potentials. In addition to building the supply chain and the training
grounds for innovation leaders, significant efforts need to focus on advocating and changing the mind-sets and cultures of
Creating
innovation
leaders
Innovation
ecosystem
T H E A LTA S C U O L A P O L I T E C N I C A
potential employers to create jobs at all level such as innovation
is honored and rewarded.
How Can Research-led Education Support
Innovation?
Currently, the education system at the graduate level is focused
on forming excellence in specific topic of research. Typically,
the best PhD students are the world’s best experts on a quite
narrow topic, many of who end up being educators supporting this methodology. Excellence in innovation requires a very
different mindset. In addition to the depth of specialization, a
student must learn ‘holistic skills’ that are enabling to:
■■ Understand the socio-technical implications of their research
■■ “See” the most promising options for the exploitation of research
■■ Foresee how to interact with the infrastructure in the ecosystem for transforming research results into market opportunities
■■ Understand how research results interact with a broader
spectrum of technologies that are required to “make it happen”.
Students should be required to have interdisciplinary experiences as well as learn “translation” abilities for coping with the
diversity of technical languages in use by different communities. Furthermore, students should understand and realize how
their efforts relate and meet social needs.
What are the Main Aspects of Innovation
Leadership?
Innovation leadership is a capability that organizations must
have. It is a capacity that is needed at all tiers of management,
from C-level managers to junior team leaders, and must therefore be recognized by organizations. Currently the business
system has a gap: organizations do not have positions as ‘Chief
Innovation Officer’ and there are no professional certifications
for innovators. This gap must be bridged with new roles and
expectations around innovation modalities.
Key attributes for an innovation leader can be specified and
assessed. These include:
■■ Comfort with ambiguity and ill defined challenges
■■ Ability to identify innovative direction and navigate in complex scenarios
■■ An ability to frame problems in holistic ways
■■ Systems thinking
■■ An ability to imagine alternative futures and keep multiple
possibilities alive
■■ An ability to create a culture of innovative and bring innovation to any situation
■■ Ability to create collaborative environments that provide the
right initial conditions for innovation
■■ Multi-stakeholder thinking
■■ An intuition for implicit social needs and broader global
challenges
■■ Ability to generate co-creation among people from different
disciplines
■■ An ability to combine top-down with bottom-up approaches
■■ A bias to action, with an ability to “make it happen”
■■ An ability to shape the strategic phases with an deep intuition of implementation
■■ An ability to bring an idea to life, make it compelling and
communicate it’s true potential
■■ An ability to combine multiple cognitive approaches (deductive, inductive & abductive)
■■ Drive win-win situations
However, we do not expect that persons serving at all levels
of the organization would have to acquire all these characteristics. One can envisage three levels of innovation leadership (see following table), which require different sets of
skills, knowledge and attitudes. These can respectively be
viewed as guidelines for hiring profiles and for training programs.
On a deeper level, we believe that innovation leaders have
cognitive qualities that must still be better understood before
they can become ingredients of targeted training programs.
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Skills
Knowledge
Gurus (able
to generate
compelling
ideas and
visions)
Thought leaders
Imagination of alternative futures and solutions
Creating compelling ideas
Multiple cognitive approaches (inductive, deductive,
abductive)
Intuition for implicit needs/empathy
Critical Thinking at a high level
Experts at process-design
Ability to identify context
Capability of coping with risk, uncertainty, ambiguity
An ability to teach/transfer Design Thinking and innovation
Strong communicators and compelling story-tellers
T or PI-shaped
Capability of coping with risk,
uncertainty, ambiguity
Future mindedness
Out of the box thinking
Intuition for implicit needs/
empathy
Fast learner
Passion for winning
Capability of coping with
risk, uncertainty, ambiguity,
thought leadership
Leaders (able
to implement change
in activities,
processes and
behavior)
Influencing behavior
Innovation culture mavens
Multiple cognitive approaches (inductive, deductive,
abductive)
Intuition for implicit needs/empathy
Innovation process experts
Ability to identify context, frame, synthesize, conceptualize, prototype, communicate
Ability to identify context
Capability to execute
Capability of coping with risk, uncertainty, ambiguity
T or PI-shaped
Capability of coping with risk,
uncertainty, ambiguity
Passion for winning
Intuition for implicit needs/
empathy
Fast learner
Capability to execute
Capability of coping with risk,
uncertainty, ambiguity
Agents (able
to enact innovation at
a more local
level)
Innovation process experts
Ability to identify context, frame, synthesize, conceptualize, prototype, communicate
Capability to execute concepts
Capability of coping with risk, uncertainty, ambiguity
T or PI-shaped
Capability of coping with risk,
uncertainty, ambiguity
Fast learner
Capability to execute
Capability of coping with risk,
uncertainty, ambiguity
What should an Educational Institution Inculcate
to Foster Innovation Leadership?
Institutional cultures, pedagogic styles, and curricula will have
to be restructured to encourage a multi-disciplinary and system thinking, provide environments for interactions, and open
space and mindset for hands-on practical activities that would
shape the innovation leaders skills, mind-sets, and identities.
Promoting such new characteristics is not easy, and will take
20
Attitudes
experimentations and assessments. One can envision some of
the topics to be promoted, but not all. In the following we provide some:
■■ The ability to create environments where people can operate
in teams and networks to cope with constant organizational
change. Such teams would engage in creative actions that
connect with diverse disciplines as well as with the society.
■■ Teams and networks are not “givens”, but co-evolve dynami-
T H E A LTA S C U O L A P O L I T E C N I C A
cally along with the innovation process, and according to an
intentional frame. The concept of ‘team’ is also dynamic in
the sense that the focus of the process must constantly move
between different tiers, from the individual to the “closer”
team and up to broader connections and networks of teams.
Innovation leaders must be able to exploit and lean not to be
overwhelmed by the heterogeneity of roles and competencies
included in the team and in the broader network. In fact, this
not only provides greater richness of information, but also a
variety of perspectives and ways of thinking that can increase
the resilience of the solutions being developed.
■■ The confidence to uncover and champion purposeful intent
for change that takes into account the strategic complexities
of a situation and minimizes unintended consequences. At
the same time the innovation leader questions and challenges
to ensure the continued appropriateness of the intent.
■■ The ability to understand and perform the appropriate action in the appropriate time frame (“keep pace”). Innovation
leaders must be able to work on both short-term and longterm perspectives, managing the tradeoff between delivering
something that works now and something that has a stronger
meaning in the long term. Similarly, they must be able to iterate between the phases of thinking of acting, of planning and
executing in a hands-on manner, dispelling the notion that
“brainy innovators must come up with ideas and implementers will work to make them real”
Innovation Leadership Ecosystem
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■■ The capability to manage the tension between process and
content. As in all creative activities, the actors involved must
deal with both the content of the problem being tackled and
with the path to be followed, understanding to what extent
they should deviate from customary solutions and processes.
Common questions in any design problem are “What should
we choose?” are “What should we do next?” The innovation
leader is able to lead the team through this itinerary, finding
the right balance between visions and objectives, “What is
the right thing?” and “How to do the right thing?”
■■ The capability to constructively deal with radical and disruptive change. We believe that radical innovation based on a
vision should not be feared and can be a compass to follow,
but it can also become a blind religion. On the one side, innovation leaders must be able to facilitate the emergence of radically innovative solutions, challenging established norms,
envisaging disruptive and paradigm-shifting solutions which
- for stakeholders - may represent unfamiliar territories in
which it is difficult to cope and act. However, a true innovation leader must also be able to draw a path through these
territories, showing how the innovation can be implemented
and the related risks managed, gaining initial acceptance for
the solution, and then leading through its execution.
What could be done in order to actively support
the emergence of Innovation Leadership?
Developing innovation leaders is not a purely academic or
theoretical pursuit. We believe that innovation leadership cannot be developed in a vacuum, but only if active engagement
and dialogue with the “innovation ecosystem” is established,
monitored and actively reinforced by all the stakeholders in the
ecosystem. We therefore think that an important role is to look
across the ecosystem to identify opportunities to intervene to
increase the recognition and professionalism of innovation
leadership. Reward systems, common language, curriculum,
relationships, knowledge bases and opportunities for innovation leadership experience are some of the interventions that
could be considered. A primary role is to strengthen the links
between the actors and stakeholders interested in innovation
and, within this context, to identify ways with which innovation leaders can be appropriately trained and supported in their
role. At the same time, we recognize that wider benefits can be
achieved if this “innovation ecosystem” is not limited to the
immediate surroundings of each institution, and wider links
are drawn, spanning communities, industries, academic disciplines, and geographical boundaries.
What is the Como Summit
Group Going to Do in This
Context?
The Como Summit community
comprises a diverse group of
stakeholders interested in innovation and, more specifically, in
understanding and actively fostering the development of innovation leadership. It is composed
of senior academics in charge of
educational programs, corporations and public institutions.
22
The first Como Summit took place on September 12th and
13th, 2012. The forum, initiated by Prof. Stefano Ceri and Prof.
Marco Cantamessa from Alta Scuola Politecnica and by Prof.
Banny Banerjee from Stanford University, was created with the
vision that it is necessary to create an international community
of thought leaders on innovation leadership; the Italian minister of Education, Francesco Profumo, also attended the event.
The group spent two days in workshop fashion, on characterizing best practices, identifying obstacles, and creating a strategic vision for advancing and scaling innovation leadership. The
collective vision of such a unique group of thinkers also led to
the conclusion that it is necessary to develop an international
community able to give strategic direction to the future of innovation leadership. So, it was decided to turn the workshop
into an annual event to be held at Como, to be known as the
Como Summit. The first 2012 Summit allowed gaining a better
understanding of the concept of innovation leadership.
This white paper is a first step in fulfilling the objectives defined at the end of the summit, i.e. to define and promote the
concept.
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ASP Alumni – Overview
The ASP Alumni Association was founded on June 28, 2007,
the day of the graduation ceremony of the 1st cycle of the ASP
students, with the aim of promoting opportunities for personal and professional growth and becoming a frame of reference for all future Alumni.
Alumni
international
network
ASP Alumni Events:
a young but dynamic
association
24
The association is a global network of highly qualified professionals who wish to share experiences and growth opportunities. Indeed, in the first 5 years, the association has grown
rapidly and now boasts a community recognized in the academic and business world, with a network of over 700 members located across 20 countries and operating in the most
widely recognized international companies and research organizations.
T H E A LTA S C U O L A P O L I T E C N I C A
The association, led by a board of 10 volunteers, organizes annual conferences, workshops to foster the alumni professional
careers, and social events and aperitifs. Moreover, an official
website and social channels help the community to share
opinions, updates but also interesting job opportunities.
In 2012 the ASP Alumni introduced two new developments.
First, collaboration with Confindustria through the organization of a conference on the topic of Open Innovation, also
with the aim of providing additional networking opportunities with other alumni associations (including LUISS); the
second change consists in a 1:1 mentoring project involving, in the first year, 50 Alumni as mentors, and 50 mentees
among the current ASP students.
Alta Scuola Politecnica Alumni – Mentoring
Project: together to build a bridge for
cooperation
50 Mentors, 50 Mentees, the ASP Alumni Education team and
the desire to create a project of excellence! These are the ingredients of the innovative Mentoring project launched by ASP
Alumni association in December 2012. The aim is to create a
bridge for cooperation between Alumni and the ASP students
to help them enter the job market, because quality people deserve quality opportunities.
The project started with a simple question: “Did you finish university without knowing which way to go in the job world? Would it
be helpful to have someone at your side to help you go in the right
direction and tackle the first interviews in the best possible way?”
After experiencing these needs as students, the ASP Alumni decided to provide some answers to current ASP students.
The protagonists are the mentors, ASP Alumni with several years of experience working in all areas, such as research,
marketing, finance, consulting, design, etc. together with the
mentees, the ASP students. Mentees and mentors were paired
according to the professional preferences expressed by each
mentee.
Starting from the fourth year of university, the first year of
the MSc at ASP, mentees are entitled to a minimum of four
meetings with their mentor, both face-to-face or by videoconference to address topics such as the choice of the sector or
geographical area, how to write a CV and the cover letter,
preparation for the interview and much more. From the second meeting, the mentee is able to meet additional mentors
who can offer experience in another field of work. “The mentor community is truly global; present in five continents, they
can bring a perspective of what it means to work in a function
or in a business segment.
Along the way, mentors are aided by a guide, to be used as
a reference when helping the mentees. All participants have
agreed to a code of ethics that seeks to ensure that mentors
will honor their commitment and provide the service free of
charge, as a token of gratitude, with the idea that mentors will
be giving back something of what they have received, by passing it on to younger friends.
At a very challenging time for Italy, the ASP Alumni wish
to bring a new spirit of solidarity, an initiative which springs
from the involvement and contribution of many towards the
success of meritocracy.
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ASP Alumni meet Confindustria
On April 14th, more than 100 ASP Alumni, students and
professors got together to attend the conference “Riconoscere
e premiare l’eccellenza e l’innovazione. Una sfida per l’Italia
che crede nel futuro” (Identifying and rewarding excellence and
innovation - a challenge for Italians who believe in the future),
co-organized with Sistemi Formativi Confindustria. The aim
of the conference was to present the six best ASP multidisciplinary projects and to promote the culture of open innovation, as
a way to foster collaboration between research and companies.
This session was a first occasion for teamwork between the
ASP and Confindustria, paving the way to future prolific collaborations.
A prestigious table of authorities opened up the event. The
Dean of Politecnico di Milano, Giovanni Azzone, and the Dean
of Politecnico di Torino, Marco Gilli, started the discussion by
talking about the ASP as a concrete example of high quality
education, stressing the importance of education programs
dedicated to talents for the shaping of Italy’s future leaders. Giusy Cannone, President of the ASP Alumni Association, explained how meritocracy is to some extent perceived as some26
thing to be afraid of as a
synonym of inequality;
on the contrary, it is the
lack of meritocracy which
leads to inequality and to
a low level of social mobility. The welcome speeches
were end by Luigi Serra,
President of Confindustria – Sistemi Formativi,
who presented data to underline the difficult situation that young people are
facing and to suggest challenges and opportunities
they may exploit. Finally, Giorgio Squinzi, President of Confindustria, joined us to show his support towards young talents
who are the key to restarting our economic system.
After the welcome speeches, the six finalist teams took the
stage and presented their interesting and fascinating projects.
The first place went to Helios, a robotic desk lamp that defines a
new paradigm in the way human beings interact with light, the
second place went to Polipante, a device for the generation of
marine energy and the third place to Maps, Medical advances
through Proteomic Solutions.
The day ended with an outstanding roundtable on the topic
of Open Innovation moderated by Sergio Nava from Radio24.
Professor Mario Calderini, Politecnico di Torino, pointed out
that until industrial policy focusses on high technology sectors,
integration between research and industry will continue to be
very limited and difficult. Alberto Truzzi, President Confindustria Mantova, expressed his confidence on the willingness
of firms to lower some barriers and to cooperate through open
innovation. Lucia Chierchia, Open Innovation Manager Electrolux, stated that companies which have adopted the Open Innovation model work by aligning the interests and the incentives of the company and the researcher to generate a win-win
T H E A LTA S C U O L A P O L I T E C N I C A
relationship between the two parties. Giorgia Bucchioni, VicePresident at Giovani Imprenditori di Confindustria, reinforced
the concept by underlining how a company is a homogeneous
group made up of many people who, with definition of the
business as their goal, pursue the same project to create wealth
for the good of the company, the entrepreneur and the workers.
Finally Matteo Bonardello, Board Member of the Alumni ASP
Association, confirmed the importance of a multidisciplinary
education such as the one the ASP provides in order to gain the
skills to work on innovatory tasks.
Giusy Cannone, Matteo Bonardello, Enrico Prunotto
ASP Alumni Executive Board
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1
PROJECT
DeCoSe
D E S I G N I N G C O L L A B O R AT I V E S E R V I C E S T O B O O S T S O C I A L
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ASP PROJECTS 7
DeCoSe
Designing Collaborative Services to boost
social innovation in Smart Cities
P R I N C I PA L A C A D E M I C T U T O R
Francesca Rizzo
Industrial Design, Arts, Communication
and Fashion, Politecnico di Milano
Alfredo Mela
Human Settlements Science and Technology,
Envisioning collaborative service
ideas to stimulate social innovation
in 5 different urban components:
Neighborhood, Street, Square,
Museum, City Hall
Andrea Pollio [Team controller]
Architecture
Politecnico di Torino
Lucia Rampanti
EXTERNAL INSTITUTIONS
Architecture
Atelier Studio Associato
TxT e-Solutions
Malmö University
Ida Telalbasic
Control and Computer Engineering,
EXTERNAL TUTORS
TEAM B
Politecnico di Torino
Per Linde
Chiara Basile
ACADEMIC TUTORS
Alessandro Balducci
Deputy Rector, Politecnico di Milano
Elena Baralis
Grazia Concilio
Architecture and Planning,
Politecnico di Milano
Piero Fraternali
Electronics and Information,
Politecnico di Milano
Ezio Manzini
Industrial Design, Arts, Communication
and Fashion, Politecnico di Milano
Maristella Matera
Electronics and Information
Politecnico di Milano
Malmö University - School of Arts and
Product Service Systems Design
Architecture
Communication
Jesse Marsh
Atelier Studio Associato
Marcella Bonanomi
Architecture
Francesco Molinari
TxT e-Solutions
Federica Manenti
Urban Planning and Policy Design
TEAM A
Francesco Corazza
Computer Engineering
Roberta Moretti
[Project Communication Coordinator]
Industrial Design
Carolina Gomez Naranjo
Environmentally Friendly Product Design
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1
project
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PROJECT DESCRIPTION
Rather than just focusing on the installation and control of network hardware, city governments, technology companies and
their urban-planning advisers can exploit a more bottom-up
approach to creating smarter cities in which people become the
agents of change (C. Ratti, 2011).
Many cities are recently developing “Smart” agendas, many of
which managed as a strategic selection from among a range of
ICT infrastructures and equipment offered by the technology
industry and/or being discovered by observing other cities. Yet
is ICT infrastructure a key condition for smart innovation? Do
heavily “wired” environments and services match the concrete
needs of people in real urban places? Is the technology driven
approach to urban innovation the best way to develop smart
agendas?
A different, more human-oriented perspective is slowly emerging, also inspired by the Territorial Living Lab approach, which
identifies citizens as the key agents of change in a “smart path”
towards innovation. People in cities, from within their specific
urban spaces, can be the “authors” of a new city smartness in
which technologies can be seen as innovation enabling infrastructures more than innovation drivers. In this sense, “smart”
(perhaps “wise”?) is a city that learns how to self-organize its
smartness; which is aware of its rich capital of people able to
shift resources back and forth from cyberspace to “cityspace”;
which is aware that citizens are not only “intelligent” but also
accessible and able to make their city a place with an infinite
variety of choices. In such a smart city people are the engines of
innovation.
The aim of the DeCoSe project was to envisage collaborative
service ideas to stimulate social innovation in the context. The
project was developed in conjunction with European Research
funded in the framework of the 7FR called Peripheria (in which
Politecnico di Milano is involved as partner) whose aim was to
conceive, develop and prototype digital services to exploit future and emerging Internet technologies to promote new ways
of living and new forms of consumption. The project was developed with the living lab approach, according to the definition
that a living lab is a user-centered, open-innovation ecosystem,
often operating in a territorial context (e.g. city, agglomeration, region, integrating concurrent research and innovation
processes within a public-private people partnership). The DeCoSe team focused attention on designing future collaborative
services through the combination of the potential of Internet of
Things, Internet of Services and Internet of People. These types
of collaborative services are based on socio-digital innovation
and are capable of supporting social innovation, intended as
new and sustainable ways to organize new forms of everyday
life. Both teams worked on the specific context of the Politecnico di Milano arena and in order to enhance it as a smart campus, elaborated smart solutions, Toc Toc and &Co to stimulate
people from the neighborhood and people from the campus.
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TocToc Movement
project
_ DeCoSe _ Designing Collaborative Services to boost social innovation in Smart Cities
1A
32
TA S K S & S K I L L S
Francesco Corazza worked on development of the applica-
tion, dealing with technical feasibility of the software. His
research activity was focused on case studies and business
model optimization. He was also in charge of the group
work scheduling.
Carolina Gomez Naranjo dealt with the user interface of
the application. She worked on experiment communication strategies and collaborated with Ida Telalbasic for
project branding activities, particularly development of
the logo and presentation styles.
Andrea Pollio coordinated the group work and organized
preliminary research activities, both with regard to background knowledge and to fieldwork. His main task was
content management.
Lucia Rampanti was the spokesperson for the group,
maintaining contact with external stakeholders and institutions, organizing meetings and experiments. During the
research phase, she was the key fieldwork person.
Ida Telalbasic was the project branding manager. Her research contribution mainly dealt with co-design processes and experiments but she was also crucial during field
analysis. During the final phase of the project she joined
Lucia Rampanti in organizing public relation.
ABSTRAC T
A short text highlighting the main issues of the team’s project presenting the proposed solution and its advantages.
With the goal of fostering sustainable lifestyles, taking advantage
of the participative web and the mobile Internet, the challenge of
the group was to build a collaborative service which could also
address one of the main urban issues in the area of Città Studi:
the weak integration between campus users and neighboring residents.
Therefore, team A’s project explores the possibility of reducing
wastage and consumerism, while building a local community
which can mutually benefit all citizens, from residents in the area
to temporary students.
Starting from in-depth field research - based on interactive design techniques - the idea was to propose a new social service that
enables mutual exchange. TocToc, the name of the service, is the
onomatopoeic word for knock knock and represents the simple
act of knocking on a neighbor’s door to ask for something needed.
The service consists of a web application where people can offer what they do not need anymore, what they are willing to exchange or simply avoiding that an object ends its life in a dump
when someone else can still make a use of it.
From a technical point of view, the application runs in an html5
framework, being completely interoperable between computers
and smart devices such as tablets and smartphones. It allows users to register and create a personal profile, scrape, browse and
interact with other users’ offers, as well as launch an offer, giving
it a character through geotagging and adding photos of the object
to be exchanged.
Such an application presents the advantages of creating both a
service that fosters sustainable behaviors and an opportunity to
build a local community. As far as the latter is concerned, the entire project was developed in such a way as to involve locals in
the application co-design process through experiments and interviews. Once the application is up and running, exchange can
bring together different categories, for example students and residents, who can benefit from what they have to share.
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TOC TOC MOVEMENT
1 Logo
2 Flyer promoting the
HappyBookHour event
3 Stickers for the viral strategies
U N D E R S TA N D I N G T H E P R O B L E M
The first phase of the analysis involved people experiencing the
campus, since the project objective was to build a service to promote sustainable lifestyles, and at the same time stimulate a local
community, a kind of urban laboratory. The framework for this
investigation was Persona Analysis, an interaction design technique to depict fictional profiles, precisely personas, of hypothetical users who might become targets of the project process. Building personas starting from real users is the crucial key to achieve
profiles that are as true to reality as possible. For this reason, field
research included several activities that focused on people, in order to identify issues and possibilities of experiencing Città Studi. Ranging from guerrilla observation to online questionnaires,
from statistical facts to face-to-face interviews, the field study was
characterized by in-depth interaction with all categories of people (students, professors, residents, workers, shop owners, etc.).
Working in a Living Lab approach, even the initial contact with
users is already a crucial part of the implementation process. The
profiles created through the analysis helped to define a number
of key points, i.e. rules to follow to assemble a successful marketing strategy. One major input, for example, was that focusing on
passive participation, which means changing people’s behaviors,
is easier than focusing on active participation. Besides, inclusive
strategies appeared to be less effective, while focusing on existing
groups seemed a good way to increase participation. The Persona
4 Business card promoting the movement
Analysis, with its direct user involvement, was also a good way to
identify issues and the needs of people living in the area. Apparently, a strongly perceived issue is the absence of patterns of interplay between campus users and residents, i.e. lack of an identity
that could stimulate a sense of community belonging. From this
starting point, and with the objective of creating a service to foster
re-use rather than consumerism, the idea of the TOCTOC service
came into being.
E X P LO R I N G T H E O P P O R T U N I T I E S
Our challenge soon became to combat fragmentation of the local community (i.e. students and residents in Città Studi), avoiding excessive consumption and growing marginalization of people impoverished by the crisis. Hence the aim was to create a
service with real utility for its users and which could achieve all
our goals, despite their belonging to two different - social and
sustainable - spheres.
The Toc Toc Movement was the answer: a platform for exchanging objects that people no longer need, in which sociability is
fostered by a web based living community that helps reduce
consumption through re-use and exchange.
Thanks to the group’s participation in the Social Innovation
Camp (SI Camp) at The Hub Milano, a social innovation award
which led to an intensive workshop (from 8th to 10th June 2012),
the group was able to benefit from the support of business ex33
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5 Working on the application during the Social Innovation
Camp, Ph: The Hub Milano, 2012/06/09, Milan
6 TocToc application
icon on the smartphone
home screen
perts and startupers. The experts were crucial in helping the
group decide to build an application which concerned only
physical assets and not intangible objects or skills. Although
this idea remains a possibility for future implementation, the
suggestion of skilled specialists was to start with the simplest
possible pattern of interaction.
The SI Camp, and later on participation in Tavoli Tematici per
l’Expo 2015, were crucial in confirming that the goal which the
group was addressing had a vital role in the contemporary search
for socially driven innovation. Participation in workshops and
social innovation camps was also pivotal as a first stage for the
creation of a critical mass of people aware of the service.
Since the framework was a living lab approach, the first steps
had to be experiments with an expressly created small community. Experiments were fundamental to understand, in an
analog context, what were the issues and critical points of the
exchange pattern, for example, how barter takes place between
people who do not know each other. Within this kind of approach, experiments were the way in which the group could explore the possible alternatives.
But how to stimulate the first community of swappers? As a consequence of the Persona Analysis, the general guideline was to
implement focused and not inclusive marketing strategies. Thus,
word was initially spread through a peer-to-peer communication strategy focused on students of Città Studi. A new page was
34
7 Splashscreen
visualized when loading
the app
8 First view of the app
9 Login form
created on facebook and on twitter (Toc Toc Movement) and
the accounts were used as the main channels for advertising the
event. On Youtube, a teaser video (aimed at creating curiosity)
was launched during the first experiment. The viral phase also
continued with physical urban actions, putting up posters in
strategic places on the campus so as to generate curiosity; a second phase of guerrilla marketing was addressed to elderly people, waiting for them outside the supermarket, outside the metro
station and handing out flyers to explain the project. Thanks to
this marketing strategy, which also addressed parents of local
school children, the group was able to explore the possibilities
offered by a collaborative service based on exchange, though
different kinds of experiments. Some were more successful, others less. Nevertheless, they all represented an opportunity to
make contact with the local community, also to show mock-ups
of the application that were being developed in the meanwhile.
G E N E R AT I N G A S O L U T I O N
To assist the process of exchanging objects and to create a physical/virtual social network on top of this process, the solution
converged on a web application. Therefore, the service develops
a hybrid user experience which is accomplished through two
stages: first, construction of a community; second, the exchange
itself (i.e., through physical interaction).
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TOC TOC MOVEMENT
10 User profile (I),
showing the main user
information
11 User profile (II),
showing the user details
12 Browsing offers by
categorys
The service, from a structural point of view, comprises two components. The former being the exchange guide/support : in other words, the exchange itself, bookmarking of offers, uploading
of new objects in the service, automatic suggestions of possible
exchanges, offer browsing through categories and map browsing to see local offers. The latter concerns the development of
communities of shared interests on the platform. To achieve this
result, the application merges interaction styles typical of common social networks: folksonomy, searching by tags, following
people, commenting offers or performing exchanges, liking or
messaging with other users.
The application design addresses both parts in a transversal
approach that tries to incorporate the two in a single interface
(following the approach taken by Google Plus), with a timeline
enabling virtual sociality and a dedicated toolbox which, on the
other hand, enables all the fundamental instruments to perform
the exchange process.
The innovative vision behind this application concerns the application features and components, which are not a mere virtual
characteristic of the program but correspond to the physical
world. When an exchange takes place – as a result of a virtual
interaction in the application – it produces real interplay, which
overlaps the virtual interplay, and can also create spatial/urban
hot spots. In this overlapping of virtual/physical interactions
13 Insertion of a new
offer (I), empty fields
14 nsertion of a new
offer (II), with example
15 Geolocation,
browsing offers by
location
lies the driver of the communities which the service creates.
Secondly, the physical part of the interaction increases service
reliability, providing users with a sense of trustworthiness. As
mentioned before, existing services choose to focus on one rather than the other feature of the service: either the virtual (e.g. the
Ebay side) or the community (e.g. Freecycle, in which the web
application is merely a support to an existing exchange community). Thus, the innovation resides in merging, both structurally
and technically, these two approaches.
MAIN BIBIOGRAPHICAL REFERENCES
[1] Binder, T. - Ehn, P. - De Michelis, G. - Jacucci G. - Linde
P. - Wagner, I. (2011) Design Things, The MIT Press, Cambridge (MA).
[2] Manzini, E. - Rizzo, F. (2011) Small projects/large changes:
Participatory design as an open participated process, in
CoDesign, Vol. 7, Iss. 3-4, 2011.
[3] Von Hippel, E. (2003) Democratizing Innovation, The MIT
Press, Cambridge (MA).
WEB REFERENCES
[1] http://www.youtube.com/watch?v=_cj4WXIw8Gg
[2] https://www.facebook.com/toctocmovement
[3] https://twitter.com/toctocmovement
35
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
ASP PROJECTS 7
&CO
Use everything, waste nothing
project
_ DeCoSe _ Designing Collaborative Services to boost social innovation in Smart Cities
1B
36
ABSTRAC T
Nowadays unsustainable behaviors are widespread. The huge waste
of goods, which the current consumption model imposes on us, is
the most serious. Everyday kilos and kilos of goods, which might
have an economic and useful value, are thrown away. Here comes
&CO!
&CO aims to significantly reduce this useless waste by extending
the life cycle of goods and their period of use through an up-cycling
process.
TA S K S & S K I L L S
During the two years, the team members worked together
on the definition of the project that consists of:
■■ creation of an active and participating community in
the Milanese district of Città Studi;
■■ design of a collaborative and innovative service on waste
reduction;
■■ dissemination of the project through a scaling-up strategy.
In particular,
CHIARA BASILE | Architect, carried out preliminary research on the state of art of the topics concerned and wrote
reports and documents for &CO participation in several
calls and competitions.
MARCELLA BONANOMI | Architect, dealt with the creative
concept of the service and the entire organization of &CO
events.
FEDERICA MANENTI | Urban planner, conducted on-site
surveys and questionnaires and managed contacts with
authorities, companies and associations.
ROBERTA MORETTI | Designer, conceived the service and
events and managed the &CO communication strategy
and design, supervising its overall graphic presentation.
The conceptual core of the project arises from the idea that one person’s waste is another person’s raw material. As our saying declares,
transforming a problem into a value is possible: “&CO | Use everything, waste nothing”.
The final goal was identified thanks to a CO-design and people engagement process. Following a Living Lab1 methodology, all the different social actors, who are present on a daily basis in Città Studi,
have been involved in every “action” carried out by the &CO team.
In this way a sustainable network, which links together different activities, has been created: those with waste materials to be disposed
with those who need them. A free application for smartphones, based
on a geo-tagging system, links together supply and demand of these
superfluous materials. App users can both upload their availability
of waste materials and search for them.
The goal of stimulating social innovation has been achieved by activation of this sustainable network. According to the collaborative
nature of the service, the challenge lies in enlarging the community
to a macro-scale through a scaling-up strategy.
1 A Living Lab is a user-driven open innovation ecosystem based
on a business-citizens-government partnership which enables users
to take an active part in the research, development and innovation
process: bringing the users early into the creative process in order
to better discover new and emerging behaviours and user patterns
(source: http://www.peripheria.eu/)
D E C O S E _ D E S I G N I N G C O L L A B O R AT I V E S E R V I C E S T O B O O S T S O C I A L I N N O VAT I O N I N S M A R T C I T I E S
& C O _ U S E E V E R Y T H I N G , WA S T E N O T H I N G
1 Politecnico di Milano, PoliPrint,
22nd March 2012. Please Turn Over
event, a sample of the notepads
produced. Ph. Roberta Moretti
2 Politecnico di Milano, Patio Campus Leonardo, 3rd May
2012. Post-it event, recycled post-it installation. Ph. Roberta
Moretti
3 Politecnico di Milano, Patio
Campus Leonardo, 3rd May 2012.
Post-it event, a student’s wish (I).
Ph. Roberta Moretti
4 Politecnico di Milano, Patio Campus
Leonardo, 4rd May 2012. Post-it event, a
student’s wish (II). Ph. Marcella Bonanomi
U N D E R S TA N D I N G T H E P R O B L E M
E X P LO R I N G T H E O P P O R T U N I T I E S
Campus Leonardo is the place where the &CO project began and
where the Behaviors were first analyzed.
What, however, did people really consider unacceptable recurring habits?
A list of unsustainable behaviors has been created through interviews and questionnaires. Each hypothesis has been tested
through on site surveys and investigations, together with realistic feedbacks.
It emerges that the more frequent unsustainable behavior relates
to the management of waste, but not from a recycling point of
view. For example, all bins in the Campus are equipped with
differentiated boxes and people are very conscious of the waste
separation issue.
The real problem is represented by waste of materials that could
still have a potential value in both environmental and economic
terms.
In every city there are many activities which produce waste materials (supermarkets, copy centers, industries, etc.) and which
have to manage the difficult and costly problem of their disposal. In the meanwhile, many other activities (schools, universities, cooperatives, associations, etc.) need materials at low cost.
This supply and demand of materials needs to meet in order to
create value for themselves and the entire city.
In order to obtain results on people behaviors and to design an
effective service based on active engagement, &CO decided to
define a strategy strongly focused on participation of final users
in the design process.
The team applied a CO-design strategy by involving stakeholders in a number of experiments and by launching an on-line
questionnaire on the use and reuse of materials in order to test
service feasibility.
Three thematic events were organized and an equal number of
slogans were created in order to launch them: Be Creative, Be
Visionary, Be Active.
The first one, Be Creative, was focused on the idea that certain
materials, such as paper and cardboard, which are considered
just waste by some people, can become free raw materials for
others. In this sense, &CO organized an event called “Please
Turn Over-PTO”, during which people were asked to create their
own notepads with waste paper thrown away by copy-centers in
the area around the Campus.
The second, Be Visionary, asked people to express ideas to create
a better Campus. It tried to overcome the indifference of students and professors in relation to the possibility of change. The
event related to this goal was called “POST-IT” and consisted in
two recycled post-it installations, located in strategic places for
37
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
5 Politecnico di Milano, 10th May
2012. Shut it Down event, guerrilla
communication sample
ASP PROJECTS 7
6 Politecnico di Milano, 7th October
2012. A shut it Down sticker on a
student’s laptop. Ph. Marcella Bonanomi
7 Medea Malmö University, 24th May
2012. Roberta entering the workshop.
Ph. Lucia Rampanti
students’ daily-life, on which people could write down their ideas, wishes and suggestions for a Sustainable Campus. To stimulate people to leave their comments, an “&COperitivo” was also
organized turning out to be a great success.
The last, Be Active, tried to drive people towards change by an
event called “Shut It Down”. The idea was to hang, in a sort of
“urban guerrilla”, a number of yellow postcards near electric
sockets and lifts in university buildings. On one side of the postcards amusing slogans such as “Keep calm and shut it
down” were written, on the other interesting information on
daily energy consumption.
G E N E R AT I N G A S O L U T I O N
Shaping of the &CO collaborative service derives from these
thematic experiments and from the response of the Città Studi
community.
As a matter of fact, it appeared clear that the strongest, as well
as the most attractive proposals were those of giving materials
for free at the “PTO” event, having significant interaction at the
“&COperitivo” experiment, stimulating claims for an efficient
exchange network at the “Post-IT” event and always having digital components in every experiment.
All of them were included in the collaborative service project
which aims to network, through a digital platform (a free Application for smartphones) all possible suppliers of waste ma38
8 Politecnico di Milano, Giornate della
Sostenibilità, 12th October 2012. Roberta
preparing the installation. Ph. Federica Manenti
terials (copy centers, box factories, supermarkets, carpentries
etc.) to those willing to reuse them (universities, cultural associations, art schools etc.).
What has no use for somebody can be necessary and useful for
someone else!
Thanks to geographic proximity between users and suppliers,
the app will generate a sustainable network that can work both
at the neighborhood micro-scale and at the urban macro-scale,
based on the offer of waste materials at zero cost and kilometer.
In order to ensure economic sustainability of the project, the
&CO team envisages extension of the service consisting of three
main activities:
■■ consulting for those users (industries, municipalities etc.) who
are willing to set up an up-cycling process for their own production of waste materials;
■■ creative officina, accessible through a membership system,
where waste materials are made available to users willing to
reuse them.
■■ awareness campaign on waste reduction organized through
workshops and thematic events.
Currently the team is continuing to look for useful contacts
and possible partnerships and to advertise and market the service
through its web channels (&COmmunity blog, Facebook and
Twitter pages).
In order to scale-up the project and enlarge the community,
D E C O S E _ D E S I G N I N G C O L L A B O R AT I V E S E R V I C E S T O B O O S T S O C I A L I N N O VAT I O N I N S M A R T C I T I E S
& C O _ U S E E V E R Y T H I N G , WA S T E N O T H I N G
6 Scenario (I): service for a cultural association.
6 Scenario (II): service for a commercial activity
&CO participated in many events.
The &CO team presentation during the Periphèria Workshop
in Milan, as well as the previous one in Malmö (Sweden), represented the first opportunity to discuss the service with experts
and receive useful feedback for its improvement.
Another opportunity to provide &CO visibility and to share
know-how with other projects was offered by ASP attendance
of “ SCE 2012 - Smart City Exhibition 2012” in Bologna, during
which the project was invited to be presented to many potential
users and partners.
Participation in the “Giornate della Sostenibilità”, a two-day open
festival organized at the Politecnico di Milano within the framework of Città Studi Campus Sostenibile and in the four-day “Recycle
Sustainable Exhibition”, at the Ex Spazio Ansaldo in Milan, was a
way to advertise &CO at an urban scale and to continue with people
engagement. During the former, an awareness campaign on waste
reduction was implemented through an installation called “This is
not a box” which asked people to imagine a new life for waste materials. During the latter, instead, three thematic workshops were
organized in order to involve people in a change of view on superfluous materials. In this sense, also the creative workshop on paper
reuse which &CO organized at the end of November 2012 in a Milan primary school with the patronage of “SERR 2012- Settimana
Europea Riduzione dei Rifiuti 2012” should be analysed.
As depicted by the DeCoSe multidisciplinary project, &CO is the
6 Scenario (III): service for a public corporation
outcome of a design process with the objective of achieving a collaborative service in order to stimulate social innovation in Smart
Cities.
It has been conceived to return, through a networked and smart
service, to the initial issue, namely the need for a more sensitive
awareness of REUSE possibilities, highlighted both through the
vision of the designers in the problem seeking-phase and the responses of Campus users to interviews.
MAIN BIBLIOGRAPHIC REFERENCES
[1] Von Hippel E. (2005). “Democratizing Innovation”, MIT
press, Cambridge, MA, USA
[2] Leadbeater Charles (2009). “We-Think. Mass innovation,
not mass production”, CPI Bookmarque, Croydon, UK
[3] Manzini Ezio (2010). “Design and social innovation. A catalyst of sustainable changes”, Politecnico di Milano - DIS,
DESIS Network
[4] Thackara John (2006). “In the bubble. Designing in a complex world”, MIT press, Cambridge
WEB REFERENCES
[1] http://www.andcoproject.wordpress.com/
[2] https://www.facebook.com/andCOproject
[3] https://www.twitter.com/andCOproject
[4] https://www.youtube.com/user/ecommunitypolimi
39
2
PROJECT
SME 2.0
“ S O F T WA R E A S A S E R V I C E ” A S A B R E A K T H R O U G H C H A N G E
FOR SMALL AND MEDIUM ENTERPRISES
SME 2.0
ASP PROJECTS 7
SME 2.0
“Software as a service” as a breakthrough
change for Small and Medium Enterprises
P R I N C I PA L A C A D E M I C T U T O R
Emilio Paolucci
Management and Production Engineering,
Politecnico di Torino
ACADEMIC TUTORS
Mariano Corso
TEAM A
Monica Beccaria [Team Controller and
Project Communication Coordinator]
Industrial Engineering and Management
Mirko Antonino Biondo
Industrial Engineering and Management
Management Economics and Industrial
Engineering, Politecnico di Milano
Chiara Francalanci
Electronics and Information, Politecnico di
Milano
Paolo Neirotti
Production Systems and Business Economics,
Politecnico di Torino
EXTERNAL INSTITUTION
Dylog Italia S.p.a. – Gruppo Buffetti
EXTERNAL TUTOR
Riccardo Ocleppo
Dylog Italia S.p.a.
42
Claudia Colombo
Management Engineering
Alessandra Ronsini
Engineering for Cinema and Methods
of Communications
2
project
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
The SME 2.0 Project, developed
in cooperation with Dylog Italia
S.p.a. – Gruppo Buffetti, aims to
investigate the EMS market and
design an innovative solution for
Italian SMEs exploiting Cloud
technologies
S M E 2 . 0 _ “ S O F T WA R E A S A S E R V I C E ” A S A B R E A K T H R O U G H C H A N G E F O R S M A L L A N D M E D I U M E N T E R P R I S E S
PROJECT DESCRIPTION
THE CHALLENGE
The software market for Small and Medium Enterprises (SMEs)
is today facing a technological breakthrough and growing importance of distribution methods represented by “Cloud Computing” and “Software as a Service” (SaaS).
Existing technologies, software packages and vendor business
models are rapidly changing, and future market leadership will
be based both on new software adoption models and emerging
technologies.
The heterogeneity of SMEs makes it difficult to have a clear view
of the changes in progress, and it is hard for Enterprise Management Software (EMS) vendors to make plans concerning how
and when they should embrace the new paradigm.
Meanwhile, new competitors, such as International software
producers and Telecoms are entering his market, with effects on
the structure and competition level.
The objective of the team was to identify the future scenario and
conceive a solution for national EMS producers to deal with this
disruptive innovation.
A multiple viewpoint analysis of the current situation was carried out, according to the various stakeholders involved.
larging their enterprise offer with Cloud services.
Starting from all the information gathered so far, the team conceptualized three steps for EMS producers to address the Cloud
Innovation:
1.Enlarge the offer, including new general purpose products, exploiting the traditional distribution channel.
2.Integrate the products with enterprise Information Systems
(IS).
3.Transform EMS for Cloud-based distribution.
T H E R E S U LT S
Literature research, empirical case studies regarding all the actors of the supply chain and two Focus Groups with a number
of Italian EMS producers provided the team with a complete
overview of the current market situation.
As a first result, the team recognized that each kind of vendor
has a different approach to the market. Traditional EMS producers supply software “on premises” enhanced by significant
customization and full IT assistance. Meanwhile, pure Internet
players, coming from the consumer market, have started proposing many different apps targeted to basic enterprise needs,
evolving towards a real EMS.
Besides these, Telecoms, exploiting their infrastructures, are en-
Concerning the immediate step, the team developed the innovative idea of Cloud office, a 2.0 software suite targeted at Italian
SMEs. This is a set of general purpose tools with special focus
on cooperation and communication features. It comprises four
modules interfaced with EMS: Data Management, Knowledge
Management, Communication and Productivity. This solution will allow Italian software producers and their distribution
partners to defend their position against new competitors and
a pure Internet offer. Moreover it will help SMEs increase productivity and their familiarity with Cloud applications. It can
be considered the starting point for SMEs to innovate their IS,
exploiting all Web 2.0 potential and Cloud benefits.
43
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
SME 2.0
project
_ SME 2.0 _ “Software as a service” as a breakthrough change
for Small and Medium Enterprises
2A
ASP PROJECTS 7
SME 2.0
“Software as a service” as a
breakthrough change for
Small and Medium Enterprises
TA S K S & S K I L L S
Monica Beccaria focused on the study of the market in order to formalize the needs of all the involved stakeholders,
organising meetings and interviews.
Mirko Biondo mainly studied the interactions along the
supply chain. Hence his main aim was to define the actors
involved and their role in the software market.
Claudia Colombo analysed the level of ICT adoption
among Italian SMEs, its underlying dynamics and different sources of influence.
Alessandra Ronsini worked on the state of the art of Cloud
Computing related to SMEs, attending conferences and
exhibitions in Italy and abroad.
44
ABSTRAC T
The project is a multiple viewpoint analysis of upcoming technological innovations in the Enterprise Management Software (EMS) market. It was
mainly carried out from the software producers perspective, but the team
also dwelled on the role of distributors as a source of added value and on
SME awareness of ICT benefits.
The objective of the team was to understand the future scenario and conceive a solution for national EMS producers to deal with innovative technologies such as Cloud Computing, Software as a Service (SaaS) and Web
2.0.
Team work is highly innovative because of the scant literature in this field
and challenging because it addresses the entire SME ecosystem which is
deeply heterogeneous and rapidly changing. Moreover, technology evolution is confused and the project will contribute to foreseeing what future
trends could be. Interest is roused by the nationwide economic significance
of SMEs, deriving from their numerosity, and their potential for EMS producers due to their low and unstructured ICT adoption.
The team found it meaningful to provide a general overview of the main
changes foreseen in the market and, coherently, which actions should be
taken by software producers and vendors in order to deal with them. The
current situation shows that each kind of vendor has a different approach to
the market: traditional EMS producers supply software “on premises” enhanced by significant customization and full IT assistance, while pure Internet players, coming from the consumer market, have started proposing
many different apps targeted to basic enterprise needs, evolving towards a
real EMS. Incumbents have to deal with the risk of new competitors from
the lower end of the market.
Starting from all the information gathered so far and the foreseen scenario,
the team suggested a solution to EMS vendors in order to exploit the potential of Cloud and contrast new entrants. Considering it necessary to include
new kinds of products, the team conceived the innovative idea of Cloud
office, a 2.0 software suite targeted at Italian SMEs. As far as the product
concept is concerned, a description of functionalities, main technological
features, collateral services which should be provided, business model and
best fit distribution system are presented.
Cloud office includes a set of general purpose tools with special focus on
cooperation and communication features. It is subdivided into four modules: Data Management, Knowledge Management, Communication and
Productivity, all interfacing with an enterprise IS.
The first expected result, in firms adopting Cloud office, is an increase in
productivity and of their familiarity with Cloud applications. It can be considered the starting point for SMEs to innovate their Information System,
exploiting all Web 2.0 potential and Cloud benefits. Moreover, it will allow
Italian software producers and their distribution partners to defend their
position from new competitors and a pure internet offer.
S M E 2 . 0 _ “ S O F T WA R E A S A S E R V I C E ” A S A B R E A K T H R O U G H C H A N G E F O R S M A L L A N D M E D I U M E N T E R P R I S E S
1 The most important barriers shown the firms not intending
to adopt a SaaS solution
2 Cloud Office logo
U N D E R S TA N D I N G T H E P R O B L E M
The complexity of the market required a broad and multidisciplinary investigation of the economic, technical, social and
legal issues involved. All these aspects were taken into account
throughout the four phases of the project.
During the first phase the team acquired the necessary background knowledge on the EMS market and its stakeholders, ICT
adoption by SMEs, the latest developments and the current hot
topics. This analysis was supported by analyzing the academic
literature, case studies, newspaper articles and attendance of
academic conferences.
The second phase was an empirical study of SME knowledge
and adoption of Cloud and its forthcoming evolutions. For
this purpose, team members visited industry exhibitions such
as TOSM (http://www.tosm.it), SMAU and Cloud Computing
World Forum, attended a number of meetings with Dylog and
Buffetti staff and finally implemented a number of case studies
on SMEs and software dealers in Piedmont and Lombardy. The
result was a detailed picture of supply chain requirements and
conflicts, along with an overview of current ICT usage, perception and obstacles to innovation.
The outcome shows that SME interest in Cloud mainly concerns
productivity and communication tools, rather than complete
enterprise management software. Besides that, new actors are
interested in SMEs. Pure Internet players are readapting their
3 Cloud Office modules
consumer products for enterprises. Telecoms, exploiting their
Internet infrastructures and broad customers network, aim to
include also web-based services in their offer. Finally, for traditional EMS producers, Cloud Computing represents a disruptive and competence destroying innovation, forcing them to
compete with these new competitors and rethink their business
model.
The final aim of the third phase was to reconcile the customizations required by SMEs, EMS producers aim not to be left
behind in the Cloud revolution and dealer disintermediation
concerns. This was supported by an SME survey in Piedmont
and Lombardy and two Focus Groups attended by a number of
Piedmont software producers and ICT consultancy companies.
Comparing the situation of medium and small enterprises, the
team discovered that the latter can derive the most significant
benefits from Cloud, due to their less structured ICT adoption
and scant ICT skills. Mainly for this reason, the product conceptualized in the last phase was targeted at small enterprises, in
order to design the most useful product concept.
E X P LO R I N G T H E O P P O R T U N I T I E S
The first studies carried out showed that the management software market has entered a consolidation phase, since products
are mature, poorly differentiated and all software producers already provide the majority of functionalities. Moreover, SMEs
45
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
ASP PROJECTS 7
4 The image shows Cloud office interfacing
with EMS and enhancing cooperation with
external entities
4 Cloud Office: overview of modules and functionalities
lack funds for ICT investments and show inertia to innovation.
In such a context, it had to be established whether a future scenario including Cloud was feasible or not.
The team discovered that IT innovation has until now typically
been a push process and that nowadays increasing pressure towards Cloud Computing is exerted by key stakeholders such as
Governments, large IT companies and Telecoms. Indeed, they
understood the economy of scale which could be achieved with
such a model and the success of Cloud services in the consumer
market. Given this situation it is likely to that migration to the
Cloud is just a matter of time.
The team then identified three possible ways for software producers to approach a Cloud solution:
■■ move to Cloud already supplied EMS;
■■ adapt existing management software to interact with dominant 2.0 applications;
■■ propose new enterprise tools based on Cloud.
Currently, the first alternative has been adopted by a number of
national software producers but SMEs seem not to perceive true
added value in this since they consider the shift to Cloud to be
merely a new way of distributing the product, often less reliable
due to its dependency on connectivity. The second alternative is
the least probable to succeed, since it requires agreement among
46
5 Cloud Office – Communication
module screenshot: Advanced call
conference with application sharing
various software producers, often not in a balanced bargaining
power condition. Big players, such as Google with its product
Google Enterprise, are betting on the third approach but their
tools, born in the consumer market, are not tailored to SME requirements. However, this hypothesis is the most attractive for
national software producers due to their deeper knowledge of the
Italian SME business, and for this reason the team studied which
kind of applications could provide the best benefits for SMEs.
The team explored the Italian context in depth, discovering that
there is poor perception of IT benefits and dealer intervention
is the main discriminating factor for new IT investments, especially in small enterprises which usually entrust them with
everything. Moreover most explicit and unvoiced SME requirements could be satisfied by horizontal and general purpose applications offered in Cloud. They could facilitate communication and co-working, which have been found to be the most
common problems for SMEs. Furthermore, due to the current
context, it would be necessary to push these products, exploiting
all well-established distribution channels and mainly the dealer.
S M E 2 . 0 _ “ S O F T WA R E A S A S E R V I C E ” A S A B R E A K T H R O U G H C H A N G E F O R S M A L L A N D M E D I U M E N T E R P R I S E S
3. Communication Module
Designed to facilitate co-working within the enterprise and with
external partners thanks to its advanced collaboration functionalities managing real time and asynchronous communication
(e.g. audio and video conferences, messaging).
4. Productivity Module
6 Cloud office Modules
G E N E R AT I N G A S O L U T I O N
The solution suggested to national EMS producers, in order to
contrast entrance to the market of big players and Telecoms, involves four steps:
1.Enlarge the offer, including new general purpose products, exploiting the traditional distribution channel.
2.Integrate the products with enterprise IS.
3.Transform EMS for Cloud-based distribution.
The team formalized the tools required to enlarge the offer of
EMS producers, conceiving Cloud office. The product includes
four modules best suited to SME requirements, emerging mainly from the survey results.
1. Data Management Module
To store, share, manage documents and different data formats,
with extra functionalities such as search, versioning management and synchronization.
2. Knowledge Management Module
Organized in a Wiki-like structure and aimed at sharing and
disseminating knowledge within the enterprise through storage, structured display and update of meeting and conference
reports, manuals, company information, best practices and
much more.
Tool set supporting everyday employee work. In fact it provides
features such as planning tools (e.g. Gantt), interactive agenda
and contact book.
The team believes this solution has the advantage of being rapidly implemented by software producers without excessive investments and easily accepted by SMEs in the short term.
The product will be distributed through existing delivery systems with the support of a virtual store where SMEs could buy
additional apps and add-ons, in order to allow them to autonomously customize their Cloud office.
As a five year market forecast, the members of the group believe
that good diffusion of Cloud office will help SMEs in overcoming the inertia for 2.0 tools and accepting a totally Cloud offer,
including management software sold through the on-line store.
At the same time the role played by the dealer will change from
sales to assistance and consulting. Hence, in the future scenario,
the dealer will continue to be an essential figure for the industry.
In conclusion, the strength of Cloud office is to allow software
producers to escape from traditional management product competition, anticipating big players and maintaining the advantage
represented by market knowledge and a distribution channel
closer to the customer.
MAIN BIBLIOGRAPHIC REFERENCES
[1] P. Neirotti and E. Paolucci, “Environmental influence on the
development of it-based capabilities in SMEs: empirical evidence from Italy,” Euram, 2011.
[2] Rapporto 2010 Osservatorio PMI, “ICT as a Service: ennesima moda o reale opportunità per le PMI?,” School of Management, Politecnico di Milano, April 2010.
47
3
PROJECT
FUSE
FUTURE SCENARIOS IN BANKING:
N E W S E R V I C E S A N D S U S TA I N A B I L I T Y
ASP PROJECTS 7
FUSE
Future Scenarios in Banking:
new Services and sustainability
P R I N C I PA L A C A D E M I C T U T O R
TEAM A
Chiara Francalanci
Shuhua Cao
Electronics and Information,
Telecommunication Engineering
Politecnico di Milano
Martina Dell’Anna [Project
ACADEMIC TUTORS
Marta Corubolo
Communication Coordinator]
Industrial Engineering and Management
Industrial Design, Arts, Communication
and Fashion, Politecnico di Milano
Emilio Paolucci
Management and Production Engineering,
Politecnico di Torino
Aida Mansouri
Electronic Engineering
Alessio Montrella
Industrial Production and Technological
Innovation Engineering
REFERENCE EXTERNAL TUTOR
Giuseppe Salomoni
Unicredit Group
Hanumad Vasanth Munnamgi [Team
Controller]
Management, Economics and Industrial
EXTERNAL INSTITUTION
UBIS - Unicredit Group
Engineering
Laura Russo
Industrial Production and Technological
Innovation Engineering
50
3
project
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
The FUSE (Future Scenarios
in Banking: new Services and
Sustainability) project, developed in
cooperation with UBIS (UniCredit
Business Integrated Solutions), aims
to understand the state of the art of
technology in the banking sector to
propose innovative and sustainable
services
F U S E _ F U T U R E S C E N A R I O S I N B A N K I N G : N E W S E R V I C E S A N D S U S TA I N A B I L I T Y
PROJECT DESCRIPTION
THE CHALLENGE
The banking sector has always been facing a big challenge: coping with continuous and fast-evolving financial services. Nowadays, financial institutions need to be not only promoters of
innovation but also of sustainable services. The concept of sustainability is intended from the economic, environmental and
social viewpoints. As a result, the financial service industry is
ahead of the game in both innovation and sustainability.
Following these guidelines, the main objectives of the FUSE
team was, first of all, to understand the current financial services panorama and, then, to design and implement an innovative solution, particularly promising in creating long-lasting
value for the bank and its customers.
The first objective was reached through in-depth investigation
and selection of the top sustainable banking innovations in recent years. A key challenge encountered in this step was the difficulty in finding the necessary data, practices and initiatives for
each of UniCredit’s competitors in the world, due to the scope of
research and to competitors’ secrecy which restricted any access
to the details of the topics of interest.
Following conclusion of the first phase, a new challenge of the
team was to summarize the results in order to be consistent with
both UBIS business strategies and to cater for market requirements.
THE TEAM
This project needed to be viewed from several standpoints, including banking and financial services, technological aspects,
sustainability perspectives, voices of the various stakeholders,
etc. This in turn called for different skills and competences. The
FUSE team was composed of members with different academic
backgrounds who contributed their core skills by working in
collaboration with each other, paving the way for a multidisciplinary and complex solution design.
The work was mainly divided into two phases: the first phase,
which focused on understanding the state of the art of banking practices, needed more generic competences to analyze the
market, set research boundaries and summarize and present
findings; the second phase, which focused on solution design
and evaluation, required specialized skills, such as business expertise to study solution sustainability and technical knowledge
to define the architecture and assess service feasibility.
The team composition satisfied these requirements since it was
composed of engineers from Business Management and IT who
adopted a top-down approach, collaborating in the strategy design and progressively detailing the solution according to their
academic background.
T H E R E S U LT S
Project deliverables met the objectives of both UBIS and the
FUSE team. Two main results were achieved: firstly, a 360 degree study was carried out on the state of the art of the banking sector (from the technological, social and financial perspective), which highlighted the best banking initiatives around
the world. Secondly, the FUSE team’s idea led to the design and
proposal of an innovative solution for UniCredit through a new
service called ‘UniMo.V.E’ – a platform which has the potential
to enable virtual money transactions implementing contemporary technology .
UniMo.V.E is a conceptual innovation that aspires to provide a
new technological banking service to a large number of customers. It regards small-medium money transactions and is meant
to ‘fuse’ the two current realities in payment methods: cash and
digital money.
51
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project
_ FUSE _ Future Scenarios in Banking: new Services and sustainability
3A
52
ASP PROJECTS 7
FUSE
Future Scenarios in Banking:
new Services and sustainability
TA S K S & S K I L L S
ABSTRAC T
Martina Dell’Anna conducted the economic sustainability
study and designed the architecture of solution. She also
was in charge of verifying the consistency between business and technical aspects and solutions, making them
converge toward a valuable product for stakeholders.
Laura Russo defined and explored bank ranking and initiative classification and designed the main framework of
solution.
Alessio Montrella explored the meaning of sustainability
and its relevance in different fields and sectors. He also
described and detailed UniMo.V.E services starting from
customer requirement analysis and modeled the business
case.
Cao Shuhua was the expert in the design of the solution,
supporting the architectural study, detailing technical requirements and exploring technological alternatives. He
offered support in bank benchmarking for Chinese banks.
Aida Mansouri was in charge of studying the market environment and of upgrading competitor releases during
the two years. She was also the expert in the design of the
solution, supporting the architectural study and detailing technical requirements. She offered support in bank
benchmarking for Asian banks.
Vasanth Munnamgi analyzed stakeholder requirements.
He explored and detailed functionalities and the solution architecture,focusing on compliance with UniCredit standards. He offered support in bank benchmarking
for American banks. Moreover, as Team Controller, he
checked and reviewed team progresses and was the team
interface with tutors.
Technological innovations have greatly influenced financial services. The breadth and extent of financial services, which have
been continuously evolving in the recent past, owes credit to
technological breakthroughs. Banking is one such sector which
has always exploited these trends, both as a means of gaining
internal efficiency through increased performance and as an
instrument of growth and differentiation through provision
of unique and high quality services to its customers. Indeed,
we cannot imagine the current financial system without electronic fund transfers, auto teller machines and internet banking among many other innovative implementations. In financial
services, innovation has shown a positive impact on sustainability. Service innovation and sustainability represent fundamental
objectives of all organizations and underlying goals of interdisciplinary research. Technology has long been an essential behind-the-scenes partner in the financial services industry, providing the innovative incremental advances necessary for the
industry to upgrade and expand its services.
The FUSE project, an endeavour carried out in collaboration
with UBIS, UniCredit Business Integrated Solutions, aims to
deepen the concept of sustainability and interpret new technological trends in order to arrange them in a customer oriented
service that may be of a great significance to banking in years
to come. In short, our project proposes the implementation of a
useful software application called UniMo.V.E – UniCredit Money Virtual Exchange, providing a set of smartphone (and other
mobile & electronic device) based payment related services that
enable customers to carry out day to day transactions with great
convenience and ease.
F U S E _ F U T U R E S C E N A R I O S I N B A N K I N G : N E W S E R V I C E S A N D S U S TA I N A B I L I T Y
1 Keywords of the solution
2 Sustainable practices classification
U N D E R S TA N D I N G T H E P R O B L E M
Banks chosen for the analysis were with regard to customer
base, geographical presence, market value etc. in geographies of
– Europe, America, Asia and Italy (in particular). An in-depth
study of the initiatives of these banks falling under 3 dimensions – Environment, Economic and Social – was carried out.
Concurrently, an appraisal of the role of technological innovations as contributing factors in realizing sustainability was also
performed.
Further to the above, interactions with various levels of management at UniCredit, and insights thus gained, gave a clear picture
what the bank already has and the untapped yet high potential
areas.
As technology was the key lever identified, a brainstorming
on the possible areas of innovation was carried out, keeping in
mind technology that is – feasible for the bank to use and/or
‘sufficiently penetrated ’ among prospective users.
A lot of pressure is exerted on the retail banking sector. Competition is increasing and margins are being squeezed and the presence of a large number of small and medium sized banks and
financial institutions in Italy is further complicating this trend.
Disruptive innovations, whether these focus on new technology,
new business processes or completely new business models, are
posing a threat to established banks. On the other hand, banks
nowadays are operating in a very turbulent economic context.
The situation demands that banks profitably develop new products, services and channels to market, in order to first survive
against the competition and then to grow and prosper. Thus the
role of Innovation as the key to success is increasing. In a virtuous circle, innovation underpins success and success generates
innovation. Through attractive and compelling products and
services, long term customer loyalty can be attained and thus
sustained competitive positioning.
To start screening the difficult and complex pool of information and areas of investigation, an analysis was carried out on
banks of similar or comparable dimensions around the world.
E X P LO R I N G T H E O P P O R T U N I T I E S
The preliminary studies regarding the market and the classification of top bank initiatives were the starting points to design
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ASP PROJECTS 7
.V.E. Central Ser
iMo
ve
rs
Un
internet
+
ers
Us
NFC
UniMo.
V
.
E
. Pr
iva
te
ss Users
sine
Bu
.
E
.
.V
internet only
Un
iM
o
3 Solution architecture (technical specifications)
4 UniMo.V.E Business Model (economic study)
a new solution for UniCredit. The project focuses on technological innovations, exploring different fields of application.
Sustainability is the key word of the research, embracing social,
economic and environmental issues. Therefore, innovations and
resulting solutions have been selected and explored in multiple
fields: the objective was to funnel all findings and the most attractive ideas into one service, which could be customer-oriented and profitable for UniCredit.
External inputs must match the company’s internal resources
and long-term goals, defining and exploiting different business
scenarios: UniCredit is nowadays facing the need to penetrate
new markets lacking infrastructure, to reacquire customer confidence following the financial crisis and to increase and target
new customers.
Besides this, banks have realized the necessity to lower costs: this
goal can be reached in the short-term by careful resource and
personnel management, but in the long term a complete reen54
4 Visual Description of UniMo.V.E Services
gineering process is required, starting from exploitation of new
channels and financial innovations. Mobile banking appears to
be the most promising asset to meet the interests of cost-cutting
and market-share increase. It can be considered a complementary but also substitute channel, pushing the so-called “cash-less
branch” model.
FUSE research particularly enhanced the role of virtualization:
the attempt of the team was to orient their ideas and proposals
to an innovation which could lead to cash usage minimization.
Many benefits can be listed: fewer coins means savings from
various perspectives but most of all, for the bank, the chance to
renew retailing practices towards efficient and cost-cutting use
of internet and mobile banking.
G E N E R AT I N G A S O L U T I O N
The idea aims to fulfill many requirements: most emphasis was
placed on the team’s interest in finding an innovative solution
F U S E _ F U T U R E S C E N A R I O S I N B A N K I N G : N E W S E R V I C E S A N D S U S TA I N A B I L I T Y
6 UniCredit Building photographed during visit to the branch
7 External consultant card
addressing customer requirements and UniCredit’s keenness
on the ‘sustainability’ issue. Previous project analyses had highlighted the lack of a payment infrastructure enabling final users to exchange money virtually. This is the core of the project:
creating a mobile banking system that facilitates people in exchanging money with fast and simple transactions.
UniMo.V.E is an architecture which implements a payment system consisting mainly of:
1.UniMoVE Mobile App, which implements Short-distance
money transfer (NFC or QR code) or Remote money transfer
and Electronic Wallet and E-invoicing functionalities.
2.UniMoVE “Central” Management and administrative application to manage the service, create/edit virtual account data,
perform money transactions between two virtual accounts.
The system works with a database recording virtual user accounts, which aims to substitute traditional bank accounts in
order to simplify operations and on the other hand reduce legal
constraints and render the system usable, even for users with
bank accounts with competitors. The ambition of UniMo.V.E
is to fill the gap of current forms of payment: it emulates cash
by adding credit card functionalities but without charging additional costs to users. The real innovation lies mainly in the
virtualization of money, maintaining its natural availability and
liquidity for trade, together with the convenience of having everything in a single device: the smartphone app in fact works as
a wallet, handling money and tracking transactions and bills.
Last but not least, the platform benefits UniCredit because it allows the bank to broaden data collection to better understand its
customers and their needs.
Finally, the financial study showed that services are sustainable
with very low (even zero) fees for final users: it aims to reach and
quickly conquer the masses, accelerating the diffusion of mobile
banking.
55
4
PROJECT
CoSpaR
C O M P O N E N T S F O R S PA C E R O B O T I C S
ASP PROJECTS 7
CoSpaR
Components for Space Robotics
P R I N C I PA L A C A D E M I C T U T O R
Candido Fabrizio Pirri
Applied Science and Technology,
Politecnico di Torino
Mariangela Lombardi
IIT – Istituto Italiano di Tecnologia
Francesco Pescarmona
IIT – Istituto Italiano di Tecnologia
ACADEMIC TUTOR
Paolo Fino
Applied Science and Technology,
Politecnico di Torino
4
project
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
CoSpaR aims at proposing novel
components for space robotics.
IIT supports the development of
innovative solutions and the proper
choice of smart materials
TEAM B
Eleonora Marina Botta
Space Engineering
Pierluigi Freni [Team controller]
Materials Engineering
TEAM A
Alain Caltieri
Computer Engineering
Ippazio Martella [Project Communication
Coordinator]
Computer Engineering
EXTERNAL INSTITUTION
IIT – Istituto Italiano di Tecnologia
Matteo De Nitto
Aerospace Engineering
Federico Radici
Biomedical Engineering
EXTERNAL TUTORS
Silvia Appendino
IIT – Istituto Italiano di Tecnologia
Paolo Ariano
IIT – Istituto Italiano di Tecnologia
Giancarlo Canavese
IIT – Istituto Italiano di Tecnologia
Eleonora Canesi
IIT – Istituto Italiano di Tecnologia
58
Daniel Grivon
Mechatronic Engineering
Luca Randazzo
Mechatronics Engineering
Cesare Pini [Team controller]
Mechanical Engineering
Roberto Rossi
Mechanical Engineering
Riccardo Tarelli
Electronic Engineering
C O S PA R _ C O M P O N E N T S F O R S PA C E R O B O T I C S
PROJECT DESCRIPTION
THE CHALLENGE
In the next decades, planetary exploration will play an important
role in directing global technological development and at the same
time will provide an extensive application and testing field for
many innovative technologies. In support of exploration missions,
new space systems must be developed requiring research on many
new technologies involving robotics, automation, bio-engineering,
artificial intelligence and nanotechnology skills. The extravehicular pressurized suit imposes severe limitations on the astronaut’s
mobility, impacting particularly on dexterity, force and endurance
of the hands.
One of the main problems limiting the overall duration of a spacewalk is the astronaut’s hand fatigue.
A device able to mitigate hand fatigue during EVA would be a significant improvement for astronauts, allowing them to accomplish
their tasks more efficiently, more comfortably and for a longer time.
The project is a preliminary approach towards a possible technological solution able to reduce the fatigue of the astronaut’s hand,
while avoiding hindering its natural movements. The challenge
was the implementation of one or more prototypes of a lightweight
hand exoskeleton to be embedded in the astronaut’s glove, in order to overcome the stiffness of the pressurized suit. Both the high
complexity of the human hand, in terms of degrees of freedom and
working space, and the extreme environment in which the exoskeleton must work create a series of different constraints increasing
the complexity of the project.
THE TEAMS
Team A studied the kinematics of the hand and its ergonomic characteristics. This work provided the design data and constraints enabling conception of a rigid body exoskeleton capable of assisting
the astronaut in a grasping movement. The kinematic characteristics of this structure are particularly complex and interesting. At
the same time, it achieves the goal of complying with the human
kinematics and ergonomics of a circular grasp, while transmitting
the forces and torques required to compensate the stiffness of the
EVA glove. A mechanical prototype, created using 3D printing, is
presented. Actuation, sensing and transmission have been studied
theoretically.
Team B focused on innovative and high-risk solutions designed
from scratch for a soft glove. Speculations have been made on
forearm signals detected by surface Electromyography and from
Mechanomyography. Many types of actuators are available but,
due to the constraints, only a few solutions are feasible and Electromechanical Active Polymers are the possible solution selected
by the team. The design solutions proposed by the team represent
an innovative response, making it possible to foresee subsequent
stages of prototyping and development.
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ASP PROJECTS 7
Exoskeleton for Extra
Vehicular Activities
project
_ CoSpaR _ Components for Space Robotics
4A
TA S K S & S K I L L S
Alain Caltieri (Computer Engineering): actuation system
and actuation system control strategy
Matteo De Nitto (Aerospace Engineering): prototype development, FEM analysis, Aerospace Engineering expertise
Daniel Grivon (Mechatronic Engineering): prototype requirements and concept, CAD drawings and prototype
assembly
Cesare Pini (Mechanical Engineering): prototype requirements and concept, Team Controller
Riccardo Tarelli (Electronic Engineering): actuation system and actuation system control strategy
60
ABSTRAC T
The environment in which astronauts operate during extra vehicular activities (EVA) is critical and the effects it has on the
ability of the astronaut to operate are negative, in that they normally experience a loss of dexterity and early fatigue phenomena, thus impairing their actions. The aim of the project was
therefore to design and develop a new concept for a robotic hand
exoskeleton to be used by astronauts in order to diminish the
aforesaid effects of operating in such an extreme environment.
The project was therefore divided in two parts, one regarding
the mechanics, i.e. conceptualization of the exoskeleton, and
the other regarding the exoskeleton actuation system and actuation control strategy. After having accomplished a survey of
the humanoid robotics market and having carried out trade off
studies between existing solutions, we focused on the design of
a hardware exoskeleton hand. It was conceived in order to provide astronauts with functional support while performing EVA.
Its major innovation is represented by its modular conception
and assembly as well as the single finger actuation scheme. Reliability, adaptability also to further applications (elderly assistance, army, prosthesis), ease of manufacturing and control as
well as compliancy with any grasped object shape are the main
advantages of our mechanical model. Furthermore, its structural concept minimizes as much as possible any hand dexterity interference and ensures utmost user safety, in the event of
external strains overlapping human capabilities. As far as the
actuation system and actuation control are concerned, various
possibilities have been taken into consideration, and the choice
was based on the stringent safety, reliability and bulkiness requirements. Actuators must also be powerful enough to move
the exoskeleton in the critical operative conditions in which it
will be used and, on the other hand, ensure safety of the user.
Actuation control has been achieved through a microcontroller
and a simple and reliable algorithm based on capacitive pressure
sensors.
C O S PA R _ C O M P O N E N T S F O R S PA C E R O B O T I C S
E XO S K E L E TO N F O R E X T R A V E H I C U L A R AC T I V I T I E S
1 Example of bulky
existent solution
2 A particular of the
mechanism used for
the transposition of the
MCP (MethaCarpal Phalanx) joint
U N D E R S TA N D I N G T H E P R O B L E M
One of the most challenging aspects of the project was certainly
the fact that the exoskeleton had to be designed to be used by
astronauts in extra vehicular activities and, therefore, in deep
space. The extreme environmental conditions, such as extremely low temperature, absence of atmosphere and solar radiation,
safety requirements, avoiding damage to the human body and
the need not to excessively impair mobility of the human hand
all pose serious problems.
There were therefore several issues that had to be taken into
consideration in order to proceed with the project and develop
a conceptual design. Both in the mechanical part as well as in
the control and automation part, different solutions were considered, for each weighing the pros and cons and then trying to
find an integrated solution.
E X P LO R I N G T H E O P P O R T U N I T I E S
The expertise of the most important Labs worldwide on engineering problems have addressed the issue of augmenting the
performance and safety of astronauts during Extra Vehicular
Activities (EVA). Hence, we mainly focused on the hand due to
the key-role it plays in every human activity.
In order to understand market trends and come up with an
innovative solution, among a thorough state of the art analysis
of humanoid robotics, we evaluated two main solutions addressing the fundamental issue of improving astronaut hand
dexterity:
■■ a “soft” structure usually implemented using soft materials
such as rubber,…
■■ a “hard” structure that uses hard materials such as plastics,
steel, alloys, etc.
We performed a trade-off analysis of these solutions, before
proposing and developing our innovative concept. Although
a soft design usually does not involve a massive structure and
enhances comfort and wearability, it typically implies certain
difficulties in ensuring correct kinematics and safety for the
user, especially if the forces involved are particularly high. On
the contrary, even if a hard solution requires more space to be
implemented, involving problems related to bulkiness and loss
of dexterity, it prevents the risk of damage to the user and at the
same time provides a chassis that can be used as a support to
implement a transmission system ensuring correct kinematics.
Furthermore, among hard solutions, two types of robotic systems can be exploited corresponding to two different concepts:
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M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
3 The index CAD model with loads
(purple) and boundary conditions (green)
ASP PROJECTS 7
4 A colour map showing the strain
distribution for a charge applied at the
finger tip
1.Functional support: A robotic system supporting and even
augmenting grasping and manipulation capabilities of the astronaut in performing EVA tasks;
2.Functional replacement: A robotic hand replacing the astronaut’s hand/arm in performing the EVA tasks which the astronaut operates remotely from a pressurized module.
As far as the actuation technology is concerned, four main solutions were taken into consideration regarding actuator technology:
3.DC motors, a very reliable technology, used in most robotic
applications. The main drawback is that usually this kind of
actuator is bulky and that brush DC motors can create sparks
when actuated;
4.Piezoelectric actuators, innovative solution based on the piezoelectric effect to actuate a motor or linear actuator. They
are extremely precise, but their stroke is too short;
5.Electro-Active Polymers, polymers that can change size and
shape in response to electric fields. Despite the innovative
character, this solution is difficult to control in a safe way due
to lateral shifts occurring during actuation. Moreover, they
are in an early stage of development and difficult to imple62
5 The overall exoskeleton structure
ment in complex projects;
6.Carbon Nano Tubes, a very innovative solution, based on
smart materials. However, this technology is far too young: at
the current stage of development it requires a complex control
strategy, also due to safety problems related to the high voltages needed in actuation. However, we believe that it can be
widely used in the future thanks to the similarity with human
muscles.
Finally, regarding the electronic control circuit, small, light and
reliable components are required, since they must be shockresistant as well as operate in extreme and hazardous environments in difficult situations.
G E N E R AT I N G A S O L U T I O N
The innovative CoSpaR solution consists of a hard functional
supporting hand exoskeleton, with one actuator to curl a single finger. This concept allows a much more simplified control
scheme compared to traditional fully actuated multi-finger
hands. The joint compliance and multi-fingered configuration
also ensures the beneficial property of being able to successfully
grasp complex objects of unknown shape and orientation as well
C O S PA R _ C O M P O N E N T S F O R S PA C E R O B O T I C S
E XO S K E L E TO N F O R E X T R A V E H I C U L A R AC T I V I T I E S
6 Prototype test PCB schematic
7 Prototype stepper motor
as to be easily integrated into larger systems, such as an arm,
to interact with the environment. Low cost, simple design and
the potential for mass marketability all make under-actuating
hands quite promising for current and future development in
robotic prostheses and humanoid robotics.
The first step of the project was the design of an exoskeleton
which could be adaptive as well as exploitable for further applications. This could best be accomplished by a modular design,
exploiting mechanical components of the same shape for all fingers and simply changing their size from one to the other.
Once defined the type of structure to be developed, it was necessary to simplify the model kinematics in order to achieve a
compromise between technical feasibility and hand dexterity.
According to the study proposed in [1] we aimed to constrain
finger movements, taking into account the kinematics of the
hand defined for circular grasping.
Furthermore, we identified the best placement of the structure
on the back of the hand, taking into account issues related to the
overall dimensions and the need to avoid as much as possible
loss of dexterity for the operator. Finally, having assigned the
mechanical loads and boundary conditions, we carried out a Fi-
8 Prototype finger with sensors’ positions indicated
nite Element Method analysis of the designed structure in order
to verify the exoskeleton structural strength.
In choosing the actuation system, brushless stepper DC motors
are clearly the best compromise, in that they are reliable, create
no sparks and are relatively simple to control.
Three capacitive pressure sensors, placed at strategic positions,
were used:
1.Inside the glove on the inner part of the hand to receive the
input for closing the hand;
2.Inside the glove on the outer part of the hand to capture inputs
for opening the hand;
3.Outside the glove, in order to receive feedback on the strength
applied to an object and avoid damaging it.
We developed a prototype control circuit using a PIC 16F887
microcontroller. The control algorithm is very simple and robust, based on the inputs of very few sensors. This is a positive
aspect, since errors in actuator control could damage both the
exoskeleton and the astronaut.
The final solution must be miniaturized in order to fit in the
space suit.
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ASP PROJECTS 7
Soft solutions
for hard problems
project
_ CoSpaR _ Components for Space Robotics
4B
64
TA S K S & S K I L L S
Eleonora Marina Botta was responsible for user requirement definition and space-related condition analysis; she
contributed to the design of the final solution. (Master degree in Space Engineering)
Pierluigi Freni focused on material selection for the actuation system, contributing to the concept design and
coordinating work progress. (Master degree in Materials
Engineering)
Ippazio Martella collaborated in the implementation of
the different control strategies and helped define the final
concept. (Master degree in Embedded Systems - Computer Engineering)
Federico Radici carried out the state of the art analysis and
collaborated in concept development, focusing on feasibility studies. (Master degree in Biomedical Engineering –
Cells, Tissues and Biotechnology )
Luca Randazzo (Master degree in Mechatronics Engineering) focused on the study of the exoskeleton control strategies and algorithms. Some of these algorithms have also
been tested on two prototypes he built.
Roberto Rossi focused on the measuring system, acquisition strategy definition and exoskeleton mechanical
design. (Master degree in Mechanical Engineering - Mechatronics and Robotics)
ABSTRAC T
The aim of the project was to design a hand exoskeleton that could
help astronauts in performing Extra-Vehicular Activities (EVAs).
The requirement definition phase involved a comprehensive study of
EVAs with the goal of identifying the typical working conditions and
possible problems. In this context, a user-driven design approach was
also employed by interviewing and meeting astronauts and trainers.
Once the requirements had been defined, it was clear that most exoskeleton designs available in the literature were inappropriate for
the problem at hand. The most suitable alternative was the use of
smart materials (materials with integrated sensors and actuators). By
using such materials, global encumbrance can be reduced (both in
terms of volume and weight) and more degrees of freedom can be
preserved (with respect to traditional rigid structures). Among the
different smart materials currently available for research Electroactive Polymers (EAPs) proved to be the most suitable choice.
In order to complete the design concept, an interface between the
exoskeleton and the astronaut had to be designed. Since use of the
exoskeleton should feel as natural as possible, a combination of Surface Electromyography (sEMG) and Mechanomyogram (MMG) was
used for detecting the intention of the user.
C O S PA R _ C O M P O N E N T S F O R S PA C E R O B O T I C S
SOFT SOLUTIONS FOR HARD PROBLEMS
1 Final glove-exoskelton concept (index finger is shown
in detail)
2 Control system
architecture
U N D E R S TA N D I N G T H E P R O B L E M
Extra-Vehicular Activities are fundamental for human exploration of space. Environmental conditions and pressurized
spacesuits expose astronauts to fatigue problems during lengthy
EVAs, especially to their arms and hands. The aim of the project
was to design a hand exoskeleton that could enhance crewmembers’ performance during these operations.
The team exploited a user-driven design approach, to understand the problems to be solved and the goals to be reached.
The user-driven design process was challenging since it was
not simple to meet users, the astronauts. Thanks to Politecnico
of Milano, the group met Paolo Nespoli and, with the support
from Loredana Bessone (an ESA astronaut instructor), was able
to visit the European Astronaut Center in Cologne. Bibliographic research of NASA and ESA standards filled the information
gaps. The main outcome of this first phase was the identification
of a set of functional, safety and environmental requirements to
be met by the helping device.
The analysis of typical Extra-Vehicular Activities tasks, problems and conditions made it evident that traditional exoskeletons were not convenient and the problem required the generation of a breakthrough solution addressing the EVA fatigue
problem. Even though astronauts move slowly in space, the
device should not decrease their dexterity or hinder any move-
ments, which is best provided by elastic materials. Temperature,
radiation and humidity conditions inside the spacesuit during
EVAs were estimated in order to obtain the environmental requirements the selected material should comply with. Finally,
the leading requirement was to support movements according
to the user’s intention, without prevailing on it: a seamless interface was therefore found to be unavoidable.
E X P LO R I N G T H E O P P O R T U N I T I E S
As a starting point, the state of the art in the field of hand exoskeletons was explored.
Several studies and researches were carried out and, although
the literature is quite rich in exoskeleton prototypes, most of
them are totally unsuitable for space application.
As far as actuation is concerned, one interesting solution found
in the literature is provided by piezoelectric motors, due to their
reduced size (i.e. millimeters) and high controllability and tunability. Other types of actuation usually imply much larger sizes
and require alternative solutions.
Among the possible sensing systems, a number of promising
possibilities include strain gauge based electrogoniometers, piezoresistive sensors and Electromyography (EMG) sensors.
The latter represent one of the most promising solutions with
regard to interpretation of the user’s intention. They are already
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3 Control algorithm training phase
ASP PROJECTS 7
4 Selection process
widely studied and used in biomedical applications and are
based on acquisition of the muscular activity by analyzing the
controlling neural electrical signals.
A set of experiments was carried out to assess capabilities and
limitations of the use of EMG signals as control signals. The goal
of these experiments was to develop a basic EMG-based control
algorithm that could serve as a proof of concept for our ideas.
Our experiments required few tools: a set of EMG electrodes,
the “EMG acquisition equipment” and a normal PC. Since we
wanted to test our work in real-time a robotic hand mockup was
also built.
Once the EMG signals had been correctly acquired by the sensing equipment, a basic movement recognition algorithm was designed. After a few design iterations, the hand clenching movement (full or partial) was recognized by using an appropriate
weighted average of the different input signals.
The final development step consisted of controlling the robotic
hand mock-up using the output from the recognition algorithm.
G E N E R AT I N G A S O L U T I O N
According to the project requirements, soft robotics proved to
be the best solution for this application. As the name suggests,
systems built with this approach are soft, flexible and compliant. Furthermore, it is possible to reduce the total weight of the
exoskeleton and eliminate rigid element constraints. One of the
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5 Materials bubble chart with Pareto front
key points of soft robotics is biomimicry: in place of heavy, rigid
and noisy motors, artificial muscles are in charge of making the
soft structure move, allowing a number of degrees of freedom
unthinkable with traditional mechanics.
Mechanical design:
The shift from hard to soft robotics brings the focus on materials: actuators and sensors are embedded in the material itself,
which becomes smart.
Smart materials represent a broad class of materials, belonging
to different families (polymers, metal alloys and ceramics) and
characterized by a large number of control mechanisms.
In the framework of soft robotics, and taking into account the
requirements of the project, polymeric smart materials are the
most suitable choice for the application in question. In particular, attention was focused on Electroactive Polymers (EAPs):
these polymeric materials work as transducers, converting
electrical inputs into mechanical outputs, and vice versa. They
exhibit features that cannot be found in other traditional functional materials (e.g. piezoelectric ceramics) such as large active
strains, high energy density, mechanical compliance and flexibility, low weight, simple and scalable structures and tailorable
properties. All these characteristics make EAPs the actuation
system closest to natural muscles.
Control strategy:
Exoskeleton control and monitoring need a complete and com-
C O S PA R _ C O M P O N E N T S F O R S PA C E R O B O T I C S
SOFT SOLUTIONS FOR HARD PROBLEMS
8 Second hand
mock-up
6 The dielectric elastomers actuate by means of
electrostatic forces applied via compliant electrodes on the
elastomer film (Bar-Cohen,2004)
7 First hand mock-up made with Lego
plex measuring system, addressed to detect the intention of the
astronaut and effective functioning of the hand.
Hand movements are monitored by means of pressure and position sensors. The latter are obtained with the same material
used for actuation (EAPs), complying with the soft exoskeleton
paradigm and allowing use of the same energy supply and controlling technology for both aspects.
Instead, detection of the astronaut’s intention is delegated to a
complementary strategy combining Surface Electromyography
(sEMG) and Mechanomyography (MMG) on the forearm. They
measure two different forms, electrical and mechanical, of the
same physical activity due to the activation of muscle motor
units.
Mainstream EMG technology is innovatively aided by its mechanical equivalent to provide more stable information on muscle fatigue and to provide redundancy to the system.
A prototype of a microphone has been built to test the innovative MMG solution and results are encouraging.
Pressure sensors are fundamental for closing the control loop
that uses EMG/MMG signals as input reference. Position sensors assure redundant safety to the astronauts, controlling that
movement limit ranges are not exceeded.
The control strategy is based both on the use of EMG and MMG
signals and on the feedback signals coming from the EAPs on
the user’s hand.
The controller is in charge of accomplishing various tasks:
■■ Reading and processing the EMG and MMG on the user’s
forearm: acquisition of physiological signals from the electrodes and their electrical processing (amplification and noise
filtering).
■■ Decoding of acquired signals: control signals are decoded, by
means of neural networks, so that they can be translated into
input signals for the exoskeleton and fed to it.
■■ Exoskeleton feedback signal acquisition: feedback signals
coming from the exoskeleton are continuously read, both to
make sure that the desired force is achieved on each finger, as
well as for safety.
MAIN BIBLIOGRAPHIC REFERENCES
[1] NASA-STD-3001 Space Flight Human-System Standard
Volumes 1 (Crew Health), Section 14 (Extravehicular Activity). Retrieved at http://msis.jsc.nasa.gov/sections/section14.
htm
[2] Y. Bar-Cohen, Electroactive polymer (EAP) actuators as
artificial muscles: reality, potential and challenges, Bellingham, Washington, USA: SPIE - The International Society
for Optical Engineering, 2004.
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5
PROJECT
NEST
NEW SERVICES FOR TEACHING AND LEARNING
ASP PROJECTS 7
NEST
NEw Services for Teaching and learning
P R I N C I PA L A C A D E M I C T U T O R
Susanna Sancassani
METID,
Politecnico di Milano
Nicoletta Trentinaglia
Alberto Colorni
Industrial Design, Arts, Communication
and Fashion, Politecnio di Milano
Tommaso Agasisti
Politecnico di Milano
Coordinator]
Management Engineering
Giantommaso D’Astolto [Team
Politecnico di Milano
Controller]
Management Engineering
EXTERNAL INSTITUTION
Accenture
Giuseppe Gorla
Angelo Tartaglia
Applied Science and Technology,
Politecnico di Torino
Daniela Casiraghi
METID,
Politecnico di Milano
Marija Petkovic
Product-Service-Systems Design
EXTERNAL TUTORS
Politecnico di Milano
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METID,
Engineering, Politecnico di Milano
Electronics, Information and Bioengineering,
TEAM A
Federica Ciccullo [Project Communication
Management, Economics and Industrial
Alessandro Campi
The project is aimed to design
innovative didactical services for
teaching and learning processes
METID,
Valeria Baudo
ACADEMIC TUTORS
5
project
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
Accenture
Cristiano Agostini
Accenture
NEST_NEW SERVICES FOR TEACHING AND LEARNING
PROJECT DESCRIPTION
THE CHALLENGE
Nowadays the learning scenario can be defined as “fragmented”, due to the many different specific services or courses related to the specific needs of different learner targets, but also as
“global”, in terms of the broad potential audience it can reach.
Searching on the web, it is easy to find every kind of opportunity, “localized” on the web or in different countries, for improving skills and competences: online courses, real job challenges
open to everyone (e.g. the online initiatives of open innovation
in engineering or design fields such as Innocentive or Openideo,
or the entire world of crowdsourcing), opportunities for developing international experience in volunteer programs, etc.
Furthermore, 2012 has been recognized as the “MOOCs year”,
the rise of high quality massive open online courses provided
for free by the best US Universities (e.g. Harvard, MIT, Stanford,
Princeton). The opportunity for everyone to integrate competences and skills offered by a traditional degree by following selfdesigned paths that can combine face to face intensive courses
selected from all over the world, top level online courses or job
challenges is becoming increasingly concrete (also in coming
years very accessible fairs are planned).
Moreover, as career services can observe day by day, evaluation
of the competences of each person is no longer limited to official
certifications but is connected with each person’s specific experiences rather than traditional courses attended.
Therefore, the project was centered on the design of value-added services which help individuals to orient themselves in an
open view of the concept of “learning opportunities” to meet
their specific goals. The learning scenario shows that there are a
number of ideas developed in this manner which, however, have
two main limitations: lack of a “wide vision” of learning opportunities and “crowd-answers”, namely the possibility of providing and receiving inputs from a larger community of interest
which provides useful information in such a complex context.
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project
NEST _ NEw Services for Teaching and learning
5A
ASP PROJECTS 7
NEST
NEw Services for Teaching
and learning
TA S K S & S K I L L S
Federica Ciccullo. She was involved in the user require-
ment analysis conducting interviews in Italy. As a team
communication coordinator she organized the work of
group members acting as interface with the external tutor.
She prepared and conducted the final Focus Group.
Giantommaso D’Astolto. He dealt with the state of the
art analysis through comparative research, contributed
with interviews, implemented the internal business model
analysis and, as Team Controller, ensured consistency of
contents for progress reports and the final poster.
Marija Petkovic. She was involved in the user requirement
analysis conducting interviews in Serbia. She provided
creative insights for concept generation, implemented the
mock-up and final detailed design of graphic pages. She
prepared and conducted the final Focus Group.
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ABSTRAC T
In the context of the most relevant definition for “lifelong learning” (LLL) we read:
(…) all learning activity undertaken throughout life, with the aim
of improving knowledge, skills and competences within a personal,
civic, social and/or employment-related perspective (…)
(European Commission. 2001).
We drew from this definition the emerging trend for a “new generation of learners”: looking for all-round knowledge-based experience throughout the life time. The objective we engaged in
in developing our project consists of helping individuals to reach
their ultimate goal for the future, guiding them through “the
magma” of fragmented learning and, in the broadest sense, experience offers. Life Long Learning, Web 2.0 technologies and
the related paradigms of sharing and individual development
within a community represent the roots of the service we, as the
NEst team, proposed. The path leading to the final version of the
project followed different stages, which all revealed to be useful
in both shaping our understanding of the current fast-changing
learning panorama and in guiding us to move from our original
orientation (focused only on the world on learning) to broaden
our view and to include in the key points of the service particular
attention on the experience dimension. In the last two years we
have seen constant changes in learning offerings and we shaped
our ideas accordingly, incorporating features from various new
services currently establishing themselves in the e-learning environment. We structured the project development in various phases, starting from building a theoretical basis (user requirements
and state of the art analysis in both Italian and foreign contexts),
subsequently addressing the concept development phase with creative techniques, the system design phase and the detailed design
phase (graphic pages). To conclude, we conducted a focus group
for stakeholder analysis to obtain final insights and to be aware of
both strengths and weaknesses of our service. That is how “WannaB-e Long Life experience” was born.
NEST_NEW SERVICES FOR TEACHING AND LEARNING
2,3,4 Examples of the first
draft version of graphic pages
Homepage
Profile Page
”Main street” page
1 First graphic mock up of the main pages(work in progess)
E X P LO R I N G T H E O P P O R T U N I T I E S
The following step in our agenda was to generate potential ideas
for a new service in the field. Thanks to the help of our academic and professional tutors, we had been introduced to creative
techniques, such as “Random Inputs” and “Crossing”, which we
eventually used in our brainstorming sessions.
These meetings led to 5 final proposals, which included the
most valuable elements we found in the initial state-of-the-art
analysis. These propositions were then broadened by including
brand new functionalities, with the purpose of enhancing the
user experience and making the offer as appealing as possible.
The ideas were various and included: a game-based social network which could be used as a platform for students and teachers to jointly design the learning experience and strengthen the
relationships among the members of the community; a tutoring service which allowed the usage of teaching tools (graph
and formula editors, calculators, simulation tools, screen sharing and so on), videoconferences and chats; an on-line store for
learning games which allowed the users to pick only the contents they needed and to customise their experience; a wiki
platform, based on the concepts of community and voluntary
participation (since all the contents provided are to be revised
and evaluated by members), whose aim is to provide all the necessary information regarding a selected range of topics; a new
teaching tool which enabled distance-learning through the use
of interactive blackboards and video-calling.
At the end of this process, we found four working dimensions
to work on: learning path consultancy, content and resource
sharing, on-line tutoring and real experiences (both on-line
and in person). By merging these aspects, we came up with a final offer that included most of the features we had gleaned from
the initial stages of the project.
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5 Logo
6 Homepage
G E N E R AT I N G T H E F I N A L S O L U T I O N S
The key aspect of the final service we intend to develop is the
two-fold nature of the users we would like to address. As a matter of fact, we decided to broaden our offer in order to include
professionals together with students and institutions, as well as
broaden the goal of the service we aimed to create: not only focusing on the learning dimension but looking at life-long experiences.
The final solution is therefore to be intended as a guidance for
users throughout what we called the entire “experience path”.
The concept behind the proposal is that of providing a decisionmaking tool for those who would like to undertake a new experience, rather than delivering new content on the Internet. The
“WannaB-e Life Long Experience” service consists of a platform
in which the members of the community can upload information regarding their past experiences, help others in choosing
the best direction to achieve personal goals and promote themselves as experts in a certain field.
74
7 Trail Question Page
In particular, young professionals can glean information to improve their CVs, enlarge their acquaintances or explore their
personal passions; institutions can use the platform for promoting their offer and advertising their events; students and their
families will need it for guidance in scholastic careers (not only
for choosing a future university but also to improve their skills
in certain topics or to obtain information on certifications and
tests), teachers can use it to strengthen their professional background, tutoring their pupils or promoting themselves as professionals for private institutions.
Currently, the team has already created the service mock-up and
the graphic drafts for the webpages, in order for the tutors to get
a feeling of how the platform operates and what functionalities
are useful to help customers achieve their goal. Meanwhile, a
business model has been developed and a value offer has been
proposed. From the studies on different existing business models on similar services, we opted for a “freemium” model, which
NEST_NEW SERVICES FOR TEACHING AND LEARNING
9 My Profile Page
10 Answers Page
8 Building my Profile Page
enables our broad range of potential customers to choose the
profile that suits them best. The communication channels we
will be using vary from social networks to professional magazines and key partnerships. Since we aim at delivering high
quality, it is our main interest to keep our customers satisfied at
all times, therefore customer retention will be one of the core activities in the implementation phase and human resources and
IT infrastructure will be considered as the core elements than
can create a sustainable competitive advantage.
The main features of the service have then been highlighted,
with particular focus on the query system for interviewing the
database containing the members’ info.
The last steps of the project included a focus group in which we
collected the feedback of the different categories involved in the
project, particularly young professionals and students.
The outcome of this activity resulted in a set of questions on the
critical points of the service, ranging from the marketing lever-
ages and promotion of the offer to technical issues concerning
the different roles and profiles in the database or the speed of the
system in answering the questions posed by the users.
The main strengths that emerged from the discussion were
mostly linked to the flexibility of the system, to its interactivity
and the opportunity of pursuing a long-term objective, such as
the learning path. The offer is in general perceived as younger(?)
and broader than comparable services already on the market.
Potential improvements can include organisation of the profile
structure, a more “user-friendly” answer page and strengthening of the feedback system, so that the more active and reliable
users can gain points and be recognised as experts in a specific
field.
MAIN BIBLIOGRAPHIC REFERENCES
[1] European Commission (2001), Making a European Area of
Lifelong Learning a Reality, COM Brussels, Commission of
European Communities, p. 9
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6
PROJECT
SustHealth
S U S TA I N A B L E H I G H Q U A L I T Y H E A LT H C A R E
ASP PROJECTS 7
SustHealth
Sustainable High Quality Healthcare
P R I N C I PA L A C A D E M I C T U T O R
EXTERNAL INSTITUTION
Stefano Capolongo
Techint Engineering & Construction
A.O. Ospedale Civile di Legnano
A.O. Sant’Anna di Como
Architecture, Built Environment, Construction
Engineering, Politecnico di Milano
6
project
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
The project in collaboration with
TECHINT, AO Legnano and AO
Como is to develop new strategies
that can make the Hospital more
Energy Efficient and Sustainable
Salvatore Speranza
Energy Engineering
Lia Volpatti
Biomedical Engineering
ACADEMIC TUTOR
EXTERNAL TUTORS
Marta Bottero
TEAM B
Laura Chiappa
Matteo Birocchi
Interuniversity Department of Regional
and Urban Studies and Planning,
Politecnico di Torino
Emilio Pizzi
Architecture, Built Environment, Construction
Engineering, Politecnico di Milano
Carlo Signorelli
Architecture, Built Environment, Construction
Engineering, Politecnico di Milano
Dipartimento di Sanità Pubblica,
Università di Parma
Cesare Stevan
Architecture and Planning,
Politecnico di Milano
A.O. Sant’Anna di Como
Luigi Colombo
Techint Engineering & Construction
Carla Dotti
A.O. Ospedale Civile di Legnano
Elisa Cavagliato
Architecture (Construction)
Giulia Gherardi [Team controller]
Management, Economics and Industrial
Engineering
Francesco Mantua
Energy and nuclear Engineering
TEAM A
Andrea Bellagarda [Team controller]
Industrial Production and Technological
Innovation Engineering
Arlind Dervishaj
Architecture (Construction)
Michela di Noia
Architecture
Marco Gola
Architecture for Sustainability
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Building Engineering
Slobodan Miljatovic
Environmental and Land Planning
Engineering
Maria Hristova Nickolova [Project
Communication Coordinator]
Architecture
Marco Rostagno
Architecture for Sustainability
S U S T H E A LT H _ S U S TA I N A B L E H I G H Q U A L I T Y H E A LT H C A R E
PROJECT DESCRIPTION
THE CHALLENGE
One of the most significant problems of today’s society is the unsustainable way of living. To guarantee a better future, people
should change their habits and behavior in many fields, not neglecting the most difficult and complex issues.
Healthcare structures are by definition very complex realities,
since they include numerous services, various kinds of facilities
and combine people with very different needs and skills, in order
to satisfy one of the basic rights of human beings: Health. Nevertheless, hospitals are buildings which can significantly affect
environment and society: they have an energy consumption three
times higher than that of a residential building of the same size,
produce polluting emissions into the atmosphere, dangerous solid
and liquid waste and have very high water consumption.
Public Health is recognized as a resource that must be preserved
and improved. Therefore, the negative effects of healthcare
structures on people’s health should be reduced, since these are
the places designated to protect and enhance it with the highest
possible standards. Promoting health requires a sustainable and
high quality system of healthcare structures (both existing and
newly designed), able to meet future social demand and put emphasis on proper and sound architecture, technology and management solutions. To guarantee future generations the right to
Health, with the high quality standards provided by scientific
research, it is essential to develop effective and innovative strategies that can make the Hospital sustainable from a social, environmental and economic point of view.
T E A M A _ M A K I N G O P E R AT I V E H O S P I TA L S S U S TA I N A B L E
Starting from the assumption that building a new hospital is
an expensive and difficult task, and that western countries are
characterized by hospitals which are often several dozens of
years old, Team A developed a set of criteria and derived solutions to improve the sustainability of operative hospitals. Analyzing examples of average conditions (Niguarda and San Paolo
Hospitals, Milan) and best practices (Meyer Hospital, Florence;
Hospital del Mar, Barcelona), an innovative evaluation system
was implemented to provide existing structures with a simple
and effective decisional tool, allowing them to increase their
sustainability, while functioning at low cost.
T E A M B _ D E S I G N I N G S U S TA I N A B L E H O S P I TA L S
Team B was concerned with the most recent and innovative
hospitals in Italy and Europe (Istituto Clinico Humanitas, Milan; New Hospital of Legnano; New Karolinska Hospital, Stockholm; Hospital de Sant Joan Despí Moisès Broggi, Barcelona)
when examining the status quo. This experience enabled team
members to focus more in detail on a rating system which may
be implemented for new design projects that are to be implemented or are in progress. After completion of the evaluation
tool, it should be tested on a new design project in order to measure the real level of sustainability, which should be as high as
possible being a future hospital.
T H E R E S U LT S
The study of the current conditions of healthcare structures, always using scientific methods, combined with a multidisciplinary approach and creativity, led the project teams to the development of two easy-to-use, innovative, versatile and almost
universal tools, to enable hospital builders and managers to promote sustainability and therefore Health protection. Both the
proposed evaluation systems were tested in two real hospitals,
demonstrating their effectiveness and usefulness, even beyond
expectations, raising strong consensus to the sustainable solutions presented among all the stakeholders involved.
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Making Operative Hospitals
Sustainable
project
_ SustHealth _ Sustainable High Quality Healthcare
6A
80
TA S K S & S K I L L S
Andrea Bellagarda elected Team Controller at the beginning of the project, managed finances and visits and
worked on economic sustainability studies, focusing on
managerial solutions.
Arlind Dervishaj participated in the project developing
architectural solutions, mainly concerning social sustainability, dealing in particular with comfort.
Michela di Noia guaranteed communication between tutors and students, as well as with project case study representatives; she dealt with humanization issues and social
sustainability.
Marco Gola analyzed architectural and urban planning
issues linked to both social and environmental sustainability and worked with Michela on the graphics of the
various deliverables.
Salvatore Speranza focused on environmental sustainability, studying resource consumption and energy production but also enhanced group coordination, managing
team organization and meetings.
Lia Volpatti handled the biomedical and clinical issues of
the project, always maintaining an overall perspective to
guarantee content consistency and completeness.
ABSTRAC T
One of the main indicators able to describe the wellness status
of a country is its national healthcare system. Scientific and
technological progress has taken place in recent years allowing
the discovery of effective treatments to cure diseases that before
would have been terminal, increasing average life expectancy
and giving the possibility to chronically ill people to have a high
quality of life. In this scenario, healthcare systems have experienced deep changes, developing dynamic features to adequately
respond to the new needs of people who suffer from chronic
more frequently than from acute diseases. The challenge is even
more arduous for existing healthcare structures, which due to
their own nature, being often old fashioned, are not characterized by the flexibility required to face ceaseless innovation and
continuous social changes. Therefore each operative healthcare
structure, delivering its service, should be globally sustainable:
socially, since it offers a service to people whose recovery does
not depend on drugs or surgery alone, but also on human and
psychological factors; economically, since it should couple limited financial resources with the duty to continuously satisfy the
community’s needs; environmentally, as a structure designated
to protect health should not have a negative impact on the local
environment.
Given these premises, the goal of SustHealth project was to define a multidisciplinary set of criteria for a quantitative evaluation concerning the sustainability of a hospital. In particular,
Team A developed a set of criteria referring to existing operative
hospitals, aiming to highlight their strengths and weaknesses
and to provide them with a simple decision tool which helps to
sort and prioritize future choices. The originally developed multidisciplinary tool was tested by applying it to a public acute care
structure: San Paolo Hospital in Milan. The case study evaluation was associated with specific suggestions which, if implemented, could increase the hospital’s sustainability, allowing it
to improve its performance at low cost.
S U S T H E A LT H _ S U S TA I N A B L E H I G H Q U A L I T Y H E A LT H C A R E
M A K I N G O P E R AT I V E H O S P I TA L S S U S TA I N A B L E
1 Hierarchical organization
2 Diagram
U N D E R S TA N D I N G T H E P R O B L E M
Existing and operative healthcare structures, to become truly
sustainable, since they offer an essential service to society,
should look at a correct definition of sustainability, not dependent on current common standards which see it as strictly related
to environmental issues. These kinds of structure are often old
but nevertheless they must continue to operate and are not replaced by new ones mainly due to their economic convenience
in the short term, which is (often, but sometimes erroneously)
imperative in periods of economic crisis such as that we are currently experiencing. It is therefore inconceivable to guarantee
global sustainability to an existing hospital just by providing
it with expensive plant for energy production from renewable
resources. [1] The aim of the SustHealth project was therefore
to define which indicators, belonging to the different facets of
sustainability, to consider and to understand how to connect
them in order to correctly evaluate the sustainability of an existing structure and be able to propose effective solutions for its
improvement. The definition of a complex stakeholder network
and the analysis of a controversial issue, such as that of the Italian national healthcare system, highlighted the following main
user requirements:
■■ an increased level of humanization inside the hospital: effec-
3 Directions
tive treatment cannot disregard comfortable spaces and a positive work environment;
■■ higher attention to available resources: the hospital is a high
energy consuming structure and requires, also from the economic point of view, huge amounts of resources which are
finite and limited in time;
■■ widespread multidisciplinarity: sustainability is a holistic
concept, consisting of several tightly intertwined elements;
achievement of an objective therefore cannot be reached without understanding each single issue, but rather the entire complex matter needs to be analyzed.
User requirements, user suggestions and analysis, through interviews and visits, of the existing scenario, with its limitations,
constituted the main building blocks to guide the activities carried
out within the SustHealth project.
E X P LO R I N G T H E O P P O R T U N I T I E S
As any complex system, the hospital is characterized by particular features, specific to the context in which it operates. Moreover, healthcare structures can significantly differ in terms of
ownership, services offered, user base served and available resources. From this starting point, the definition and implemen81
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
ASP PROJECTS 7
6 Project
5 Project
7 Project
4 Tables
tation of a detailed blueprint for sustainable hospitals seems to
be very difficult, but a set of outcomes, toward which existing
healthcare structures should be addressed in order to be sustainable, can be defined. Thus we tried to overcome, detail and
specify the Piano – Veronesi Hospital Concept [2], which aims
to be a blueprint for sustainability but remains a general metaproject. We accomplished this by identifying a set of concrete
features that a sustainable hospital should have, also thanks to
visiting and studying hospitals around Europe which have set
sustainability best practices subsequent to their renovation, such
as Hospital Del Mar in Barcelona and Meyer Hospital in Florence, but also typical old structures such as Niguarda Hospital
in Milan. To be able to define proper solutions in such a dynamic and diverse context, it is necessary to start from the evaluation of the specific existing hospital and to explore its strengths
and weaknesses. Therefore we analyzed the evaluation systems
mainly used to assess sustainability of the built environment,
such as BREEAM, LEED and ITACA. Though these systems
are detailed and complete from the architectural and energetic point of view, they are cumbersome and complex, requiring
huge efforts by professionals to be applied. Furthermore they do
not always present a specific version for healthcare structures,
82
which differ significantly from housing or industrial scenarios,
and even when such a category is provided, neither managerial,
economic and clinical aspects nor user involvement is taken into
consideration. So we eventually came up with the proposal of a
new and easy-to-use evaluation system which is more practical
and streamlined than existing models and specifically addresses
sustainability for existing healthcare structures, approaching
the issue in a multidisciplinary manner, without attempting to
simplify its complexity, but rather considering the necessary
trade-off among the three pillars of sustainability: social, economic and environmental.
G E N E R AT I N G A S O L U T I O N
Improving the sustainability of an existing hospital is a challenging task, since implementing structural changes in an operating structure is expensive and not always possible. Therefore
we developed a tool to allow prioritization of the most effective
changes, facilitating simple and low cost solutions. It consists of
a multidisciplinary set of criteria which embraces the three main
areas of sustainability: social, economic and environmental, in
an effort to identify critical issues and possible solutions, always
having in mind the necessary balance among these crucial as-
S U S T H E A LT H _ S U S TA I N A B L E H I G H Q U A L I T Y H E A LT H C A R E
M A K I N G O P E R AT I V E H O S P I TA L S S U S TA I N A B L E
8 Project
9 Project
pects. This original evaluation system, which at a first stage aims
to evaluate sustainability of operative healthcare structures,
goes beyond the existing models, adding conceptual value and
complexity. Compared to commonly used evaluation systems,
ours is innovative since it includes various factors, rather than
focusing on a limited area of expertise, with a very multidisciplinary approach. Given the high complexity of the problem and
therefore of the solution, we tried to limit this by providing an
easy-to-use tool, consisting of the combination of several (but
not too many) simple, hierarchically organized elements. The 13
criteria, identified as being decisive in the particular case, are divided among the three above-mentioned macro-areas and each
one is specified through different indicators. Hierarchy limitations are overcome through implementation of an appropriate
weighting system, based on an Analytic Network Process [3],
which takes into account interrelationships among the various
components. Elements from different areas, at different levels,
interact only indirectly in the system conceived, which could be
refined developing a suitable mathematical model to reproduce
mutual interactions.
From the hospital evaluation, obtained by applying the
SustHealth assessment system, solutions to increase sustain-
ability of the structure emerge already prioritized, considering
the results achieved for each macro-area. So, as the final stage
of application of our tool, effective and low cost solutions are
developed, according to the content of each indicator, proposing
a specific plan for sustainability improvement. The shift toward
sustainability will not necessarily include structural renovation
but will favor managerial and organizational changes or minor
refurbishment and modernization works, thanks to the nature
of the evaluation tool itself. The SustHealth system has been experimented by application to the San Paolo Hospital in Milan
in order to test its ease of use and data availability and to understand whether exact or proxy measurements were needed.
MAIN BIBLIOGRAPHICAL REFERENCES
[1] Capolongo, S., 2006. Edilizia Ospedaliera. Milano: Hoepli.
[2] Mauri, M., 2003. Progetto di ricerca finalizzata (ex art. 12,
Dlgs 502/92) Principi guida tecnici, organizzativi e gestionali per la realizzazione e gestione di ospedali ad alta tecnologia e assistenza. Supplementi di Monitor, 6.
[3] Saaty, T. L., 2005. Theory and Applications of the Analytic
Network Process. Pittsburgh: RWS Publications.
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Designing Sustainable
Hospitals
project
_ SustHealth _ Sustainable High Quality Healthcare
6B
84
ABSTRAC T
TA S K S & S K I L L S
Matteo Birocchi worked on the environmental sustainability part of the rating system and subsequent evaluation,
focusing more on the building engineering aspects related
to hospital envelope technologies and performance.
Elisa Cavagliato focused her attention on both the architectural features of the building with an impact on environmental sustainability and on interior factors which are
responsible for the social sphere of sustainability.
Giulia Gherardi contributed to the evaluation system by
creating and implementing the criteria to measure economic sustainability. Given her economics background,
she was also responsible for the SustHealth budget.
Francesco Mantua explored and applied the energy components related to the environmental impact of a new designed healthcare facility.
Slobodan Miljatovic examined factors and solutions involving water and waste management, influencing the
ecological footprint of a hospital.
Maria Hristova Nickolova was responsible for developing
and implementing the social sustainability criteria for assessing the humanization of a future health structure.
Marco Rostagno developed and applied urban design and
use of specific materials having an effect on the environmental performance of a new project.
Currently many challenges to move people’s behavior towards a
more sustainable life style are being faced. In fact, the impact of the
human footprint on earth is increasing and a more sustainable attitude is necessary to preserve our world. At this stage, it is important
to underline that sustainability is nowadays a common word that
has lost its original meaning. Notwithstanding this, people generally think that it represents a respectful attitude towards the Planet,
thus associating sustainability only with the environmental field. In
the Bruntland Report (1987) this concept also includes the economic
and social aspects. Unfortunately, all available sustainability evaluation systems still lack the broad prospective provided in the above
mentioned report. In fact, they are limited to assessing in detail the
environmental features that should be taken into account in designing a new building without considering neither the economic nor
the social aspects. Starting from the need to assess sustainability in
a comprehensive manner, the SustHealth team aims to provide the
project’s stakeholders with a simple and effective tool to understand
hospital sustainability levels and the direction that should be followed to improve overall sustainability. To define the features of such
a holistic but also operative system, the team used a method that follows both a theoretical and practical approach. Firstly, focus was
placed on reading the most recent publications on hospitals, innovative healthcare centers and current sustainability evaluation systems.
Subsequently, the group organized visits to some of the most recent
and innovative hospitals, such as Istituto Clinico Humanitas and
New Legnano Hospital in the vicinity of Milan, Italy and the New
KarolinskaSolna Hospital in Stockholm, Sweden. This knowledge
and experiences enabled us to enrich our multidisciplinary competences and work with a critical approach to develop the evaluation
system presented in our ASP project.
S U S T H E A LT H _ S U S TA I N A B L E H I G H Q U A L I T Y H E A LT H C A R E
D E S I G N I N G S U S TA I N A B L E H O S P I TA L S
2 Karolinska
1 Indicators of hierarchy
3 Karolinska
4 Karolinska
U N D E R S TA N D I N G T H E P R O B L E M
In order to create a system that aims to foster sustainability in
hospital design, the SustHeath team believed that effort was
needed to analyze the essence of the sustainability concept and
to understand the reason for its importance in the context of
hospital design. By definition, a system or a process is sustainable if it can keep on running indefinitely. In the system in
which society is included, achieving equilibrium would be ideal. Such equilibrium would result in consumption of resources
which does not exceed the capacity of the ecosystem to regenerate them and pollution production which does not exceed the
amount that can be absorbed. Unfortunately, this equilibrium is
not reached in practice.
As presented above, the goal of making our species advance
indefinitely can be achieved only if sustainability is holistically guaranteed from the environmental, social and economic
points of view. At this stage, a question may arise: since every
activity has social, environmental and economic implications,
what is the role played by hospital design in the context of sus-
tainability? In order to answer this question it is important to
consider that hospitals are very energy-consuming buildings.
Furthermore, previous research has shown that one of the most
important causes of health problems, together with an inappropriate lifestyle and genetic inheritance, is poor environmental
conditions. Since hospitals have a very high environmental impact in terms of pollution and waste production, they became
places where, instead of just providing care, they cause health
problems as well. Hence, the reduction of the environmental impact of hospitals in terms of resource consumption and waste
production is also important with a view to large-scale environmental sustainability.
In hospitals, good connections among the various areas, patient
comfort and attentive social relations are very important factors in guaranteeing a high quality of life. Obviously, economic
sustainability is a prerequisite for any hospital project to be implemented and managed over time, hence this has to be equally
pursued. All considered, the SustHealth team B is convinced
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6 Scheme of
sustainability
5 Plant of Legnano Hospital
that being able to assess the level of hospital sustainability during the design phase is of fundamental importance. In fact, in
the design phase, improvement is still possible and represents a
fundamental opportunity for hospital sustainability in the future. This practice attempts to avoid giving rise to already obsolete and unsustainable hospitals and to guarantee the flexibility
of the structure for future improvements.
E X P LO R I N G T H E O P P O R T U N I T I E S
Scholars in the field agree that many possible paths can be followed when developing a system that aims to foster sustainability in hospital design. Firstly, the team’s idea was to develop a
set of rules for sustainable design in the attempt to improve the
Piano-Veronesi Decalogue developed in 2001. According to the
team, the Piano-Veronesi Decalogue was particularly theoretical
and difficult to interpret. This idea of improvement could have
been carried out through the creation of a series of suggestions
to designers that could be used as concrete references related to
the theoretical program mentioned above. However, the team de86
cided not to follow this path and opted for creating a new evaluation system for hospital sustainability. The SustHealth team
performed a thorough analysis of the literature and discussed
multiple possibilities from which the evaluation system emerged.
Focus was placed on studying the main evaluation systems such
as BREEAM, LEED and ITACA. Here, the SustHealth team observed that they all limited their focus on assessing environmental
sustainability without considering the social and economic points
of view. Therefore, according to the group, the above-mentioned
systems limited the effectiveness of the evaluation and were not
considered suitable for rating hospital sustainability levels. In fact,
in today’s world, patient experience and safety are central when
designing a hospital. On the other hand, economic aspects are essential for efficient functioning of any healthcare structure and
hence they too cannot be ignored.
G E N E R AT I N G A S O L U T I O N
The purpose of the SustHealth project is to develop an evaluation system which aims to consider environmental, social and
S U S T H E A LT H _ S U S TA I N A B L E H I G H Q U A L I T Y H E A LT H C A R E
D E S I G N I N G S U S TA I N A B L E H O S P I TA L S
7 Scheme of influences
economic sustainability in order to provide practical guidance
to be followed to achieve sustainability in the hospital design
phase. Firstly, the team believed that given the complexity of
the issue, a new evaluation system was useful if applicable by
any hospital employee. Therefore, effort was placed on creating
a complete yet simple tool. After some iteration, a hierarchical
structure of three successive steps seemed the most suitable.
The Susthealth evaluation system is based on three macro areas that represent the three pillars of sustainability: social, economic and environmental. Each area is then composed of criteria and, at a lower level, of indicators. In order to complete the
evaluation system, a weighting method was needed to highlight
the different importance of each aspect of sustainability. At first
the Analytic Hierarchy Process (AHP), which allows assigning
weights to elements of the same level in the hierarchical structure, was analyzed. Experts in the field and focus groups were
actors of this weighting process through pairwise comparison.
According to the team, ignoring mutual influences among separate branches would have led to a less accurate outcome. There-
fore, the Susthealth group chose the Analytic Network Process
(ANP) which, in contrast to AHP, presented a network-based
approach. The team involved 15 experts in each field of sustainability in the development of the weighting procedure. Data
collected where inserted and elaborated by the SuperDecision
software. As a result, the importance of the environmental aspect equated to 55%, the social aspect to 24% while economic
sustainability to 21%.
In order to identify both strengths and weaknesses of the hospital sustainability evaluation system developed in this project, it
was decided to test the tool at Legnano Hospital. This analysis
allowed the team to improve and further discuss each component to avoid misunderstandings and difficulties in the implementation phase.
To conclude, the solution which has been generated to foster
sustainability in the hospital design phase consists of a lean and
easy-to-use system that enables users to develop a comprehensive evaluation of economic, environmental, and social aspects
of sustainability.
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7
PROJECT
ARAM-AOCS
D E V E L O P M E N T O F I N N O VAT I V E AT T I T U D E A N D O R B I T C O N T R O L
F O R L O W - C O S T A N D L O W - M A S S S PA C E C R A F T S
ASP PROJECTS 7
ARAM-AOCS
Development of innovative attitude and
orbit control for low-cost and low-mass
spacecrafts
P R I N C I PA L A C A D E M I C T U T O R
Leonardo Maria Reyneri
Electronics, Politecnico di Torino
ACADEMIC TUTORS
Mario Calderini
Management and Production Engineering,
Politecnico di Torino
Emilio Pizzi
Management and Production Engineering,
Politecnico di Torino
Claudio Passerone
Electronics and Telecommunications,
Politecnico di Torino
Claudio Sansoè
Electronics and Telecommunications,
Politecnico di Torino
Alberto Vallan
Electronics and Telecommunications,
Politecnico di Torino
90
Massimo Violante
Control and Computer Engineering,
Politecnico di Torino
Lorenzo Casalino
Mechanical and Aerospace Engineering,
Politecnico di Torino
7
project
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
Developing the Attitude and Orbit
Control Systems for ARAMIS, the
programme aimed at designing a
modular configurable platform for
nano and microsatellites
TEAM A
Alessandro Valentino Matheoud
Electronic Engineering
Maria Piera Padula [Project
communication coordinator]
Space Engineering
Roberto Pagano [Team controller]
Computer Engineering
EXTERNAL INSTITUTIONS
SKY Technology
Neohm Componenti s.r.l.
SPIN Electronics s.r.l.
Universidad de Alicante
Fabio Pontanari
Aerospace Engineering
Federico Secondi
Space Engineering
TEAM B
EXTERNAL TUTORS
Luca Senepa
SKY Technology
Guido Caronni
Neohm Componenti s.r.l.
Antonio Martinez Alvarez
Universidad de Alicante
Matteo Causo
Electronic Engineering
Marco Maio [Team controller]
Mechanical Engineering
Mladen Mazuran
Computer Engineering
Michele Pilotto
Aerospace Engineering
Federico Rossi
Space Engineering
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PROJECT DESCRIPTION
THE CHALLENGE
The aim of the ARAM-AOCS project was to design an Attitude
and Orbit Control system for a new class of small, affordable and
easy-to-use satellites.
The idea was proposed and supported by the Politecnico di Torino Electronics Department, that developed AraMiS, aiming to
provide a modular satellite architecture in a very short period
of time.
The Leitmotiv of this project was to address the rapid metamorphosis of the space market, from the big and complex to
the small and cheap. AraMiS is part of the Italian response to
the “Cubesat phenomenon”, a standard developed in the U.S.
in order to enable students to lay their hands on real satellite
hardware, as simple as the first Sputnik; in no time at all, many
stakeholders showed their interest and new, unforeseen applications emerged.
AraMiS goes one step further: it is made of standard functional
units that can be assembled arbitrarily to compose a more complex and flexible structure in a short lapse of time.
The project task was to investigate the potential of this new low
cost design approach, giving AraMiS a specific path to follow
in the satellite market and to upgrade the architecture with the
ability of controlling orientation and specific direction in space.
The main project innovation relies on the adoption of Commercial Off The Shelf components, while usually AOCS is performed by expensive, space qualified systems.
TEAMS
The first common activity was to explore this emerging class of
satellites.
As a second step, the two teams approached this issue from different perspectives: on the one hand defining how to enter the
market and the scientific community; on the other investigating
new applications that could be fostered by this innovative approach, for new actors or for leading traditional space players.
This was the most challenging aspect of the project: students
had to address a very technical problem from an innovative and
multidisciplinary viewpoint and to form an opinion and decide
on space related issues in a short period of time.
The following stage of the project was devoted to developing
the technical concept: team A focused on the design of specific
hardware that was chosen to be feasible, while team B implemented the AOCS software. The two works are meant to be
standalone, but express maximum advantage in combination in
the AraMiS architecture.
In this phase, very demanding competences in electronics, space
technologies, mechanics and software were globally required,
and students had to integrate their heterogeneous knowledge,
learning from each other’s work. The most ambitious challenge
was to create something excellent relying only on simple abilities and low cost hardware.
R E S U LT S
The project represented an unique opportunity for a group of
engineers to come out of their technical shells and discuss multidisciplinary topics, relying solely on their ideas and modus operandi.
The two teams were able to complete the design and implementation of the project and the work is expected to be launched on
an academic satellite in 2014. It is intended to be used on different missions and to contribute to “lowering the barrier to space
access, which was the project’s main motto.
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ARAM-AOCS Hardware
project
_ SustHealth _ Sustainable High Quality Healthcare
7A
ABSTRAC T
TA S K S & S K I L L S
Alessandro Valentino Matheoud chose the sensors and
actuators and designed the control circuits for the proposed hardware.
Maria Piera Padula ran a technical simulation to validate
the technical requirements, conducted a structural analysis and was our Project Communication Coordinator.
Roberto Pagano researched suitable processors, performed a technical market research and designed the actuator control software.
Fabio Pontanari defined reaction wheel requirements
from AraMiS constraints and high level satellite requirements, designed the wheel support and made a cost analysis of the hardware unit.
Federico Secondi analyzed the AraMiS competitive advantages (such as modularity), conducted a market analysis and designed our reaction wheel.
92
The common denominator of students having selected the ARAM-AOCS project was the passion for space and technological
challenges. This, along with the excitement of having the chance
to shape something that will soon go into orbit, provided the
impetus for the teams and drove our efforts when the challenge
of the project seemed too ambitious.
We first approached the project with a market analysis, drafting
a number of requirements for the attitude control of an AraMiS satellite. We then explored market possibilities and, finally,
started our design. Our solution uses only C.O.T.S. (Commercial Off The Shelf) components to implement the attitude control and this can be considered an innovation: with redundancy
and modularity we increase reliability of the components, thus
demonstrating that expensive space qualified components are
not indispensable. Moreover, when compared to other competitors, our satellites cost less and offer the AOCS feature: these
represent our main competitive advantages.
In the following, we present all the steps of our work, starting
from problem understanding and concluding with the proposed
solution. If you are interested in discovering how a group of five
engineers can design a system to make satellites face any direction in space, keep reading!
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A R A M - A O C S H A R D WA R E
2 Simulation representation
of the reaction wheel designed
by ARAM-AOCS team A,
using Abaqus software
3 Representation of the tile
including wheel and support
designed by ARAM-AOCS
team A, using Patran software
1 Photo of Aramis smallest, cubic configuration, Politecnico di Torino
laboratories
U N D E R S TA N D I N G T H E P R O B L E M
At first, the entire team believed that the project was technically
oriented, as demonstrated by the fact that all the members are
engineers. Eventually, it turned out, as one of our tutors, Mr.
Calderini suggested, that it is not possible to develop a satellite
without knowing anything about the satellite market and expect
to sell it.
It is, instead, possible to conduct market research and develop
the technology according to market requirements.
The project analysis carried out by the team started from the
AraMiS documentation, reading papers and analyzing the project repository.
Subsequently ,we conducted market research addressing the
nano satellite state of the art and market requirements: it became increasingly clear that there is a trend towards smaller
and less expensive satellites, targeted to a consumer market. A
rapidly increasing number of universities and private companies are willing to send satellites into space. In this sense, the
market requires modular and standard architectures, in order
to fulfill their requirements without having in-depth knowledge
of the satellite design process. From our research, it emerged
that these smaller satellites often lack a vital feature: orbit and
attitude control systems. AraMiS is larger than a Cubesat, but
it is more sophisticated and, for this reason, more targeted by
universities and companies looking for imaging or in-space experiment applications. Besides that, there are many issues and
controversies regarding low cost satellites to be taken into account: space junk, possibility of collision, privacy issues. All of
them were considered in our analysis. From the market research
a number of technical requirements that a satellite must have
also emerged. We conducted a comparison between the AraMiS architecture and its competitors, identifying its advantages,
such as modularity and low cost. We also drafted a number of
scenarios and applications for the AraMiS satellite and identified the most interesting stakeholders.
E X P LO R I N G T H E O P P O R T U N I T I E S
The challenge was a tough one: how to be competitive in the
nano satellite market?
AraMiS is already competitive, but in order to be the best in
terms of quality and price, in order to gain competitive advantage against the competition, it must at least have an attitude
control system . So the question turned out to be: how to design
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4 Representation of low cost satellite keywords and
stakeholders proposed in March 2011, Belgirate Winter
School
5 Simulation representation of the AraMiS satellite cubic
structure, comprehensive of two basic AOCS tiles
an orbit control system that is reliable, fault tolerant and uses
low cost hardware with non space qualified components?
Firstly, we looked at the actuation system state of the art : the
choice at the beginning was whether to implement a passive or
an active control system; a passive control system allows the
satellite to be coherent with the Earth’s electromagnetic field;
in actual fact, it is a magnet allowing the satellite to align with
the magnetic field of the Earth. The passive control system can
also be achieved by means of a gravity gradient. An active control system, on the contrary, can allow the satellite to assume a
generic Earth or space orientation. We soon realized that if we
wanted to make our satellite “general purpose” and modular, we
were obliged to design an active control system. Here the choices
were few: thrusters were evaluated, but they are large and expensive, so they were discarded. Spin stabilization, control moment
gyroscopes, magnetic torquers and gravity gradient stabilization were also taken into consideration, but were rejected both
due to cost, dimensions, accuracy and power requirements as
well as the possibility of providing multiaxial stabilization.
We therefore opted for momentum wheels: these are electric
motors that spin in the opposite direction to that required to
94
6 Simulation representation of the AraMiS satellite
hexagonal structure and a typical cylindrical payload
re-orient the vehicle. They provide precise control and can be
designed to be small, thus taking up a small fraction of the vehicle’s space and mass. In addition to magnetic torquers, that
were already present in the AraMiS project, wheels are essential
to obtain triaxial control; the next step was therefore the wheel
design.
The design took as inputs certain constraints coming from the
AraMiS architecture and certain requirements consistent with
the typical mission profile.
The main constraints were geometrical, motor-dependent and
temperature dependent, in terms of operational temperature
changes. Mission related requirements of agility, orbit and lifetime heavily influenced the design.
We made a number of crucial choices that impacted throughout the entire design phase: this process was highly iterative and
influenced the scheduling and logistics of the project. We chose
and designed the wheel configuration, the support, the motor
and the related circuits, as well as the related software. We also
ran a structural analysis to validate our design, since the satellite
needs to resist to typical loads present during its entire life.
The main design drivers during these processes were minimiza-
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A R A M - A O C S H A R D WA R E
7 Split session representation of the AraMiS tile or module
8 Simulation representation of the wheel mechanical support, designed by ARAM-AOCS
team A
tion of weight and cost, attitude control performance, allocation
inside the AraMiS structure, structural resistance, size of the
payload and complexity of the structure.
The software was programmed using the Visual Paradigm
framework that allows integration with the rest of the AraMiS
architecture. The software is fairly simple and straightforward
and takes care of receiving the rotation commands and forwarding them to the wheel. It also manages the velocity and is
able to respond to commands asking information on the status
of the wheel.
all cost of the satellite, making it no longer low cost; it would
not have added significant value for the market. Validation of
the results consists, obviously, of lab tests. Our group also participated in I.A.C. 2012 in Naples, the International Astronautical Congress: during this conference we had the possibility to
compare our concept with the current state of the art of nano
satellites: AraMiS has nothing to envy of other satellites, confirming its competitive advantage. The ultimate challenge and
validation for the AraMiS concept and for our project’s contribution will take place in space, as soon as the next satellites will
be launched.
G E N E R AT I N G A S O L U T I O N
Finally we generated a solution to our problem: after many
choices we designed what the AOCS of the AraMiS architecture
will be like. The innovation, in this sense, is that it is made of
non space qualified components and is fault tolerant. Moreover,
only few nano satellites have AOCS and this adds value to AraMiS and increases the number of ways it can be exploited; this
also makes AraMiS more “appealing” to the market.
Together with our tutor, we decided not to design the orbit control system because this feature would have increased the over-
MAIN BIBLIOGRAPHICAL REFERENCES
[1] J. Wertz, W.J.Larson, Space Mission Analysis and Design,
3rd edition, 1999
[2] M.J.Sidi, Spacecraft dynamics and control: a practical engineering approach, Cambridge University Press, 2000
[3] ARAMIS, Heavily Modular Architecture for Low-cost Satellites, Politecnico di Torino Electronics Dept. and Space
Avionics Technology Center, 2010
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ARAM-AOCS Software
project
_ SustHealth _ Sustainable High Quality Healthcare
7B
96
ABSTRAC T
TA S K S & S K I L L S
Matteo Causo researched the state of the art of satellite
sensors and actuation circuits; he developed the communication interface for the satellite software .
Marco Maio developed the satellite as service business
plan and was responsible for the supervision algorithm.
As Team Controller, he managed deliverables and communication.
Mladen Mazuran studied the possibility of filing patents.
He made a remarkable effort in writing the software code,
in particular the Extended Kalman Filter.
Michele Pilotto researched sensors and attitude determination modules. He looked for launch opportunities and
prepared the Simulink simulation.
Federico Rossi analyzed the state of the Articles of Association and contacted stakeholders to understand possible
market opportunities. He evaluated different control architectures and synthesized AraMiS’s control algorithm.
Space is an attractive environment inasmuch as it is the extreme
challenge to knowledge. This was the major motivation of all team
members for joining this project at the beginning of the ASP program: everyone wanted to demonstrate their technical skills in an
interdisciplinary context under the common denominator of engineering.
The opportunity of a space experience for team B of the ARAMAOCS project was to work on the satellite software. The starting
point was the AraMiS satellite project of the Politecnico di Torino,
for which a control algorithm had not already been developed. The
team was invited to answer this request by implementing the attitude
determination and control (ADC) software.
This report recounts the history of this project which was technical
only at a first glance: after a state of the art investigation on space
technology, the group had to deal with a strategic and business analysis. Only subsequent to this could a technical solution be produced.
During the work it was necessary to continuously redefine the objective since as limitations arose.
Finally, the choice fell on a high standard solution. The proposed
software is better than CubeSat standard solutions and can be used
and reused on different platforms: this also matches the AraMis
goals.
The top level objectives of the educational experience were to manage
a multidisciplinary and heterogeneous group, to open the engineers’
minds and to make them excellent team players. Despite certain difficulties, during the project everyone turned out to be a passionate
hard worker, capable of building a strong network.
The team was able to successfully implement the software and integrate it into the AraMiS architecture. Among team members, the
conviction was that, even though we may split up, this experience
had changed our way of being engineers, giving us new perspectives.
A R A M - A O C S _ D E V E L O P M E N T O F I N N O VAT I V E AT T I T U D E A N D O R B I T C O N T R O L F O R L O W - C O S T A N D L O W - M A S S S PA C E C R A F T S
A R A M - A O C S S O F T WA R E
1 Schematic of the Dynamic Attitude and Control simulation architecture built and used
by the team to test the software algorithm, using Simulink®
2 Architecture of the Simulink®model developed to implement the control algorithm of the
AOCS software, proposed by ARAM-AOCS team B
U N D E R S TA N D I N G T H E P R O B L E M
E X P LO R I N G T H E O P P O R T U N I T I E S
The first part of the work was devoted to deepening knowledge
of satellites, given that the team’s experience in the field was limited. Different possible alternatives among the state of the art
were scouted. Components and implementative architectures
were studied and compared. Considerable effort was dedicated
to understanding control laws and satellite dynamics.
In this context we identified the positioning of our solution:
low cost (10k€ without launch) low mass (10-100 kg) satellite.
ARAM-AOCS aims to be a compromise between the small and
simple CubeSat and the enormous complex traditional satellites.
It is by combining the off-the-shelf approach and modularity
that it can become affordable to entities smaller than national
agencies.
Surprisingly, the project turned out not to be only technical, as
many team players with an engineering background expected!
A new point of view was required: we needed a strategic vision
on how to sell our ideas and overcome controversies such as
space debris and public opinion concerns.
From this brainwave, a long and challenging business plan activity started. As explained in the next section, various stakeholders were interviewed and various company structures analyzed.
Finally, the technical solution was implemented according to
requirements.
The greatest opportunities of this project definitely lie in its
strategic vision. The team strongly believes that value could be
added to the technical part by looking for possible diffusion
models and actively managing the innovation process.
This part of the work focused on finding the competitive advantages of the identified market positioning: the endeavor was to
understand the benefit of modularity. At the component level it
means cost savings thanks to economies of scale and standardization. Even big market players believe they reduce their costs
by 25% thanks to modularity. Moreover, a standardized solution
can guarantee higher efficiency and responsiveness. In addition,
it opens the market to small private players such as single module developers.
Different routes, as explained below, were considered as possible
opportunities.
The hypothesis of patenting was soon discarded because is not
common practice in the space environment and because is not
applicable to our specific problem. Different software licensing
opportunities were considered; an open-source approach was
also explored, but it was not well accepted by stakeholders.
The other alternative business plans, which constitute the real
opportunity for “ARAM-AOCS Inc.”, are the fully integrated
model and the product centered model.
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3 Illustration of attitude actuation distribution in the simulator built using Simulink®
4 Schematic of the “fully integrated satellite” solution proposed as an alternative to the
AraMiS business model
The first refers to service companies where the customer buys
a solution; building a reputation is, in this case, of paramount
importance. The company, which has strong alliances with suppliers, can handle the full process from hardware production to
integration, testing, launch and operations.
The second alternative is a company that sells a product to an
expert user competing on costs and responsiveness. In this
case, interested purchasers may be governments and the military with the limitation that when possible they prefer national
rather than foreign companies.
The merging of the two positions could be a company starting
selling products (for example on CubesatShop) and then evolving to a consultancy-based model, targeting private players, universities or even emerging country space agencies, as its expertise increases. In this vision, the core business is composed of
professional users, while the interest towards hobbyists should
be minimal.
This analysis was concluded with research on launch opportunities for small satellites considering the technological requests
of vectors and their costs.
In October 2012 several members of the group attended the International Astronautical Congress in Naples where the 19th
symposium on small satellites took place. There the team had
the chance to meet the stakeholders identified in previous
phases and found many suggestions from current trends and requirements: assembling together more CubeSat (6 or 12 units) to
have more space and higher performance, interest of emerging
countries in consultancy concerning technical training, operations, design and launch. Finally, several members got in touch
with spinoffs and entrepreneurs gathering precious suggestions
and ideas for future project developments.
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G E N E R AT I N G A S O L U T I O N
The step following the strategic analysis was implementation of
the satellite software.
In this phase, which can really be considered the proposed solution, certain points were of highest importance in driving all
the choices: (i) the software must be compatible with different
hardware (ii) and independent from geometries, (iii) modularity
and standardization are desirable and (iv) the AraMiS standard
should be kept as a reference, in particular, the limited computational power of this standard must be addressed.
The focus was on the ADC system, which is responsible for
guiding the satellite.
At first the attitude (orientation) of the satellite is estimated relying on the measurement information provided by the many
A R A M - A O C S _ D E V E L O P M E N T O F I N N O VAT I V E AT T I T U D E A N D O R B I T C O N T R O L F O R L O W - C O S T A N D L O W - M A S S S PA C E C R A F T S
A R A M - A O C S S O F T WA R E
Population
Mean
Exact
0.18
0.16
2.5
0.14
0.5
Mean magnetic field [G]
3
B1 rec
B
2 rec
B3 rec
B
1 original
B
0
2 original
B
3 original
0.12
−0.5
0.1
2
0
50
100
150
200
Time
250
300
350
400
450
0.08
0.4
0.06
−0.02
−0.04
−0.06
−0.08
−0.1
−0.12
−0.14
−0.16
0
−0.05
−0.1
−0.15
−0.2
−0.25
1
Standard deviation [G]
1.5
0.02
0
0
σ
1
0.35
0.04
σ
2
0.3
σ3
0.25
0.2
0.15
0.1
0.05
0
0
50
100
150
200
Time
250
300
350
400
450
5 Matlab® reconstruction of magnetic field measurements: sample mean and sensor
dispersion, evaluated by means of Malanobis distance (software Supervision module)
6 Matlab® sensor performance evaluation and hardware failure identification (software
Supervision module)
sensors (magnetometers, gyroscopes and sun sensors). The code
includes an Extended Kalman Filter (EKF), which was found to
be the best trade off in terms of computational speed and accuracy of the estimate. A very detailed technical analysis was
performed with the best known techniques to ensure system
functionality.
Once an estimation of the orientation is available the control law
computes a command to make the satellite move in the desired
manner using reaction wheels and magnetorquers. The innovation is not the technical solution itself (quaternion feedback) but
rather application of this method in the field of nanosatellites.
From our analysis it emerges that this solution has hardly ever
been applied in a CubeSat.
To interface the pre existing AraMiS work and the ADC system,
a command interpreter was also required. This is also essential
for making the ADCS adaptable to other standards.
Finally an algorithm supervises the ADCS, preventing failure
situations by switching the satellite to a safe mode in case of
danger. A completely new function proposed by our team tries
to estimate the coherence between different measurements and
to identify faulty sensors by means of statistical tests.
During the design phase , a number of critical issues were the
limited resources of AraMiS, the need to develop a system that
could interact with different sensors and actuators and address
the problems related to magnetic control. Therefore, a simulation was necessary at the end to validate its behavior. It was
also useful to refine certain software parameters. Following this
brief review, in which everything was assembled together, it was
possible to perform a number of preliminary tests on real satellite hardware.
With these we proved that integration with the work of team
A could be successfully achieved. The goal of the team was to
create control software for a generic satellite, which was independent of the chosen hardware and could be reused in different
contexts.
MAIN BIBLIOGRAPHIC REFERENCES
[1] S. Speretta, L. M. Reyneri, M. Tranchero, C. Passerone, D.
Del Corso, Modular architecture for satellites, 58th International Astronautical Congress , Hyderabad, India, 24 - 28
September 2007
[2] M. Porter, Competitive Advantage: creating and sustaining
superior performance, Free Press, New York, 1985.
[3] J. Wertz (Editor), Spacecraft attitude determination and control, Kluwer Academic Publishers.
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8
PROJECT
Spider Silk
INSPIRED SUPER-TOUGH NANOARMOURS
ASP PROJECTS 7
Spider Silk
Inspired super-tough nanoarmours
P R I N C I PA L A C A D E M I C T U T O R
TEAM A
Nicola Pugno
Bethany Neigebauer [Team Controller]
Structural, Geotechnical and Building
Architecture
Engineering, Politecnico di Torino
8
project
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
The aim of the Spider silk project is
to design a lightweight nanoarmour
able to resist penetration of high
energy fragments through its bioinspired toughness
TEAM B
Stefano Signetti [Team controller and
Project Communication Coordinator]
Civil Engineering
Sara Baronetto
ACADEMIC TUTORS
Alberto Corigliano
Structural Engineering, Politecnico di Milano
Barbara Del Curto
Chemistry, Materials and Chemical
Engineering “Giulio Natta”,
Politecnico di Milano
Building Engineering
Energy and Nuclear Engineering
Stefano Bosetti
Mechanical Engineering
AMET S.r.l.
EXTERNAL TUTOR
Paolo Cavallo
AMET S.r.l.
102
Vito Mario De Leonardis
Mechanical Engineering
Flavio Caciuffo
Energy and Nuclear Engineering
Lorenzo Rossini
Aerospace Engineering
Anna Gabriella Ciriolo
EXTERNAL INSTITUTION
Francesco Buonora
Physics Engineering
Gianni Robert Rehkopf
Design
SPIDER SILK_INSPIRED SUPER-TOUGH NANOARMOURS
PROJECT DESCRIPTION
THE CHALLENGE
Over the last few decades, the search for bio-inspired solutions
has been widely accepted in many engineering and technological fields as the best way for optimizing and taking advantage of
available resources. Nature over the ages has found its optimal
solution for survival and our teams therefore looked at Nature
for the design of device nanoarmour whose scope is essentially
to save lives. Existing materials and technologies allow current
engineering solutions to stop projectiles of different kinds but
these existing devices do not safeguard against the penetration
of minute fragments. The need for unconventional toughness
suggests that we need to look for inspiration, for example, from
spider silk or bombardier beetles. What follows is research at
the leading edge of current material science and computational
mechanics.
THE TEAMS
The two teams addressed the challenge of designing bio-inspired
lightweight nanoarmour through alternative and complementary methods: an analytical/theoretic approach by the MoDe
team, implementing and elaborating current theories of impact
mechanics, and a numerical predictive approach by the SaFe
team, using the most advanced multi-physics simulation codes
currently available. As a case study we focused on military helmets. The “Giuseppe Maria Pugno” Laboratory of Bio-Inspired
Nanomechanics at the Politecnico di Torino is an authority in
the field of Nano-Bio-Inspiration (papers in Nature and Nature
Materials and ERC Starting Grant Winner 2011) and supervised
the two teams.
T H E R E S U LT S
The MoDe and SaFe teams collaborated with one another in
order to conceive and design an innovative and feasible protective armour concept. Based on the MoDe team’s analytical
models of impacting projectiles and the SaFe team’s numerical
simulations, a new-generation of a bio-inspired, undulated and
multi-layered helmets is proposed. The MoDe team focused on
the design of the internal safety system, especially looking at
ergonomics, and how to integrate and implement the innovative external shape, while the SaFe team (in collaboration with
AMET ) verified the protective effectiveness and reliability of
such a new design, carried out studies aimed at finding the best
solution in terms of multi-layered structures and, last but not
least, the feasibility of the production process. The proposed
new concept has applications in several other fields: spin-offs
could be directly or indirectly involved in the future and new
stakeholders might be interested in it, from sport safety to hail
resistant architectural roofs or to protective shells for strategic
structures and plants.
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MoDe
Model & Design
project
Spider Silk _ Inspired super-tough nanoarmours
8A
104
TA S K S & S K I L L S
Sara Baronetto studied analytical models to understand
how material characteristics affect bullet penetration; using these models, she compared different materials and
layer configurations.
Stefano Bosetti built an analytical model to study the
penetration of a projectile against a homogeneous target.
He applied Cavity Expansion Analysis for the characterization of experimental parameters.
Flavio Caciuffo studied the effects of melting during bullet penetration and built an analytical model to describe
bullet penetration in composite material targets. Finally
he made a comparison of different materials using this
model.
Anna Gabriella Ciriolo contributed by studying oblique
impact mechanisms and proposed channeling as an alternative solution to reduce projectile penetration.
Bethany Neigebauer researched and explored alternative
disciplines for the use of spider silk inspired materials,
specifically looking at American football helmets and hail
damaged architectural roofing.
Gianni Robert Rehkopf performed the material and state
of the art research. He then defined the helmet ergonomics and shape, modelling the undulated surfaces and the
overall geometry.
ABSTRAC T
Protective armours, such as helmets, have undergone a continuous process of evolution over the ages, following the paths paved
by technological progress. Ancient Greek and Romans developed
bronze and iron models to defend their soldiers from swords and
spears. These helmets were partially abandoned around 1200 A.D.
because of their inefficiency against new firearms. Helmets, primarily composed of steel, reappeared during World War I to protect infantrymen from fragments generated during explosions. A
new era started in 1972 with PASGT, the first helmet composed of
high strength synthetic fibres. Today the majority of the shells are
composed of woven layers of high resistance fibre immersed in a
polymeric matrix, however a substantial amount of work has yet
to be done in order to improve their performance. New directions
in research have been opened by bio-sciences, allowing Nature to
become a fundamental source of inspiration.
The general task of the MoDe team was to propose and develop innovative solutions in order to make armour both lighter and more
resistant to fragment penetration, exploiting the objectiveness of
analytical approaches in providing general guidelines. Starting
from study of the literature, we focused on the analytical aspects
of the specific physical phenomenon under investigation, i.e. bullet penetration into a target. Models were then developed and enhanced, until a satisfactory match with experimental results was
reached, in order to obtains tools to study how to improve the performance of a target by modifying its main characteristics. These
models were then exploited to test the mechanical performance of
potential materials currently available on the market or in the advanced study phase, without forgetting issues related to feasibility
in terms of total weight of the helmet. Bio-inspired solutions were
integrated: we developed a shell shape inspired by the interior explosion chambers of the bombardier beetle.
Our efforts also polarized on:
■■ developing a new ergonomic and safe padding system design;
■■ studying the possibility to improve ballistic performance in reducing fragment penetration by means of a configuration of inclined layers;
■■ researching and proposing other disciplines in which innovative
helmet materials could be useful, in order to discover possible
future applications for the work presented by the group.
SPIDER SILK_INSPIRED SUPER-TOUGH NANOARMOURS
MODE_MODEL & DESIGN
3 SEM capture of carbon fibres
1 Projectile penetration vs. initial kinetic energy
2 Projectile penetration in different materials
U N D E R S TA N D I N G T H E P R O B L E M
Nowadays, protective devices and armours are heavy and cumbersome in order to defend against penetration. However, preventing the penetration of fragments and chips remains a difficult issue. Our starting point as a source of inspiration was
Nature. Exploring materials, we found spider silk to be stronger
by weight than steel and to be one of the toughest materials that
exists. Creating a body armour or a helmet with a similar material would lead to an ultra-light and super strong protective
outfit. Exploring different shapes, we found that the structure
of the multi-layer undulating walls of the bombardier beetle’s
interior body chambers efficiently absorb impact energy from
explosions.
Therefore, our aim was to investigate, from an analytical perspective, the possibility of improving the mechanical behaviour
of military helmets, making them lighter, and at the same time
more comfortable and easier to handle, taking Nature as a constant point of reference. To achieve this goal, in-depth knowledge of ballistic impacts is required, since only understanding
how they work is it possible to devise an efficient strategy and
act on the parameters that mostly influence helmet resistance.
Also ergonomics is important when designing a helmet. Studying the history of helmet design and the pad systems currently in
use, we tried to understand the requirements to achieve the best
possible comfort and safety. Army helmets are usually planned
to resist potential injuries, such as skull fractures and injuries
due to shrapnel, fragments or bullet strikes. On the other hand,
current army helmets do not offer enough safety against shock
waves caused by IEDs (improvised explosive devices). In fact
more than 150,000 soldiers (59%) have been diagnosed with
TBIs (traumatic brain injuries) since 2001, mainly in conflicts
in Iraq and Afghanistan.
Finally, other fields of application were analysed. In particular,
we focused on problems deriving from head collisions in American football players and similar athletic helmets. In addition,
we studied the issue of impacts of hail on architectural roofing.
In fact, apart from the specific objective of our project, other
stakeholders can be identified as potentially interested in the
production of efficient protective systems, such as manufacturers of motorcycle helmets, Formula 1TM helmets or protective
coverings for the preservation of buildings and structures.
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4 Oblique impact: effective thickness
enhancement
ASP PROJECTS 7
5 Frontal view of the helmet
E X P LO R I N G T H E O P P O R T U N I T I E S
The process of bullet penetration in a target is influenced by several variables, among which bullet shape and resistance of the
target material are only the most obvious. During the first phase
of the project, research on existing studies of bullet penetration
in a target were carried out. Since these studies did not exactly
meet our requirements, it was necessary to create new analytical
models starting from very simple ballistic situations and specifically basic formulas found in literature.
To adapt our results to real tests, research on NATO ballistic
tests were conducted. As projectile shape affects the depth of
penetration, it was decided to use NATO bullets and fragments
for our analysis. In particular, more attention was paid to the behaviour of targets struck by fragments, since these have proven
to be more difficult to stop.
Furthermore, studies on multi-layer targets were investigated,
in particular on the issue of delamination between layers. Materials composed of different layers bonded together can dissipate
energy during ballistic impacts, also thanks to parting of the
adhesive. In this way, the velocity of the projectile and the penetration depth can be reduced. However, to examine this issue
properly, ballistic tests turned out to be necessary. To overcome
this obstacle, estimated values were used.
Since the evolution of military helmets is interrelated with the
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6 Back view of the helmet
7 Removable pad structure
development of weapon technologies, to absorb the increasing
energy of bullets, fragments and blasts, helmets have become
thicker and, as a consequence, heavier and less comfortable. In
order to improve comfort and safety, padding systems and ergonomic measures of motorcycle and NFL helmets have been
investigated. As a result, it turned out that many existing materials and technologies already used in other disciplines could be
directly implemented in the design process.
G E N E R AT I N G A S O L U T I O N
Our first step was to expand a model describing bullet perforation in a homogeneous material. Through appropriate calculations, coefficients for quantification of the projectile shape
influence in penetration dynamics were determined. Furthermore, the potential presence of multiple layers was included.
Subsequently, another model concerning composite materials
was developed, formalizing aspects related to the mechanism
of partial dissipation of a bullet’s kinetic energy into thermal
energy and adding the component of viscous friction. This second result was used to compare the mechanical performance of
different materials already present on the market, without neglecting the final weight of the shell. Thanks to this comparative analysis we were able to identify the best material solution
currently feasible. Among the materials considered, glass and
SPIDER SILK_INSPIRED SUPER-TOUGH NANOARMOURS
MODE_MODEL & DESIGN
8 AgileZorb® peculiar behaviour under
compression
9 Inner view of the helmet (pad system) 1
ceramic fibres showed great resistance to penetration but had
an excessive final weight. On the contrary, UHMWP fibres
exhibited optimum performance in terms of shell weight but
maintained low penetration resistance. Carbon fibres provided
good responses in both cases, even though the optimal material
solutions were represented by Kevlar®, M5® and Zylon®. Within
the latter three compound subsets we must specify that Kevlar®
is already widely used in protective applications but is still in a
refinement phase.
This material analysis accompanied the design of the outer and
inner shell shape for optimization purposes. Starting from the
internal shape, an appropriate padding system was designed.
This mainly consists of a first layer of force deflecting material,
directly under the outer shell, to efficiently disperse the impact
energy. Attached to it, a Velcro® layer ensures the customizable
positioning of various pads. These pads are made of up to three
polyurethane layers (positioned one on top of the other using Velcro® layers according to user comfort), including a very effective
energy absorbing filler material called AgileZorbTM. They are
also interspersed with Kevlar® fabrics to add the anisotropic component and thus further deflect the shock wave along the in-plane
directions. For the outer shell, through FEM analyses carried out
by the SaFe team, the performance of a particular undulating geometry inspired by bombardier beetle armour [2] was compared
10 Inner view of the helmet (pad system) 2
11 Building application of the MoDe concept
to a flat one, revealing better impact energy absorption by distributing it over a larger area. This particular shape was therefore
selected. Taking into account all of these results and analyses, a
new helmet concept was designed.
In parallel, alternative configurations for the internal architecture of anti-penetration systems was analytically studied. This
led to the idea of inducing structural modifications to the standard juxtaposed multilayer solution, inserting an inhomogeneous
layer, characterized by inclined layer components, to deflect and
consequently reduce fragment penetration depth. In this sense,
however, further studies are required in order to prove numerically and experimentally the significance and feasibility of results.
Finally we explored the possible fields of application that our
protective armour design strategy could directly or indirectly affect. In fact, not only body defence, but also a number of
other disciplines, such as building preservation, could benefit
from advances in penetration resistance technology. On the one
hand, American football helmets and similar athletic helmets
were considered. On the other, an architectural study specifically regarding the protection of roofs from hail storms, a phenomenon which has impact statistics similar to ballistics, was
carried out. Even in these completely different scenarios, the
potential application of bio-inspired materials can lead to the
discovery of additional multidisciplinary opportunities.
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SaFe
Safety & Feasibility
project
Spider Silk _ Inspired super-tough nanoarmours
6B
ABSTRAC T
TA S K S & S K I L L S
Francesco Buonora analysed the resistance properties of a
multi-layered surface. He also studied the applicability of
bio-inspired solutions and materials. He also coordinated
collaboration both inside and outside the team.
Vito Mario De Leonardis studied the effects of geometric
modifications on the impact performance of isotropic materials and helped create a model to predict penetration
depth in metal targets.
Lorenzo Rossini analysed different manufacturing processes for composite materials and worked on a possible
production cycle.
Stefano Signetti studied numerical techniques and issues
in modelling composite materials subjected to high-velocity impact and performed sensitivity analyses on the main
material model parameters.
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The problem of protective devices, especially armours, has been
treated so far by a “rough” empirical approach, following the philosophy “add material until it stops”. Over the last decades the invention of new materials such as Kevlar® has driven armours towards
resistance levels previously unimaginable. However, the current
request for lightweight devices and the desire for a solution age-old
problems, such as high penetration of minute fragments, question
the ability of this approach to produce an effective device. Military
helmets, since their issues in terms of design, resistance and production processes are extreme, were chosen as a case study.
Computer-Aided Engineering (CAE) is the exploitation of computer
software to aid in engineering tasks. Its use has enabled many industry fields to reduce product development costs and time while
improving safety, comfort, and durability. The predictive capability of CAE tools has progressed to the point where a large part of
design and verification is done using numerical simulations rather
than physical prototype testing. Our team focused on this engineering approach in the structural design of the helmet, through the use
of the most advanced FEM codes for non-linear problems currently
available. Studies were also performed in order to establish how performance could be improved by optimising dissipative phenomena
and adopting an unconventional profile for the helmet surface.
The productive collaboration with AMET S.r.l., a high-tech CAE
company, and with an external composite producer, allowed us to
optimize our analyses, to verify our results by experimental testing and to highlight new issues at the forefront of the capability of
numerical simulation techniques. This collaboration also helped
manage the basic product requirements, both in terms of safety, ergonomics and production feasibility, in order for an innovative production chain to be conceived and proposed.
SPIDER SILK_INSPIRED SUPER-TOUGH NANOARMOURS
SAFE_SAFETY & FEASIBILITY
1 Headquarters of AMET, Environment Park - Torino
2 Nephila clavipes and its web
U N D E R S TA N D I N G T H E P R O B L E M
The SaFe team decided to investigate the effectiveness and feasibility of a bio-inspired solution by use of numerical analysis
tools, focusing in particular on performance improvement of
multi-layered composite panels.
The use of composites is the first fixed point of the solution:
since a “perfect” material does not exist, their strength derives
from the combination of two or more materials that can combine very different (and in many cases incompatible) properties
in the same material, each enhancing its own characteristics and
compensating the deficiencies of the others. The second point of
the solution is the multi-layer ply: delamination energy is proportional to the fracture surface, and therefore to the number
of available interfaces, and not to the helmet thickness (except
for the capability to insert a given number of layers in a certain
thickness); this aspect is strategic in reducing helmet weight and
making it more ergonomic.
Starting from these considerations, spider silk toughness and
non-linear hyper-elastic behaviour were borrowed for improvement of material properties and structural behaviour, while
the example of the bombardier beetle [2] suggested adoption of
an unconventional corrugated surface as a first level defensive
mechanism.
Generation of an innovative solution for armour, as any other
engineering problem, does not take place in a vacuum. Collabo-
3 Numerical model of multi-layered
composite material
4 Side view of impacted plate, contour of
maximum principal stresses
ration with an external company was therefore essential. Besides
validation of our models, this also provided an understanding of
the technical feasibility of the proposed solution. Current production processes of multi-layer composite panels present certain issues that can affect the real effectiveness of the optimal
solution. It is therefore a necessity to adjust initial forecasts or
discover new production solutions to move from “idea” to “innovation”.
E X P LO R I N G T H E O P P O R T U N I T I E S
The parameter that establishes the capability of materials to
dissipate energy at failure is the work to fracture. Spider silk is
the toughest material known in nature with a specific work to
fracture of the order of 170 J/g. Only recently, with the advent
of nanotubes, carbon nanotube/polyvinyl alcohol gel composites have been produced, achieving the world record with a work
to fracture per unit mass of 570 J/g. However, toughness is not
the only goal to be achieved. The helmet must maintain its resistance properties in the most adverse climatic conditions and
therefore thermal resistance and low humidity absorption are
key requirements; the material must be stable under processing
that involves high pressure and temperature; toughness itself is
not sufficient but rather high performances with low level of
deformation must be guaranteed, since extreme buckling of the
helmet is just as dangerous. Along this direction, a wide range of
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5 Isometric view of impacted plate, contour
of maximum principal stresses
ASP PROJECTS 7
6 Ballistic test on Kevlar®
composite panel: full penetration
available traditional and unconventional materials were examined in order to find the best balance of the required properties.
Where it is not possible to further improve material performance, Nature teaches us to use it in the best way: the choice
of fibre orientation in the successive layers, the alternation of
different materials and the presence of strategic voids are all aspects subjected to the optimization process. The reaction chamber of the bombardier beetle [2] provided us with a second inspiration: even if its purpose is not to resist impact penetration,
we decided to investigate the performance of undulating shapes
in our problem, finding unexpected results.
Correct representation of the real problem through a numerical
model then becomes a central issue. The aim is to represent the
phenomenon as realistically as possible, always bearing in mind
that the model has its own intrinsic limitations and requires a
certain level of simplification due to the compromise between
complexity of available models and computational costs. The
collaboration with AMET guaranteed the necessary know-how
for starting the analysis and, following implementation of this
unconventional problem, new numerical techniques and methodologies were explored.
Production of this kind of helmet is quite a complex process
and would require significant changes in the industrial process, challenging economic and technical feasibility: this led to
the study and proposal of a new production process to actually
manufacture our product in acceptable terms.
110
7 Ballistic test on polyethylene composite
panel: no penetration with delamination
visualisation
G E N E R AT I N G A S O L U T I O N
8 DOE results: sensitivity on residual
velocity of normal (NFLS) and shear (SFLS)
delamination strengths
A new concept of a multi-layered undulating helmet is proposed
and developed in holistic complementary collaboration with
the MoDe team. Several procedures may be adopted to model
the composite material layers: woven fibre can be represented
in both its constituents by use of solid or beam elements which
assign both the fibre and matrix properties. On the other hand,
the ply can be translated into a homogeneous equivalent continuum and the composite properties result from the weighted average of its fractions. This option can be implemented by modelling each layer with shell elements or with one or more solid
elements throughout its thickness. Following this direction, the
choice fell on the new LS-DYNA® thick shell element (TSHELL)
[3], provided that its efficiency in describing the problem could
be proved.
As also confirmed by experimental tests, delamination was
shown to be important but not as dominant as expected: rather
the adhesive strength has to be carefully balanced because it can
cause transition from ductile and dissipative behaviour, due to
the material plastic work, to local punching fragile failure. As
plastic deformation is the key for dissipation, the material must
guarantee high toughness even at low deformations, and high
post-peak residual strength.
Inspired by the resistance to high pressure shock waves of the
bombardier beetle endoskeleton, the team decided to evaluate
whether macro-geometric changes to the exterior surface of the
SPIDER SILK_INSPIRED SUPER-TOUGH NANOARMOURS
SAFE_SAFETY & FEASIBILITY
9 The undulated shell of the bombardier
beetle (Brachinus crepitans)
10 FEM model of fragment impacting on
the corrugated surface
helmet could lead to better ballistic performance without increasing its weight. Numerical simulations were therefore conducted to compare the behaviour of undulating and flat targets.
Several sinusoidal surfaces were designed, changing wavelength
and amplitude. Simulations showed that a fragment with a specific initial velocity completely penetrates the flat plate, while
corrugated surfaces can block the projectile. This holds true
only if the diameter of the fragment is larger than the wavelength of the sinusoidal function, since otherwise the projectile
might hit an area with a reduced cross section. The behaviour
of plates with a triangular wave profile were also tested, but the
V-notch discontinuities caused decreasing performance due to
local intensification of the stress field, especially in the case of
thin targets.
These optimised structural solutions must find effective feasibility with regard to composite materials and production processes. So far, helmets have generally been produced with a layup technique consisting of adding one layer on top of another.
However, in order to generate the complex undulated outer surface, this composite manufacturing process appears to be not
fully suitable. To overcome this limitation, Resin Transfer Molding (RTM) was chosen as an alternative method. This solution
consists of using a closed mold in which the dry reinforcement
fibres (including those providing the wave shapes) are placed in
the chosen direction. In turn the resin is injected into the mold
and allowed to flow over the fibres until fully impregnated. The
11 Projectile inversion caused by the
corrugated surface
12 The resultant surface of the helmet
helmet is cured in a single operation, allowing the product to
achieve the highest quality standards and obtain the desired
undulated surface. This production method requires a precisely
shaped mold and analysis of the resin flow in order to perform
at its best. However, the process can be highly automated with
high production rates, requiring limited manual work, no autoclave for curing and no refrigeration system, as opposed to other
composite manufacturing processes.
Finally, the proposed concepts could be extensible and applicable to a wide range of fields in which sandwich/laminated composite panels are used, such as other parts of protective armours,
underwater structures, protective shells for nuclear plants and
road retaining devices.
MAIN BIBLIOGRAPHICAL REFERENCES
[1] Abrate S., Ballistic impact on composite, 16th international
conference on composite materials, Kyoto, 2007
[2] Lai C., Ortiz C., Potential applications of the natural design
of internal explosion chambers in the Bombardier Beetle
(Carabidae, Brachinus), Massachusetts Institute of Technology Master Thesis, Boston, 2010
[3] Chatiri M., Güll T., Matzenmiller A., An assessment on the
new LS-DYNA layered solid element: basics, patch simulation
and its potential for thick composite structure analysis, 7th European LS-Dyna Conference, Salzburg, 2009
111
9
PROJECT
TSC4 MiTo
THE SOCIAL COMPUTER FOR MIL ANO AND TORINO
ASP PROJECTS 7
TSC4 MiTo
The Social Computer for Milano and Torino
P R I N C I PA L A C A D E M I C T U T O R
Emanuele Della Valle
CamCom Milano
Electronics and Information,
EXTERNAL TUTORS
Politecnico di Milano
Irene Celino
ACADEMIC TUTORS
Tommaso Buganza
Management Economics and Industrial
Engineering Politecnico di Milano
Fulvio Corno
Control and Computer Engineering,
Politecnico di Torino
Marta Corubolo
Industrial Design, Arts, Communication and
Fashion, Politecnico di Milano
Matteo Matteucci
Electronics and Information,
Politecnico di Milano
EXTERNAL INSTITUTIONS
CEFRIEL
SenseAble City Lab(MIT)
114
CEFRIEL
Giampiero Masera
Camera di Commercio di Torino
Carlo Ratti
MIT - SENSEable City Lab
TEAM A
Pasquale Ambrosio
Mechanical Engineering, Politecnico di Milano
Mattia Fazzini
Computer Engineering, Politecnico di Milano
Marco Maria Pedrazzo [Team Controller
and Project Communication Coordinator]
Architecture for Sustainability, Politecnico di
Torino
Alfonso Raimo
Aeronautical Engineering, Politecnico di
Milano
9
project
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
Finding an urban scale problem
interesting for Milan and Turin
that can be formulated as a social
computer computation
TSC4 MITO_THE SOCIAL COMPUTER FOR MILANO AND TORINO
PROJECT DESCRIPTION
How long does it take to locate 10 red weather balloons in 10
secret locations in the continental United States? 8 hours and
52 minutes, harnessing the Internet and social networks! This
is the incredible result of the DARPA Network Challenge that
was launched on December 2009. The MIT team that won the
challenge designed and launched an internet-based recursive incentive recruiting method that reached almost 5400 individuals
in approximately 36 hours. Finding red weather balloons may
sound as a dumb problem. However, what if we could use this
timely communication, team-building and mobilization techniques to solve wide-ranging, time-critical problems? People
know what works well and what does not. This knowledge is not
in the formal shape that can enable a computation, but it can be
harnessed by means of the right combination of computational
infrastructure and social incentives.
Social and Human Computation are currently being proposed
by scientists in ICT and socio-economic sciences with the objective of shaping basic research in these disciplines for the next
decade. They aim at extending the ICT concept of computer
programming to incorporate human tasks.
Preliminary experience of Social and Human Computation includes the protein folding project (Foldit) published in Nature
and Wired in 2010, while the Amazon Mechanical Turk is a preliminary setting allowing Internet users to produce tasks that
are then consumed by volunteer or paid work for small-scale
experiments.
Urban-scale problems are the most challenging for Social and
Human Computation, due to the intrinsic presence of heterogeneous stakeholders and of complex interplays and controversies
among them. The ASP project described here aimed at finding an urban scale problem of interest to Milan and Turin that
could be formulated as a social and human computation and
at proposing a feasible socio-technical solution that seamlessly
includes social and human tasks within an ICT solution.
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ASP PROJECTS 7
ABSTRAC T
project
_ TSC4 MiTo _ The Social Computer for Milano and Torino
9A
116
TA S K S & S K I L L S
Pasquale Ambrosio, after having developed a deep under-
standing of social computation in the SmartCity framework, contributed to turn the ParkIt concept into a technologically and economically sustainable system.
Mattia Fazzini analyzed the connections between social
computing theory and urban scale problems; he contributed to the conceptualization and design of ParkItSystem
and evaluated its applicability to the real world environment according to technical feasibility.
Marco Maria Pedrazzo managed the main problems of city
assessment; following the withdrawal of two members of
the group, he was forced to become a designer, taking care
of interface design and service appeal.
Alfonso Raimo explored the opportunities offered by social computation techniques to tackle the urban problems
identified and contributed to development of the business
plan.
People’s knowledge and capabilities can be of inestimable value when
used to support computational tasks. Usually these qualities are not in
the formal shape that can enable computation, but can be harnessed
by means of the right combination of computational infrastructure and social incentives. The project aim was to find and propose
a solution to an urban scale problem of interest to Milan and Turin
that could be formulated as a social computer computation and be
tested in the context of the suggested social computation technologies currently are under development, leveraging on the concepts of
urban games, game with a purpose (GWAP) and social computing.
The path to achievement of the project goal started by understanding
the theoretical framework behind GWAPs and urban games (Figure
1-4). Through this analysis we identified what makes a game attractive and useful in the context of social computation (see Figure 1-4).
The analysis culminated, with the support of the tutors, in the conceptualization of an Urban-GWAP, which combines the features of
an urban game and a GWAP in a unique perspective. After having acquired a deep understanding of the technologies of interest, the team
focused on identifying relevant large scale problems, specific to the
cities of Milan and Turin, whose nature would match the scattering of
this method of computation. The convergence of our analysis and the
fields of interest of external institutions resulted in three main topics
of interest:
The large concentration of small and medium enterprises with innovation potential that rarely communicate with each other
■■ The scarce resources available to evaluate and enhance the urban
cultural heritage
■■ Vehicle traffic and its related problems, such as congestion, pollution and time consumption.
Through a series of meetings with project tutors, the main stakeholders and by analyzing surveys, newspapers and blogs, we identified that
the most pressing and critical urban-scale problem was air pollution
related to traffic congestion. For this reason, we decided to tackle the
private vehicle parking problem and tried to optimize it by creating a
social computer. The concept we propose is ParkItSystem, a service
designed to improve current parking management practices by means
of a hardware-free payment system and optimized parking search by
providing directions to the nearest available parking space by means
of technical innovations and an Urban-GWAP. Its feasibility was tested by participating in the Startcup Milano Lombardia, where it was
selected as one of the five finalists in the area of ICT and industrial
technologies.
Phisycal effort
TSC4 MITO_THE SOCIAL COMPUTER FOR MILANO AND TORINO
PA R K I T S Y S T E M
RUN (and think...)
Walk explorer
360° EXPERIENCE
Pac-Manhattan
Tourality
WhereIGo
Geocatching
Geocatching
The Journey
Situationist
Tourality
The parallel Kingdom
Pac-Manhattan
The Journey
Bad annotation
The
parallel
Kingdom
Good annotation
Combat (Encounter)
ARIS
Situationist
Combat (Encounter)
ARIS
WhereIGo
Critical City
Upload
Uncle Roy
All Around You
Uncle Roy All Around You Gbanga Family
2
Gbanga Family
Uncle Roy All Around You
LOW COMPETIVE
“ENIGMA” GAMES
Critical City
Upload
Mental effort
1
Tourality
Combat (Encounter)
ARIS
Unpopular
The parallel Kingdom
Pac-Manhattan Situationist
The Journey
Gbanga Family
WhereIGo
Geocatching
Popular
3
U N D E R S TA N D I N G T H E P R O B L E M
A social computer is described as a computational system which
uses problem solving and information gathering powers of humans in order to tackle and solve problems which usually cannot
be addressed by conventional operating systems and algorithms.
Social computing is the area of computer science which deals with
the interactions between social behavior and computational systems [1]. The technology at the heart of social computing must
support the computations which are carried out by groups of people. There are two main ways in which people take part in such a
mechanism: exchange and voluntary participation.
In our work toward exchange we focused on analysis of the
technologies that leverage and support exchange of information. The technology that best represents these characteristics
is smartphones. This is a direct consequence of the tight connection existing between these devices and their users. In order
to leverage voluntary participation we directed our attention to
games, since these can easily attract human participation and
therefore exploit the human computation ability [2]. We focused
our attention on the category of games defined as GWAPs.
These are human-based computation techniques, in which a
computational process accomplishes its function by outsourcing specific steps to humans through amusing tasks. In this case
human computation results from the interaction between players and the game platform. In order to be able to understand the
relations between human interaction and data extraction, we
and our tutors developed a model which can be seen in Figure
5. The model emphasizes the flow of data during a gaming experience and the interaction between the human and the game.
The key steps of this model are: pre-process, sense, think, act and
post-process. Subsequently, in order to understand how games
could perform in an urban context, we decided to analyze the
category represented by urban games and designed a model useful for a general analysis of urban games, as shown in Figure 6.
The analysis brought us to conceive the Urban-GWAP. An Urban GWAP is a game which merges the key features of an urban
game with those of a GWAP.
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M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
EXPERIMENTS NOT POSSIBLE or
NOT USEFUL FOR “DAYS GAMES” ??
Input
Many times - routines
Gbanga
The parallel
Kingdom
ARIS
WhereIGo
Uncle Roy
All Around
The Journey
Combat
(Encounter)
Output
Pre
processing
Reward
5
Post
processing
Days
Few times
Sense
Hours
Lasting of the experience
Once (experiment)
ASP PROJECTS 7
Act
Player (s)
think
Geocatching
Tourality
Critical City
Upload
Minutes
Situationist
Pac
Manhattan
“MINUTE GAMES” DOESN’T
LAST??
How many times
Playing area
Phisical
+
technical
needed elements
Rules
How to
play it
6
Play!
4
Reward
&
personal experience
E X P LO R I N G T H E O P P O R T U N I T I E S
In order to explore the opportunities offered by social computation technologies in the context of urban problems, the main
features of the Milan-Turin (Mi-To) district were analyzed, resulting in identification of three main areas of interest. For each
of these areas a first concept of an Urban-GWAP was proposed.
The Mi-To district is characterized by a strong presence of small
and medium enterprises (SMEs), which however lack of connections, a fundamental requirement in the highly dynamical
market of recent years. The concept proposed, BeYourManager,
is a multi-player online role-playing game which tries to simulate the industrial environment of the Mi-To district, in which
each player is asked to run a virtual company that reflects the
characteristics of a real company in order to exploit connection
among SMEs. The second concept concerned the evaluation and
exploitation of the cultural heritage typical of Milan and Turin
by means of a single player, real-time, urban based image annotation game. The aim was to provide public administration
with useful data to better target its scarce economic resources
and a first prototype of such a game was developed (http://www.
hacku.shauvik.com, Figure 7). In addition, we explored issues
related to traffic congestion. Transportation has direct effects
118
on sustainability and in fact, according to [3], pollution itself
is perceived as a result of traffic congestion. The data analyzed
show that Turin and Milan are among the most motorized cities
in Europe with its citizens not using the public transport system
as in other European cities (Figure 8), despite the good service,
very reasonable prices and general appreciation regarding its efficiency. Even if it is difficult to determine so scientifically, the
transportation problem turns out to be the most pressing problem in Milan and Turin. Since we have to work with people and
leverage their attention, we decided to tackle it by designing a
social computation system called ParkItSystem.
G E N E R AT I N G A S O L U T I O N
ParkItSystem (see Figure 9) is a social computer system designed
to optimize the parking dynamics of large cities. The system facilitates parking tasks by taking advantage of the possibilities
offered by social computational technologies related to the usage of smartphones. ParkItSystem integrates, in a single application, three sub-systems: iPayIt, iSearchIt and iFindIt. iPayIt is a
fare payment system that removes hardware components from
parking management infrastructures by allowing drivers to pay
parking fees through their smartphones. When parking, users
TSC4 MITO_THE SOCIAL COMPUTER FOR MILANO AND TORINO
PA R K I T S Y S T E M
6. ParkItSystem gives
the due amount of
money to the
municipality, holding his
share for the service,
plus all the stats for
parking pressure.
iSearchIT
A. Tresaurer place a virtual treasure
on an empty lot, by taking a picture
with his smartphone
Municipality
iPayIT + iFindIT
1. Parking Payment managment
agreement, in exchange to savings
in hardware cost and parking
pressure maps
10
B. The treasure
position is given
to hunters, who
have to run to
arrive first to the
goal.
Start
System
organizer
2. Driver 1 activate the parking fee payment through
his smartphone, app iPayIT
3. Driver 1 interrupts the payment with a
single click on the same app and leaves
the lot. His position is gathered through
A-Gps.
C. Parking data are
validated through cross
and statistically
gathered.
ParkIt
4. The former Driver 1
parking lot position is
assigned to Driver 2, who
has activated iFindIT
5. Driver 2 finds
immediately the lot, and
starts paying through
iPayIT. He also pays a
success fee for the
turn-by-turn navigation.
INFORMARTION FLOWS
ECONOMIC FLOWS
9
12
11
of the system can associate their cars with the parking area by
using the A-GPS technology in their smartphones. Users, leveraging the same technology, express the intention of leaving a
parking place and as a consequence the parking fee timer stops
immediately. The payment system is categorized as fair since it
allows payment of only the effective parking duration. In addition, this part of the system, relying on the mass of its users, can
provide a map of available payment parking places across the
city (see Figure 10). iSearchIt is the Urban-GWAP component of
ParkItSystem and is useful to both create an initial map of nonpayment parking places and provide real-time information regarding available parking places. The game resembles the gameplay of treasure hunting and is based on the constant interaction
between users and a centralized computational system. Players
are pedestrians who walk around the city and, using their phone
cameras and positioning system, create a real-world hunting
mission for other game players. There are two categories of players: treasurers and hunters. Treasurers locate virtual treasures
in available parking places and create a visual representation of
the location by taking a picture (see Figure 11). The aim of the
hunters is to find the treasure before their competitors by taking
a photo of the same parking slot in the shortest time possible.
Intrinsic rewards such as climbing the ranking and collecting
virtual treasures are the drivers and incentives behind the game.
The data generated by both iPayIt and iSearchIt are the source
for iFindIt, the system designed to direct car drivers to the nearest available parking places (see Figure 11). A business plan was
developed in order to investigate the economic sustainability of
the entire system. The analysis suggested that the break-even
point is reached during the second year of activity. The feasibility of the project was tested by participating in the start-up
competition Startcup Milano-Lombardia 2012. The project won
the call for ideas and, after submission of a business plan, was
selected among the five finalists of the ICT and industrial technologies category.
MAIN BIBLIOGRAPHIC REFERENCES
[1] Giunchiglia, Fausto, and Dave Robertson. “The Social Computer: combining machine and human computation.” (2010).
[2] McGonigal, Jane. “Reality Is Broken: Why Games Make Us
Better and How They Can Change the World”
[3] Panorama Siemens, Istituto Piepoli. Siemens survey: il check
up alla tua città. 2011.
119
10
PROJECT
IMPARAR
I M P R O V I N G A C C E S S T O R E S O U R C E S AT R E D U C E D R I S K
FOR URBAN AREAS WITH STRONG INFORMAL SETTLEMENTS:
T O WA R D S S U S TA I N A B L E G R O W T H F O R T H E T O W N O F G U AYA Q U I L
AND MA JOR SOCIAL INCLUSION OF CITIZENS
IMRARAR
ASP PROJECTS 7
IMPARAR
Improving access to resources at reduced
risk for urban areas with strong informal
settlements: towards sustainable growth
for the town of Guayaquil and major social
inclusion of citizens
P R I N C I PA L A C A D E M I C T U T O R
Marina Molon
Architecture and Urban Studies,
Politecnico di Milano
ACADEMIC TUTORS
Paola Bellaviti
Architecture and Urban Studies,
Politecnico di Milano
Emanuela Colombo
Energy, Politecnico di Milano
Piero Fraternali
Electronics, Information and Bioengineering,
Politecnico di Milano
Fabio Inzoli
Energy, Politecnico di Milano
Maurizio Tiepolo
Interuniversity Department of Regional and
Urban Studies and Planning,
Politecnico di Torino
EXTERNAL INSTITUTION
Municipality of Guayaquil
Universidad Catolica de Santiago de
Guayaquil (UCSG)
Escuela Politecnica del Litoral
(ESPOL)
122
La Consolata association
Ingegneria Senza Frontiere Milano
(ISF–MI)
Italian Network of Universities for
Cooperation and Development
(CUCS)
UN Regional Information Center for
Italy (UNRIC)
Ministry of Foreign Affairs - Italian
Cooperation
EXTERNAL TUTORS
Enrico Ponte
PhD student, Interuniversity Department of
Regional and Urban Studies and Planning,
Politecnico di Torino
Riccardo Mereu
Progetto Rocca Post-Doc Fellow at MIT
Politecnico di Milano and ISF-MI vice
president
TEAM A
Matteo Bolognesi [Team controller]
Management, Economics and Industrial
Engineering
Zlatina Kalaydzhieva
Architecture
Luca Maccarinelli
Architecture
10
project
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
The project works on a Awareness
Model and an ICT Architecture for
the Municipality of Guayaquil to
allow participation of citizens to
public problem solving
TEAM B
Giulia Borghi
Architecture
Raffaella Cocchi [Team controller and
Project Communication Coordinator]
Architecture
Stefano Gallazzi
Mechanical Engineering
Francesca Mapelli
Energy Engineering
Vittoria Paramithiotti
Environmental and Land Planning
Engineering
Dimitrije Radosavljevic
Urban Planning and Policy Design
Elisabetta Rossi
Interior Design
TEAM C
Ambra Romano
Architecture for restoration and preservation
of architectural and environmental heritage
Veronica Vasilescu
Architecture for Sustainability
Stella Cattani [Team controller]
Interior Design
Andrea Cominola
Environmental and Land Planning
Engineering
Francesca Vigotti
Architecture
I M PA R A R _ I M P R O V I N G A C C E S S T O R E S O U R C E S AT R E D U C E D R I S K F O R U R B A N A R E A S W I T H S T R O N G I N F O R M A L S E T T L E M E N T S :
T O WA R D S S U S TA I N A B L E G R O W T H F O R T H E T O W N O F G U AYA Q U I L A N D M A J O R S O C I A L I N C L U S I O N O F C I T I Z E N S
PROJECT DESCRIPTION
THE CHALLENGE
Resource protection management and increasing access to public
services is today perceived as a precondition to human promotion
and social development, especially in low income economies. The
project focused on the municipality of Guayaquil (EC) which,
with its 3 million inhabitants, 2 of which living in informal settlements, is the economic capital of the country. The achievements
of the 2007 ASP project were used by the Municipality to start
its interventions in one of the informal urban settlements. After
5 years, quality of life has been slightly improved, despite citizen
inclusion is not yet fully assured. Many complexities need to be
addressed and any solution identified needs to tailored to the specific economic, political, cultural and technical context. The true
challenge here lies in a creative change: assess local knowledge, increase involvement, commitment and sense of ownership within
the local people.
THE TEAMS
The assessment phase was conducted with the Guayaquil Municipality. Among the problems identified with the PCM approach,
only a certain number were selected as the main focus of activities.
Housing Policy and Planning
Team A focused on the impossibility for poor people to access
the legal housing market, due to the high cost of bare land, high
cost of infrastructures, high cost of building construction and no
access to credit, affecting the quality of life and rights. The main
causes are: monopolistic ownership of land, low density of settlements (also progressively destroying the natural environment),
cost of materials, inelasticity of offer; no guaranty system in the
relation with banks. Team A identified the most appropriate mix
of strategies and practices to be included in a policy aimed at tackling the housing need of the poorest inhabitants.
Resource Management and Natural Hazards
Team B focused on waste management and risk: the inadequate
collection and disposal of waste produces a sanitary risk and af-
fects the natural environment with consequences on living conditions. The project was developed in two main directions: (i) high
risk of flooding and (ii) low access to public services in informal
neighborhoods, mainly related to solid waste management. The
main achievements are based on a sensitization campaign focused
on recycling and reducing the flood risk. A risk map was built and
a business plan for a social cooperative was completely designed.
Community Information System and living conditions
Team C concentrated on approaches to foster empowerment of local communities and to enhance citizen participation in the public management of their living environment. Two were the main
tasks: an assessment of public services and an aggregate evaluation of the quality of life in the suburbs, focused on a number of
informal services and usability of ICT and IT-supported social
network tools. The main achievement is the identification of the
Community Based Organization (Digital CBO) as an appropriate
approach to empower local communities and improve their living
conditions.
THE RESULTS
The main results of the project conducted in the informal suburbs
of Guayaquil are:
■■ appropriate direction for future housing policy;
■■ creation of income generating activities for waste management
while reducing the associated natural risk;
■■ a community based approach to foster local involvement in selfmanagement of living conditions.
These results indicate a positive direction which ASP projects may
contribute to designing in the informal suburbs of Guayaquil,
while providing our ASP students with the chance to understand
the complexity of Development in low income economies.
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ASP PROJECTS 7
IMRARAR
Housing Policy and Planning
project
_ IMPARAR _ Improving access to resources at reduced risk for urban areas with strong informal
settlements: towards sustainable growth for the town of Guayaquil and major social inclusion of citizens
10A
124
TA S K S & S K I L L S
Matteo Bolognesi focused on the analysis of the housing
market, the role of public institutions and, in addition, on
financial strategies.
Zlatina Kalaydzhieva focused on the housing deficit at a
national and local level and on low-cost construction technologies and construction strategies.
Luca Maccarinelli focused on the socio-economic causes
of the housing problem and strategies to reduce the cost of
land and infrastructures.
ABSTRAC T
In Guayaquil (official population: 2.5 million inhabitants), according to the statistics, around 2/3 of the population live in
houses that have one or more issues, which include – among
others – overcrowding, lack of access to basic infrastructures
(sewerage, drinking water, paved roads, etc.), low quality of construction materials and illegal house construction and tenure.
These issues have been determined by a long-standing disparity
between the needs of low-income families and that actually offered by the housing market. Over the course of the past decades,
public institutions, such as the Ecuadorian Ministry of Housing
and the Municipality of Guayaquil, have launched a number of
policies to address the housing problem, but investments have
been low and incorrectly addressed to wealthier families rather
than those in real need.
Therefore, the focus of our team was the housing problem and
the proposal of a set of strategies that could be potentially adopted by public institutions to address it. In the first part of the
work, we proceeded with a preliminary research, supported also
by the two missions in Guayaquil, aimed at identifying the main
factors determining the issues, the principal actors involved and
the measures that could highlight the significance of the issues
previously illustrated. This provided a sufficiently clear picture
of the current scenario – supported by quantitative data – and
of the main factors that could improve the affordability of housing solutions offered by the market. Finally, we did not suggest
a single optimal solution, which probably does not exist, given
the political, legal and social implications concerning interventions in housing-related markets and the lack of true cooperation with the actors involved. We therefore provided a range of
possible strategies that could be adopted by new housing policies
in Ecuador in order to address the housing problem in a more
efficient and effective manner.
I M PA R A R _ I M P R O V I N G A C C E S S T O R E S O U R C E S AT R E D U C E D R I S K F O R U R B A N A R E A S W I T H S T R O N G I N F O R M A L S E T T L E M E N T S :
T O WA R D S S U S TA I N A B L E G R O W T H F O R T H E T O W N O F G U AYA Q U I L A N D M A J O R S O C I A L I N C L U S I O N O F C I T I Z E N S
HOUSING POLICY AND PLANNING
1 Isla Trinitari, Flooded Streets
2 Isla Trinitaria, Bamboo House
3 Isla Trinitaria, Shacks
U N D E R S TA N D I N G T H E P R O B L E M
The first step of the project consisted of understanding the different aspects of the “housing problem” and how it affects the
life of the people living in Ecuador and, in particular, in the city
of Guayaquil. To reach this objective, our team attended a number of seminars organized by the Tutors and other experts, collected socio-economic data from international and local sources
and researched relevant literature on the topic. During the two
missions to Guayaquil – in October 2011 and April 2012 – we
also had the opportunity to collect other important data that
would have been difficult to collect otherwise and, more importantly, feel directly observe the problem and how public institutions are addressing it.
This provided an understanding of the main aspects of the
housing problem:
■■ Overcrowding. It is estimated that at least 50% of the houses in
Guayaquil are affected by this problem;
■■ Low quality of construction materials and techniques. For instance, in the suburbs of Guayaquil, the houses made of concrete/iron frames and blocks would not be solid enough to resist earthquakes, which is a problem in a seismic area such as
Guayaquil;
■■ Illegal house construction and tenure. In the outskirts of
Guayaquil, houses have been informally built on land sold by
illegal land dealers. This situation is slowly changing, but it
still represents a source of concern for the inhabitants.
■■ Lack of infrastructures, in particular regarding acceptable
roads, legal and safe access to drainage, sewerage, electricity and drinking water. In particular, only 40% of houses in
Guayaquil have access to the sewerage system.
■■ Lack of services.
■■ Unsafe context. In addition to the previous problems, which
have a quantitative dimension, other issues affecting the quality of life of the citizens are related to housing, such as the social segregation of the inhabitants of the informal settlements
from the rest of the city or other environmental issues, such as
the air contamination and flooding during the rainy season.
E X P LO R I N G T H E O P P O R T U N I T I E S
Looking at the housing market in Guayaquil, the picture does
not look good. First of all, land is very expensive since it is con125
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5 Housing Deficit 2
trolled by a handful of families. Secondly, private construction
companies are not interested in offering low-cost housing units
since they are already serving a growing demand coming from
wealthier market segments, which certainly provide more profitability than the lowest segments. Furthermore, access to credit
in Ecuador is quite difficult, especially for the poorer families,
who usually do not have a constant source of income and do not
have any assets to guarantee their loans. Moreover, real interest rates applied by Ecuadorian banks are around 12%, which
would in any case make any loan economically unsustainable
for a poor family.
With the aim to bridge this gap between supply and demand,
public housing policies in Ecuador have been created in recent
decades, but have failed to reach the poorest strata of the population, since they have mostly provided benefits to the middle
class. What is more, average government spending in housing
over recent decades has been extremely low in comparison to
other Latin American countries. In addition, the existing mechanisms of dealing with the housing problem in Guayaquil are
such that the Municipality dedicates a significant part of its
budget to bringing infrastructures to the informal settlements,
while this is money could be spent more effectively with properly planned policies. In addition, it is the illegal land dealers
and landowners who have usually benefited the most from mu126
6 Scheme of municipal costs
nicipal investments.
These characteristics of the current scenario have therefore allowed us to understand the opportunities that could be exploited to improve the situation and the corresponding objectives,
which are:
1.increase the supply of low-cost land in the housing market;
2.reduce the cost of infrastructures;
3.increase the supply of solutions that reduce construction-related costs;
4.increase access to credit of housing market agents, in particular low-income home buyers;
5.improve the quality of settlements (services, public spaces, etc.).
Some relevant examples of strategies and technologies adopted
in other countries related to these aspects were studied, in particular regarding the potential benefits which could be achieved.
Other types of policies that have been experimented or recently
implemented in other countries, such as policies promoting
rent, appear to be difficult to apply in Ecuador at the moment.
G E N E R AT I N G A S O L U T I O N
The concept representing the starting point of our proposal is
a housing policy whose offer can be economically competitive
with those available in the illegal market, which are currently
the only affordable solutions for families below the poverty line.
I M PA R A R _ I M P R O V I N G A C C E S S T O R E S O U R C E S AT R E D U C E D R I S K F O R U R B A N A R E A S W I T H S T R O N G I N F O R M A L S E T T L E M E N T S :
T O WA R D S S U S TA I N A B L E G R O W T H F O R T H E T O W N O F G U AYA Q U I L A N D M A J O R S O C I A L I N C L U S I O N O F C I T I Z E N S
HOUSING POLICY AND PLANNING
7 Ciudad Victoria
8 Mucho Lote
The city of Guayaquil could be a useful case study for identifying strategies able to modify housing and land market mechanisms. These strategies also could work for other big cities in
Ecuador, where similar mechanisms are in place, albeit with the
necessary specificity.
Since it would be meaningless to provide a single “optimal” solution without true cooperation with the public institutions and
the other stakeholders involved, as well as due to all the other
implications that may affect the feasibility and the effectiveness
of the strategies, it was decided to propose a number of possible
options, or scenarios, on how to address the housing problem.
All of these options comprise of a series of strategies that affect
the aforementioned aspects, i.e. land, construction and access to
the credit market.
These strategies call for mixed approaches, comprising both direct public interventions and market regulations, with the aim
to bring low-income families back to the legal market, thanks
to a flexible process mirroring what currently takes place in the
illegal market.
In particular, the proposed strategies include:
■■ norms that force landowners to increase the supply of low-cost
land in the market;
■■ selection of areas for new settlements that are suitable for reducing infrastructure costs and are fit for increasing density;
9 Socio Vivienda school
■■ actions aimed at increasing the offer of low-cost materials, es-
pecially by encouraging the use of local products;
■■ projects that offer houses that can be expanded over time,
with technical support to guarantee construction safety;
■■ support to self-help, progressive and collaborative construction;
■■ public coverage of low-income family loans;
A cost-benefit analysis of the different options was performed
considering the points of view of all the main stakeholders involved, not just the low-income families, since economic feasibility (for public institutions) and profitability (for private companies) significantly affect the level of commitment of these
actors and thus the success of these policies.
MAIN BIBLIOGRAPHIC REFERENCES
[1] World Bank, World Development Indicators 2012. Manchester, UK: ESDS International, 2012.
[2] G. A. Mera, “Illegal settlements in Guayaquil, and the proposal to compete with them” 2009.(http://www.hdm.lth.
se/alumni/alumni_papers/by_region_and_country/latin_
america/ecuador/)
[3] L. Marcano, “La Política de Vivienda Social y su Impacto
en el Bienestar: el caso de Ecuador”, Technical report, InterAmerican Development Bank, 2010.
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IMRARAR
Resource Management
and Natural Hazards
p roject
_ IMPARAR _ Improving access to resources at reduced risk for urban areas with strong informal
settlements: towards sustainable growth for the town of Guayaquil and major social inclusion of citizens
10B
128
TA S K S & S K I L L S
Giulia Borghi carried out the general assessment of re-
sources (energy, water and waste) and also worked on the
design of the sensitization campaign.
Raffaella Cocchi coordinated the flood risk assessment
and carried out the graphic processing of the Guayaquil
Risk Map using Geographic Information Systems.
Stefano Gallazzi developed the business models for the recycling cooperative; his knowledge was essential for the
corresponding technical-economic feasibility study.
Francesca Mapelli studied problems and objectives with
the aid of Project Cycle Management tools. She also contributed to the energy assessment of the areas analyzed.
Dimitrije Radosavljevic carried out the methodology assessment for the flood risk analysis and participated in the
design of the sensitization campaign.
Elisabetta Rossi coordinated the sensitization campaign
during the entire project development. She was also responsible for the general layout of the report.
Vittoria Paramithiotti mainly worked on the flood risk
analysis, gathering and evaluating data in order to create
the Guayaquil Risk Map.
ABSTRAC T
IMPARAR project (Team B) focused on the management of energy, water and waste resources and natural hazards. Complex
multidisciplinary problems are addressed and narrowed down
by isolating three key target areas of intervention: (i) rain flood
risk management, (ii) solid waste disposal and (iii) sensitization
campaign.
With regard to rain flood risk management, this addresses the
problem of extreme rainfall events in combination with the issues of the fast growing informal settlements in the municipal
outskirts. Since the presence and performance of infrastructures has proved to be insufficient for the current flood risk
level, a risk management strategy must be improved. A participative risk assessment model is therefore proposed in order to
help increase overall awareness and support the decision making processes in future.
As far as natural resources are concerned, the project focused
on the management of solid municipal waste, which in turn appears to be particularly interlinked with the socio-economic
conditions at the specific small territorial scale. Today only 8%
of solid waste is recycled in Guayaquil by municipal recycling
centers, which mainly rely on the informal (and mostly illegal)
network of “recicladores” solid waste suppliers. The IMPARAR
project proposes a neighborhood-based recycling cooperative,
whose goal is to provide a formal organization, avoiding the
obvious problems related to an informal approach, and to increase the level of benefits for the community itself (e.g., clean
the neighborhood, make a profit).
The sensitization campaign is aimed at an upper level goal, to
which both the previous parts contribute, which is related to the
input for creation of a “community sense” (an issue developed
by IMPARAR team C) by simultaneously (i) working on dissemination and participation methods in order to raise awareness and (ii) working on prevention measures. It both responds
to the demands of local public actors and creates the necessary
background for the previous two project components.
I M PA R A R _ I M P R O V I N G A C C E S S T O R E S O U R C E S AT R E D U C E D R I S K F O R U R B A N A R E A S W I T H S T R O N G I N F O R M A L S E T T L E M E N T S :
T O WA R D S S U S TA I N A B L E G R O W T H F O R T H E T O W N O F G U AYA Q U I L A N D M A J O R S O C I A L I N C L U S I O N O F C I T I Z E N S
R E S O U R C E M A N A G E M E N T A N D N AT U R A L H A Z A R D S
1
3
2
4
U N D E R S TA N D I N G T H E P R O B L E M
The team worked on the “poor knowledge and management of
natural resources”. Following full identification of the causes
of the problem, two were evaluated as being manageable by the
team: “high risk of natural hazard”, mainly related to flooding,
and “low access to public resources”, in particular energy, water
and waste.
Moreover, since the two causes are still very broad, the team decided to refer specifically to those which are considered to be
significant by the local population in their daily life.
As far as natural hazards are considered, the rain-flood hazard
is analyzed in depth, since it affects the entire city of Guayaquil,
including the poorest neighborhoods such as El Fortin, where
the project was carried out. In such areas, the situation is worsened by the informal nature of the settlement, which prevents
significant interventions and control by the Municipality.
As far as natural resources are concerned, preliminary
and field analysis showed that water and energy are already
available to the population, or that the Municipality is planning
to guarantee access by the entire city by the end of 2013. On the
other hand, waste is poorly managed in the informal neighborhoods: people often dispose of garbage in the streets or burn
it, while the collection trucks do not reach all the areas, due to
the poor conditions of the streets. Moreover, waste represents an
hygienic problem, as well as an obstacle to water drainage and
therefore also an increased risk of flooding.
From a broader point of view, a common problem is the low general awareness of the population which is not used to act as a
community with common interests: field surveys showed that
people do not perceive water flooding and waste management
as real problems, since they are used to their poor living conditions. As a consequence, they do not react to tackle these issues
and therefore a sensitization process is required.
E X P LO R I N G T H E O P P O R T U N I T I E S
In order to assess the risk related to natural events (such as heavy
rain), it was necessary to use a quantitative approach, including
different elements (social, environmental, infrastructural...) in
one single solution. Therefore, risk maps were created, based
on four factors: hazard, vulnerability, exposure and adaptation.
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5
7
6
8
Similar maps already exist and are used by the Municipality’s
Department for disasters and prevention. As an innovative contribution, IMPARAR provided a more transparent methodology, evaluating a broader variety of natural and socio-economic
aspects and creating the possibility for the population to interact, since maps are open-source and could be improved at the
local level.
As far as waste management is concerned, cleaning the neighborhood requires scalable solutions involving local people and
able to sensitize them. Since the problem is strongly related to
the population’s behavior, social participation is key to the success of the project. Similar problems have been faced in other
Latin American developing countries, where associations for
collecting and recycling waste improved the collection system
and also created job opportunities and generated income.
Increasing people’s awareness is another important challenge
that affects all the other problems under analysis and the entire IMPARAR project. A variety of case studies were analyzed:
mascots and activities in schools (to educate the younger generations); associations of citizens organizing voluntary cleaning;
“motivators” (workers who distribute flyers to inform families
130
about garbage disposal). Some of these solutions have been also
developed in Guayaquil and all of them share the common goal
of increasing the direct involvement of the population in order
to empower their capacity as a community.
G E N E R AT I N G A S O L U T I O N
Three main solutions were proposed:
■■ Risk maps: a participative risk assessment tool was built using
a straightforward equation. A general risk factor combining
different indicators is calculated:
R=V x E x H/A
The Global risk factor (R) is estimated for each area proportionally to its level of Vulnerability (V), Exposure (E), and
Hazard (H). The level of global risk is then reduced based on
the presence and quality of Adaptation measures (A). A spatial analysis of Vulnerability and Exposure factors was carried
out using the available relevant information. Poverty level,
household conditions, sanitary services, and waste disposal
practices are representative of the level of Vulnerability, while
population density is used as the unique Exposure indicator.
The Hazard factor consists essentially of a statistical analysis
I M PA R A R _ I M P R O V I N G A C C E S S T O R E S O U R C E S AT R E D U C E D R I S K F O R U R B A N A R E A S W I T H S T R O N G I N F O R M A L S E T T L E M E N T S :
T O WA R D S S U S TA I N A B L E G R O W T H F O R T H E T O W N O F G U AYA Q U I L A N D M A J O R S O C I A L I N C L U S I O N O F C I T I Z E N S
R E S O U R C E M A N A G E M E N T A N D N AT U R A L H A Z A R D S
9
11
10
12
of rainfall occurrence and magnitude at the city scale. Finally,
the Adaptation factor is spatially evaluated through the presence of the drainage system. Building the model and acquiring new data through participation of local actors is crucial.
As an example, more detailed information on the capacity and
quality of the drainage infrastructure could significantly increase the model’s precision in the years to come.
■■ Recycling cooperative: the idea of creating a small business
through a social cooperative, based at La Consolata school
in El Fortin, whose role is to collect recyclable waste and sell
it to a local recycling company, is considered. In particular,
plastic bottles will be collected; the initial investment will be
very low and the solution may be highly flexible and expandable to the entire neighborhood. Two business scenarios are
studied in detail: waste collection only at the level of the local
school, thanks to students collecting plastic bottles every day,
or collection in the whole El Fortin area, thanks to two wastecollectors that collect waste door-to-door. In both cases, the
economic analysis shows that this activity might be convenient, also taking into account the costs of the tools required
(e.g., truck, storage containers) and workers’ wages (which
are fair in relation to the context). Indeed, the evaluated Pay
Back Time is only a few months for both models (less than
one month for the first, and roughly three months for the
second). Advantages include not only cleaning the streets but
also generating jobs, income and sensitizing local people.
■■ Sensitization campaigns: in order to increase awareness of
the local population of the many problems of the informal settlements, sensitization campaigns were designed. A participatory design is required, since it guarantees a more efficient
campaign, as well as a comprehensive educational strategy.
Therefore, the methodology used during the entire project
was based on continuous interaction with the local population, for instance by means of focus groups. The title of the
campaign was “Mejorando El Fortin” (Improving El Fortin),
a friendly iguana was chosen as mascot and gadgets (origami, pins, pencils…) were created. During the second trip to
Guayaquil, all these ideas were directly discussed and tested
with the children, their families and teachers and the feedback
was positive. Future developments may include the creation of
new slogans and inclusion of other issues affecting the informal settlements.
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RARAR
ASP PROJECTS 7
Community Information
System and living conditions
project
_ IMPARAR _ Improving access to resources at reduced risk for urban areas with strong informal
settlements: towards sustainable growth for the town of Guayaquil and major social inclusion of citizens
10C
132
TA S K S & S K I L L S
Stella Cattani mainly worked on the Stakeholder analysis,
Digital Tool and Time Banking graphic design of interfaces and project logo. She interacted with local stakeholders
in October 2011.
Andrea Cominola mainly worked on the living conditions
and services analysis and on the Time Banking system design. He interacted with local stakeholders in April 2012.
Ambra Romano worked on existing the state of the art approaches and on integration of the different solutions, developing a general feasibility of the project. She interacted
with local stakeholders in April 2012.
Veronica Vasilescu mainly worked on open software, communication tools and human computation analysis and on
Digital Tool design. She interacted with local stakeholders
in October 2011.
Francesca Vigotti worked on data collection analysis and
CBO system design. She interacted with local stakeholders
in October 2011 and conducted the in-situ bibliographical
research on living conditions.
ABSTRAC T
Living conditions in informal settlements, such as that where the
IMPARAR Team C project was developed (El Fortin, Guayaquil)
provide several challenges. For this reason, analysis of the existing
complex context proved essential in order to acquire awareness of
the most urgent issues related to the low quality of the environment,
reduced availability of public services and lack of social inclusion.
Team C invested the first and part of the second year on the analysis
phase; during the two missions to Guayaquil, the interactions with
the main local stakeholders were fundamental in order to identify
and comprehend the general problems to be investigated: lack of
management strategies for informal settlements, which led to the
absence of specific information systems and intervention plans, and
deficiency of effective communication between the Municipality
and the population of the barrio.
Hence, at the end of the analysis phase, taking into account the specific topics addressed by the project, Living Conditions and Open
Source Technologies, Team C identified the following specific objectives:
■■ increase citizen awareness on their living environment, its problems and resources, and improve accessibility to public services
through social mobilization initiatives;
■■ increase territorial data availability and improve communication
and participation for management of the informal district using
ICT technologies.
Thus, the team proposed different solutions that are strictly interrelated and require mutual cooperation: a Community Based Organization (CBO) approach which exploits a Time Banking system
and a Digital Tool system for communication and data availability
through social mobilization.
The possible results that could be achieved through implementation
of these proposals are the creation of a two-way communicationintervention system between institutions and the population, which
will also lead to the enhancement of social awareness and data availability, taking into consideration the specific requirements of all
stakeholders.
Moreover, the solutions presented could be considered as innovative
in the context of an informal settlement in a Latin American developing country, since similar experiences require involvement of the
local population in very complex areas, from the social, cultural and
economic point of view.
I M PA R A R _ I M P R O V I N G A C C E S S T O R E S O U R C E S AT R E D U C E D R I S K F O R U R B A N A R E A S W I T H S T R O N G I N F O R M A L S E T T L E M E N T S :
T O WA R D S S U S TA I N A B L E G R O W T H F O R T H E T O W N O F G U AYA Q U I L A N D M A J O R S O C I A L I N C L U S I O N O F C I T I Z E N S
C O M M U N I T Y I N F O R M AT I O N S Y S T E M A N D L I V I N G C O N D I T I O N S
1 The poorest part of the informal ‘El Fortin’ neighborhood,
‘La Cordillera del Condor’
The image shows a “tricycle”, one of the most popular
vehicles used in informal settlements. The poorest houses are
made of bamboo panels and clay bricks
2 One of the main streets of ‘El Fortin’ in the morning with
mothers and children.
The public spaces are almost absent in the barrio, except for
small pieces of land in front of the houses
U N D E R S TA N D I N G T H E P R O B L E M
The objective of the project was to study the living conditions
and availability of territorial data for the informal districts of
Guayaquil, highlighting the relevant problems and proposing improvements. Starting from a general analysis of the living conditions in Guayaquil, mainly based on literature review,
statistic datasets and data retrieved during the first mission to
Guayaquil (October 2011), the team defined the spatial boundaries of interest for the project, identifying the El Fortin district
as the project area, as well as the main stakeholders. The Project Cycle Management framework was then adopted in order
to hierarchically identify the main problems to be addressed in
the project, and consequently list the objectives and elaborate an
appropriate strategy for their achievement.
The previous analysis and interaction with local stakeholders
(both institutional and not), performed during the first year of
the project, allowed the team to identify the general problems to
be explored, i.e. low access to services and low data availability
for informal districts such as El Fortin.
Specific additional activities and analyses were then carried out,
3 The informal market of “El Fortin” in one of the main
streets called ‘La Ocho’.
The market is the most important commercial activity in
informal settlements
in order to investigate each of the problems mentioned, identifying the causes. In particular, the following analysis activities
were performed:
■■ Focus groups on sensitive issues with the local community
and meetings with institutional stakeholders;
■■ Analysis of existing data collection systems for territorial data,
with corresponding cost of usage;
■■ Analysis of use of the Internet and social networks in the local
community.
As a result of these activities, the causes of the general problems
addressed by the project were identified to be the primarily low
public awareness on services and low interaction between institutions and the community, high cost of field activities for data
collection and low exploitation of new media.
The problem setting phase was carried out in parallel with a
stakeholder analysis, the result of which was a complete listing
of stakeholders affected by the project issues, described in terms
of their needs, level of interest and level of influence and power
(i.e. possibility of action for project solution implementation).
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4 Logo of Team C’s project
6 The scheme shows the
relation between the solution
proposed by Team C and
those developed by the other
IMPARAR Teams
5 The scheme shows the
relation between the different
tools of the project developed
by Team C.
The CBO and Digital
tool with digital mapping
are the main tools, while
Time Banking is a specific
instrument of the CBO
7 The picture shows the
home page of the interface of
the Digital Tool that allows
users to choose between the
Digital Tool and mapping or
the Time Bank activities. The
image also shows the name
of the Tool,”imparAPP
E X P LO R I N G T H E O P P O R T U N I T I E S
A strategy was elaborated in order to propose a number of improvements as an answer to the problems, based on the following elements:
■■ Involvement of local entities, such as La Consolata School;
■■ Promotion of mutual exchange of personal skills and capabilities;
■■ Exploration of the potential of new media for social mobilization;
■■ Participatory approach for implementation of project solutions, in order to involve local stakeholders, both institutional
(such as the Municipality) and not, such as citizens.
A state of the art of existing solutions to problems similar to
those of the project, and with principles similar to the strategy,
was built; in particular, attention was focused on experiences for
social empowerment, such as Community Based Organizations
(CBOs), “Contratto di Quartiere” and Time Banking Systems,
or digital community management systems, both for digital
mapping (e.g. Map Kibera project) and reporting (e.g. Waze).
Despite the large number of experiences investigated in the state
of the art, the team faced a number of important challenges in
order to propose a project solution. In particular:
■■ Given the peculiarity of the context, significant effort was
dedicated to adapting some of the possible solutions to the
134
El Fortin environment, since existing solutions are related to
Developed, or Underdeveloped Countries, but with different
situations compared to El Fortin;
■■ Even though the design of a unique solution for all the problems considered was not possible, the team tried to propose
harmonious solutions that could integrate well with each other and, by acting on specific problems, provide improvements
to the general problem faced by the team, i.e. improved awareness and management of environmental and social conditions
in the informal district of El Fortin.
PROPOSING A SOLUTION
The improvements proposed by the team comprise the design of
three elements:
■■ Digital Tool System for empowerment of communication and
data availability;
■■ Community Based Organization (CBO);
■■ Time Banking system.
In particular:
■■ The Digital Tool is a web application designed to support the
CBO work by supporting two different functions: data collection and information diffusion. As for the first function, the
local population provides important data to the Municipality,
saving human and economic resources. Data comprises warn-
I M PA R A R _ I M P R O V I N G A C C E S S T O R E S O U R C E S AT R E D U C E D R I S K F O R U R B A N A R E A S W I T H S T R O N G I N F O R M A L S E T T L E M E N T S :
T O WA R D S S U S TA I N A B L E G R O W T H F O R T H E T O W N O F G U AYA Q U I L A N D M A J O R S O C I A L I N C L U S I O N O F C I T I Z E N S
C O M M U N I T Y I N F O R M AT I O N S Y S T E M A N D L I V I N G C O N D I T I O N S
8 The image shows the
relation between the main
interfaces of the Digital Tool
and mapping instrument.
It is a scheme of the most
important activities that the
user can perform
9 The image shows the
relation between the main
interfaces of the Time
Banking instrument. It
is a scheme of the most
important activities that the
user can perform
10 The table shows the
timeline of project activities
ings on risky situations in the barrio (e.g.: flooded streets),
information supporting the recicladores cooperative activity
(e.g.: mapping waste collection points) and data on activities
and initiatives of existing community organizations. Public
Administration can use the second function in order to interactively communicate with the community. The tool will also
provide a digital interface to the Time Banking system;
■■ CBO is a non-profit organization that acts at a local level in
order to enhance the quality of life of citizens by meeting their
needs, since it assumes a bottom-up approach. The main objective of CBO is to create and empower social equality, improving representativity and promoting exchange of services
and knowledge. It would be both a reference for the inhabitants of the districts, who are the real components of the organization, and also a warehouse of information, data and local issues, which will be successively catalogued, arranged and
then made available to the Municipality;
■■ The Time Banking system is structured like a bank in which
every member has an account: the only difference resides in
the fact that, instead of money, the credit deposited is time.
Such a system would allow its members to share their personal skills and capabilities, being time the measure of the exchange. It would improve human resource sharing and availability and contribute to building the CBO spirit.
The three proposals address the problems taken into account,
since social awareness and communication are empowered and
an advantageous alternative system for data collection is provided. The main innovative feature of these three proposals is
the fact they are adopted in the informal context of a Developing Country in Latin America, while in particular for the Time
Banking system and the Digital Tool, similar experiences exist mainly in Developed Countries or in few other developing
countries with different contexts. Moreover, an element which
is at the same time a challenge and a base for the solution is provided by the bottom-up approach, since local stakeholders, and
in particular the local community, are directly responsible for
implementation of the proposed approaches.
MAIN BIBLIOGRAPHIC REFERENCES
[1] European Commission, Project Cycle Management Guidelines, EuropeAid Cooperation Office, Development DG,
Brussels, 2004.
[2] Un-Habitat, The challenge of slums, global report on human
settlement 2003, Earthscan, London, 2003
[3] Fraternali P., Castelletti A., Soncini-Sessa R., Vaca Ruiz C.,
Rizzoli A.E., Putting Humans in the Loop: Social Computing
for Water Resources Management, Elsevier, 2012.
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11
PROJECT
E-SCAPE
NE W TOOLS AND NE W OPPORTUNITIES
F O R T H E L O C A L I Z AT I O N O F E X P O 2 0 1 5 G E N E R A L I N T E R E S T
S E R V I C E S A L O N G T H E C A N A L E C AV O U R ,
A BACKBONE OF THE MILAN–TURIN URBAN REGION
[e]scape
ASP PROJECTS 7
E-SCAPE
New tools and new opportunities for the
localization of Expo 2015 general interest
services along the Canale Cavour, a
backbone of the Milan–Turin urban region
P R I N C I PA L A C A D E M I C T U T O R
EXTERNAL INSTITUTION
Andrea Rolando
Telecom Italia
CoMoDo - Confederazione per la
Mobilità Dolce
Coutenza Canale Cavour
Ente Parco fluviale del Po tratto
torinese
Architecture and Urban Studies,
Politecnico di Milano
ACADEMIC TUTORS
Flavio Boscacci
Architecture and Urban Studies,
Politecnico di Milano
Alberto Colorni
Industrial Design, Arts, Communication and
Fashion, Politecnico di Milano
Alberto De Marco
Management and Production Engineering,
Politecnico di Torino
Fabrizio Leoni
Architecture and Urban Studies,
Politecnico di Milano
Corinna Morandi
Architecture and Urban Studies,
Politecnico di Milano
Chiara Occelli
Architecture and Design, Politecnico di Torino
Riccardo Palma
Architecture and Design, Politecnico di Torino
Mario Sassone
Architecture and Design, Politecnico di Torino
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project
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E-SCAPE: Telecom provided
services to transform the MilanoTorino territories crossed by Canale
Cavour into a Smart Region for
Expo 2015
Tijana Djordjevic
Urban Planning and Policy Design
Michele Giusto
Computer Engineering
TEAM B
Federica Bonavero [Team controller]
Territorial, Urban and Environmental Planning
EXTERNAL TUTORS
Claudia Baratti,
Coutenza Canale Cavour
Andrea Bragagnini
Telecom Italia
Albano Marcarini
CoMoDo
Ippolito Ostellino
Ente Parco fluviale del Po Torinese
Simona Valenti
Architecture for Sustainability
Lucia D’Amato [Project Communication
Coordinator]
Architecture
Doaa Ismail
Architecture
Federica Remondi
Environmental and Land Planning
Engineering
TEAM A
Benedetta Giudice [Team controller]
Territorial, Urban and Environmental Planning
Davide Mezzino
Architecture for Sustainability
Cristiana Oggero
Territorial, Urban and Environmental Planning
Giovanni Castaldo
Architecture
Bogdan Stojanovic
Architecture
E - S C A P E _ N E W T O O L S A N D N E W O P P O R T U N I T I E S F O R T H E L O C A L I Z AT I O N O F E X P O 2 0 1 5 G E N E R A L I N T E R E S T S E R V I C E S A L O N G T H E C A N A L E C AV O U R ,
A BACKBONE OF THE MILAN–TURIN URBAN REGION
PROJECT DESCRIPTION
THE CHALLENGE
The recent completion of the high speed railway in the north west of Italy is
producing significant changes in the entire territorial system, establishing a
difference between the nodes of Milan and Turin, positively connected to the
“long” (and fast) networks of mobility, and the intermediate places that suffer from disadvantages due to their location on the pre existing “short” (and
slow) networks.
Innovative uses of communication technologies and of personal mobile devices can contribute to re-balancing the territory, providing new services
especially addressed to permanent and temporary users of the in-between
territories, which could in this way regain advantage from the fact of being
characterized by high spatial quality and positively slow life style.
The cities and the territories related to the rice fields along the Canale Cavour,
particularly in the area around the city of Novara, have therefore been chosen
as a physical and symbolic case in order to study the problems of a unique
agricultural landscape, perfect context to experiment the role of innovative
services to enhance the relationship between people and places, according to
the theme of the Expo 2015 event “feeding the planet, energy for life”.
Within this framework, the E-scape project studied possible solutions to
verify how interfaces (such as NFC devices and other sensors) located in significant places in the territory can provide useful information and promote a
better relationship between people and places, provide new opportunities for
work and leisure, in particular in medium-size cities (Ivrea, Vercelli, Biella,
Novara and others) and therefore produce an effective complementary integration with the main centers (Milan and Turin).
The project therefore aims to understand and manage two main issues:
■■ Define a number of significant sites located along the Canale Cavour, with
a view to enhancing the relationship between people and landscape, also
developing slow mobility paths and nodes that can play a role as services of
general interest. The general aim is to work on the “slow” territories related
to the Canale, in order to connect them to the sites and networks that are
the subject of Expo 2015, following the idea of a diffused event based on the
direct experience of places.
■■ Explore how the use of innovative technologies could produce new behaviors, support and (possibly) even drive physical territorial change, in a vision where the sites (and the people) located along and somehow attached
to the geographic “backbone” of the Canal can play an active role.
THE TEAMS
The project was developed by two teams, who worked in close cooperation
while focusing their work on two distinct issues:
■■ Team A “EscApp”
Design an application for mobile terminals that can re-elaborate the idea of
interface between people and places, using an innovative idea of a map that
is adaptable to user needs and can be implemented by the users themselves,
also by recording (according to a bottom-up process) new places of interests and tracks corresponding to new and unexpected routes.
■■ Team B “Excape”
Propose an innovative approach to mapping (on a top-down basis) to allow and enhance interaction between people and places, considering that
people are moving in a changing landscape, with specific characteristics
which vary according to internal (i.e. presence of water in the rice fields)
and external (i.e. weather conditions and visibility) factors, also using sensors and information provided by users.
T H E R E S U LT S
The result is a service, consisting of an innovative mapping procedure to be
used as an interface for personal mobile terminals and which enables, in this
actual case, the production of customized information, adapting the data related to a changing landscape to the personal needs of mobile users. A secondary but not less important result is the attempt to use ICT as a tool that
can contribute to reestablishing the value of direct experience (and exploration) of places that might be left of the beaten track of the main directions of
development.
CONTRIBUTIONS
Andrea Bragagnini of Telecom supported the students of both teams in understanding the use of Near Field Communication devices, their interaction
with mobile communication terminals and the issues related to smartphone
application design.
Ana and Cesare Tromellini of Cascina San Maiolo in Novara provided most
useful information about their Cascina, its relationship with the urban and
agricultural landscape and the essential role that such places and activities
could play, in particular considering the experience of the Expo 2015 themes.
Claudia Baratti of Consorzio di Irrigazione Est Sesia, supported the project
with in-depth knowledge on the Canale Cavour and the complexity of the
rice field landscape.
Albano Marcarini and Ippolito Ostellino contributed with seminars on the
development of the project.
An important input for the project was provided by a study tour to the Ruhr
region and to the Netherlands, where we had the opportunity to meet actors
from important institutions:
Gerhard Seltmann of GSE Prokject - Flechtingen, Michael Schwarze-Rodrian
of RVR-Regionalverband Ruhrgebiet - Essen, Martina Berends of WMRWirtschaftsförderung metropoleruhr - Mülheim an der Ruhr, Bert Tjhie of
Tekton Architekten - Amsterdam, Tom Kuhlman of LEI - Den Haag.
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[e]scape[e]-scApp
project
_ E-SCAPE” _ New tools and new opportunities for the localization of Expo 2015 general interest
services along the Canale Cavour, a backbone of the Milan–Turin urban region
11A
140
TA S K S & S K I L L S
Giovanni Castaldo dealt with exploration of the current
state of the art. He was also involved in determining user
requirements by analyzing survey results.
Tijana Djordjevic working on research related to technology in urban context within the Telecom Innovation Lab.
She studied several solutions and developed the project
concept.
Benedetta Giudice analyzed different aspects of the territory in order to understand how to enhance its opportunities; she developed the reward system of the app.
Michele Giusto developed the technical implementations
by introducing the current state of the art and describing
the possible technical solutions for the project.
Davide Mezzino analyzed the strategic dynamics of the
territory in relation to the possible stakeholders who could
be involved in the project and developed the user requirements section.
Cristiana Oggero dealt with exploring the planning and
project opportunities and defined territorial marketing;
she developed the reward system of the app.
ABSTRAC T
Is a Mi-To smart region worth talking about or indeed possible
today ?
Our [e]-scApp project aims to offer new kinds of location-based
services in order to develop and connect the diverse, broad and
unbalanced territory between Milan and Turin.
To reach our goal we consider the significant event of Expo 2015,
with its worldwide impact, as a possible link to enhance and reelaborate connections in the area between Milan and Turin,
characterized by a productive-agricultural landscape. Indeed
this event is an ideal opportunity to exploit the intense influx
of people, to promote new services both for tourists and local
inhabitants and thus participate in the smart-region process.
The service deals with data and information flows and is based
on two main elements: on the one hand, enhancement of places
in the landscape and on the other user participation in collecting data.
Furthermore the service is built on a sociological approach in
order to understand and interpret user interests, giving them
the opportunity to play an active role in enhancement of the territory, through a participative (bottom-up) approach.
After considering these issues, our team developed an app for
mobile devices and smartphones that allows users to have POIs
recommended on the basis of the interests of the avatar and
created by users themselves. The app then provides a navigation phase through a geo-referred mapping system (provided by
team B) to reach the specific (of each user avatar) point-place of
interest.
Finally, we define that users can upload information only if they
are physically at the point of interest (through NFC technology)
to verify the truthfulness of the information provided and to
obtain effective feedback on the territory.
In conclusion, the E-scape project aims to address the contemporary trend of user estrangement from physical space due to the use
of ICT and to offer a new kind of interactive experience with the
territory by using technologies in a new and innovative manner.
E - S C A P E _ N E W T O O L S A N D N E W O P P O R T U N I T I E S F O R T H E L O C A L I Z AT I O N O F E X P O 2 0 1 5 G E N E R A L I N T E R E S T S E R V I C E S A L O N G T H E C A N A L E C AV O U R ,
A BACKBONE OF THE MILAN–TURIN URBAN REGION
[E]-SCAPP
1 The territory in between
2 Main nodes along
Canale Cavour
3 Landscape along
Canale Cavour
4 Example of one of
the on line survey’s
questions
Milano – Torino
U N D E R S TA N D I N G T H E P R O B L E M
[e]-scApp is a project designed to identify certain marginalization problems and offer a number of solutions, based on social
and territorial analysis. This includes how new technologies can
interact with the territory and users at the same time. Our study
area is the territory between Turin and Milan, characterized by
a flat rural landscape which owes its international importance
to its role as the highest producer of rice in Europe.
This is partly due to an impressive water system, made up of
natural rivers and artificial canals. In particular, the presence
of the Canale Cavour, the most famous canal connecting Piedmont to Lombardy, was considered to be the symbolic and
physical backbone of this complex territory due to its ‘linear’
characteristic, in addition to its historical, territorial and social features.
However, this area is also characterized by a complex infrastructural system including both long/fast connections (high-speed
railways and highways) between the main centers of Turin and
Milan and short/slow connections between the minor towns
(Chivasso, Santhià, Biella, Vercelli and Novara), based on old
railways and secondary roads. Thus, this unbalanced infrastructure has produced a strong bipolar system across the study
area leading to the marginalization of intermediate territories.
Nowadays this isolation is also underlined by the current trend
of using innovative communication technologies (ICT’s) which
generally tend to isolate people from the territory.
Another issue is the possibility to exploit the Expo 2015 project, whose main theme is “Feeding the planet, Energy for life”, a
topic that is strictly connected to the agricultural characteristics
of our territory.
E X P LO R I N G T H E O P P O R T U N I T I E S
Having seen that the main issue was the lack of services capable
of connecting territories and users, we wanted to create an innovative service which could fill this gap. To this end, we carried
out many analyses of existing state of the art smartphone apps.
Starting with user requirements, we identified 3 main categories:
■■ social community: virtual platforms where people can interact by adding status, comments, photos and providing opinions on specific topics;
■■ accessibility/navigation: smartphone apps concerning different means of transport, sometimes with the possibility for users to add information;
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ASP PROJECTS 7
5 Flag in concept inside our
app. App is allowing to avatars
to be part of social game. With
flagging a new suggestion of
interest on the territory users
are collecting points for the
prizing that will come at the end
of the app cycle
■■ territorial opportunities: services, mobile apps and projects
related to the relationship between users and territories even
though they do not promote enjoyable visit experiences within
the territory.
Although most of them are well organized, they share common
problems: they offer more or less the same kind of services, are
focused on just one topic and sometimes have privacy problems.
An important element is also the fact that users are not always
able or allowed to add new information and data to that already
provided.
Bearing past experiences in mind, [e]-scApp aims to exploit
the opportunities provided by new technologies (we consider
them as drivers of urbanization processes) and the important
Expo 2015 event, extending its vision and boundaries to the surroundings which offer important products, such as rice.
Of all the technologies considered, the most suitable were proximity devices, since they encourage interaction between users
and physical places. In particular, we analyzed in-depth Near
Field Communication (NFC) technology as a best practice in
this field, since it allows data flow while preserving privacy and
security.
142
6 Virtual instant community
(automatically done by touching
the tag) avatar is allowed to
upload some information.
Recognized forms of upload are
diverse: additional information,
suggestions and comments,
photos and videos
How to verify our ideas?
We conducted an on-line survey to investigate possible user
needs in terms of preferences, interests and habits when exploring new places, in order to provide them with the most efficient
solution. The results also pointed to the necessity to increase
physical experiences in the context of immaterial services.
GENERATING A SOLUTION
Bearing in mind the needs pointed out in the previous section,
the [e]-scApp smart-phone app is designed to provide users with
various experiences of the territory and allow them to discover all its opportunities in a smart way. The app has two main
features. The first connects users with the territorial offer for a
personalized experience. The second opportunity allows users
to contribute to the territorial intelligence system by suggesting
new areas that they believe to be relevant. This interaction enables the creation of a bottom-up system, based on a smart social
community, focused on user perception of the territory.
A fundamental aspect of the app is its exclusively location-based
character, requiring a user to be in the territory to be able to entirely
benefit from the app functions. Accordingly, the approach chosen is
that of increasing the relevance of the physical space and contributing to its enhancement, through the use of proximity technologies.
E - S C A P E _ N E W T O O L S A N D N E W O P P O R T U N I T I E S F O R T H E L O C A L I Z AT I O N O F E X P O 2 0 1 5 G E N E R A L I N T E R E S T S E R V I C E S A L O N G T H E C A N A L E C AV O U R ,
A BACKBONE OF THE MILAN–TURIN URBAN REGION
[E]-SCAPP
7 App rewarding system. To accomplish
the prize the avatar is obliged to full the
evaluation of the space -state if they like/
dislike the space and check the table with
predefined general criteria for spaces.
After compilation of evaluation form,
coupon file will be automatically opened
and downloaded to phone memory, also
explaining the instructions to be used in
the neighborhood according to categories
(shopping/service/leisure discounts)
The possibility of downloading the app would be facilitated also
through various app stores/web sites, but only entirely accessible when a user certifies his/her presence in the territory by
checking in through the various NFC tags. Furthermore, tags
are divided into two categories (both managed by team B). The
first is located at busy “hubs” (train stations, airports, etc.) and
is the starting point for the system. At these points, the user
can discover the app, install it and create his virtual characteravatar, according to personal parameters (interests, transportation mode, exploration time available, etc.). Instantly, the avatar
receives suggestions on POI he might want to explore and how
to reach them. Once the POI is reached, the app will require
presence confirmation, thus triggering the second type of NFC
check-in tag. This action provides certain information on the
POI and in addition instant community status is enabled for
the avatar. This community status enables posting of reviews,
comments, photos, videos and the display of previously inserted
information. At any time during navigation or territorial exploration, the avatar is allowed to flag a new POI suggestion (active
mode). Following positive comments by others, eXcape (Team
B) can recognize it as a new POI and assign a new NFC tag. It
is also possible to discover new POI by analyzing GPS tracks
of users moving around the territory (passive mode); also in
this case, Team B provides the NFC tag. User interaction in the
8 App architectural diagram
form of suggestions, comments or pictures plays a crucial role in
the cartography process. Finally, avatars could interact among
themselves, viewing the location status, profiles, interests and
previously visited places of other avatars. [e]-scApp enables participation in temporary social games, such as treasure hunts or
bicycle races. Evaluation of avatar participation is based on the
level of user interaction with the system. The higher the participation, the higher the avatar’s virtual status. As he/she becomes more important, he/she also wins prizes in the form of
discounts for local products or events.
MAIN BIBLIOGRAPHIC REFERENCES
[1] King, JJ., The Node Knows, in Else/Where: Mapping - New
Cartographies of Networks and Territories, edited by Janet
Abrams and Peter Hall, University of Minnesota Design Institute, 2006.
[2] Kuniavsky M., Smart Things: Ubiquitous Computing User
Experience Design, Morgan Kaufmann Editor, San Francisco, 2010.
[3] Perulli P., Northern Italy as a global-city region, in Società
degli Ingegneri e degli Architetti in Torino, A&RT, Turin –
Milan: territorial perspectives for a competitive cooperation,
Anno 144, LXV 3-4, Torino, 2011.
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[e]scape
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
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[e]X-cape
EXploring the landsCAPE
project
_ E-SCAPE” _ New tools and new opportunities for the localization of Expo 2015 general interest
services along the Canale Cavour, a backbone of the Milan–Turin urban region
11B
144
TA S K S & S K I L L S
Federica Bonavero contributed to the problem-setting
phase and to the solution proposal developing the “buffer
map” concept and carrying out the feasibility evaluation.
Doaa Salah Eldin contributed in conducting preliminary
research, gathering information on the territorial context
and related theoretical concepts.
Lucia D’Amato contributed to the definition of the final
proposal, focusing attention on the interface and on territorial heritage.
Federica Remondi contributed to the state-of-the-art
analysis, mainly dealing with the aspects related to water
management.
Bogdan Stojanovic contributed to the final project output
and to development of the mobile application graphic interface and visual output of the maps.
Simona Valenti contributed to the problem-setting phase
and to the solution design, matching users needs with map
requirements.
ABSTRAC T
The project consists of the enhancement of innovative proximity technologies through the use of smartphone applications
with the aim of promoting the development of a smart region in
the territory between Milan and Turin. The huge presence of infrastructures, the Canale Cavour and the water-infrastructures
with a strong historical value and the particular character of the
territory due to the presence of rice fields generate a potential
the project aims to explore, taking advantage of the Expo 2015
event and of the huge influx of people. Use of the above-mentioned tools is believed to be able to generate new behaviors and
to support territorial changes, making places and people play an
active role.
Innovative communication technologies are the pivot of the project: NFC - Near Field Communication tags are distributed along
the backbone of the Canale Cavour where users will start their
active exploration of the territory with the guidance of the smartphone application. The latter is implemented through the integration of two different approaches: top-down and bottom-up.
The sub-project deals with the top-down characteristics of the
application: a set of pre-determined information is offered to
users with a complete array of smart maps showing details of
the territory according to the kind of user and his position, the
means of transport and the climatic conditions and seasons.
The choice of using NFC to access the app is necessary to verify
that the user is present in the territory he is exploring, necessary condition to actively add new data through the bottom-up
approach. In this way, maps and information become dynamic, being constantly updated and improved, also through GPS
tracing of users and highlighting which highly explored places
should be given new NFCs.
Adaptation to individual users will be possible by exploiting the
data provided by team A that will integrate and populate this
system with the information uploaded by users on new places
of interest.
E - S C A P E _ N E W T O O L S A N D N E W O P P O R T U N I T I E S F O R T H E L O C A L I Z AT I O N O F E X P O 2 0 1 5 G E N E R A L I N T E R E S T S E R V I C E S A L O N G T H E C A N A L E C AV O U R ,
A BACKBONE OF THE MILAN–TURIN URBAN REGION
[ E ] X - C A P E_E X P LO R I N G T H E L A N D S C A P E
1 Title of the subproject
3 The GPS map that guides the
2 Schematic map of metropolitan
region of MI-TO with the NFC’s
position
4 The BUFFER MAP, that
U N D E R S TA N D I N G T H E P R O B L E M
The project refers to a territory offering an interesting challenge
due to the presence of the corridor that is naturally generated by
the huge network of infrastructures connecting the two cities of
Milan and Turin.
In general, the presence of large infrastructural elements, i.e.
highways and high speed railways, rarely brings beneficial effects
to the territory, since they create ambiguous situations between
the main metropolitan areas and the secondary territories travelled through and divided by the huge traffic flows. On the other
hand, the Canale Cavour could lead to positive externalities from
being the central element of the corridor in the Mi-To region, that
can be identified as urban development and regional cohesion.
To date, however, only negative aspects have emerged due to the
isolation of this area and overlapping of the above mentioned infrastructures that have caused disorderly urbanization and congestion. Moreover the territories travelled through suffer from
isolation due to the natural tendency to consider these places as
transit landscapes and to naturally go toward the macroscopic
metropolitan areas.
Therefore, the problem is to plan strategic actions for these inbetween territories in order to limit the tunnel effect by increas-
user to the nearest NFC
activates when user reaches the
NFC point, showing accessibility
and visibility [ex. cyclist on a
sunny day]
ing their attractiveness by attracting economies and functions
that would naturally tend to be located in the metropolitan areas. Expo 2015 is a clear example of this tendency: it is located in
the city of Milan, somehow excluding the surrounding territories
from its ‘attraction effect’.
This project’s aim is to exploit the universal exposition event,
in order to distribute the positive fallout on the areas along the
Canale Cavour, by enhancing the potential of this territory as an
element to be explored rather than a simple means of connection.
E X P LO R I N G T H E O P P O R T U N I T I E S
Given these premises, the [e]-Xcape project focused its attention
on the opportunity to leverage on the little known and underestimated values of the Canale Cavour surroundings. Considering
it as the ideal backbone of the MI-TO region, we started to investigate the opportunity of exploiting its linear path as the privileged starting point for promoting the in-between territories.
An artificial canal built just after proclamation of the Italian
Kingdom, the Canale Cavour and its tributaries have historically played the role of “landscape creation elements”. The extensive network of irrigation infrastructures, the slow mobility
routes that run alongside them, the chromatic effects related to
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5 The BUFFER MAP, that
activates when user reaches the
NFC point, showing accessibility
and visibility [ex. pedestrian on a
foggy day]
7 The logo of the TEAM B, will
be used as well like the NFC
marker
6 The metropolitan map of the
MI-TO region with 3 levels of
NFC’s
8 View of the cascina San Maiolo
during a sunny day, showing
information through augmented
reality
the changing seasons, the sight offered by small rural centers
emerging from flooded lands, etc., constitute assets well worth
not only maintaining and protecting from the anthropogenic
pressures which have been discussed in the paragraph above,
but also promoting from a touristic point of view.
A particular feature of our study area, the rice fields represent
a productive landscape whose uniqueness is internationally renowned and which could greatly benefit from inclusion in the
Expo 2015 calendar (even more so given the theme Feeding the
planet, Energy for life).
At the moment, however, the temporary nature of their flooding makes it complicated to enjoy an effective experience of this
extraordinary event. Thanks to the combination of data coming
from Coutenza Canale Cavour water management sensors with
innovative communication technologies under development by
Telecom Italia labs (both external stakeholders in the E-Scape
project), the opportunity to overcome this issue is just around
the corner.
G E N E R AT I N G A S O L U T I O N
Our proposal consists of the creation of a dynamic map constituting the interface of a smartphone application with the aim
of enhancing landscape exploration practices. The sub-project
title, “E-Xcape”, highlights our willingness to motivate users to
146
experience the Canale Cavour region, empowering their personal awareness of the value of the in-between territories and
their relation with the physical space. Through the design of
an innovative digital device interface, we seek to provide a new
location-based service able to display real-time information for
the benefit of mobile customers surrounded by changing contextual conditions.
In this regard, the core of our vision is an original way of conceiving map representation. During the state-of-the-art analysis,
we discovered that the traditional cartographic model is affected
by a series of shortcomings that are not taken into proper consideration even by some of the latest smartphone applications.
For example, conventional maps are static and non-interactive,
sometimes they are thematic but certainly not user-defined and,
moreover, the updating and upgrading process of hard copies is
too demanding to be undertaken at reasonable time intervals.
Exploiting the possibilities offered by Web 2.0 and in the attempt
to overcome the above mentioned issues, a multi-dimensional,
incremental and dynamic map has been developed:
■■ multi-dimensional, since it combines time and space into a
single representation of small and big “localized” events;
■■ incremental, since it is based on an NFC tag network that
grows and consolidates over time, thanks to the integration of
[e]-scApp (team A) tracks and flags;
E - S C A P E _ N E W T O O L S A N D N E W O P P O R T U N I T I E S F O R T H E L O C A L I Z AT I O N O F E X P O 2 0 1 5 G E N E R A L I N T E R E S T S E R V I C E S A L O N G T H E C A N A L E C AV O U R ,
A BACKBONE OF THE MILAN–TURIN URBAN REGION
[ E ] X - C A P E_E X P LO R I N G T H E L A N D S C A P E
9 View of the cascina San
Maiolo during a foggy day: the
application helps you to find
the place of interest through
augmented reality
11 View of the agricultural
landscape with the NFC point
10 The BUFFER MAPS in
different seasons showing
landscape’s changes. Rice
fields, for example, change the
perception and the relation
between users and territory
12 View of the Canal Cavour
with incorporated NFC in the
bridge
■■ dynamic, since it is constantly updated with real-time infor-
mation coming from cloud resources, official databases, sensors, etc.
The proposed system is actually designed to work as a sort of
“spatial filter” which selects and combines ready-to-use data in
an innovative manner.
According to our concept, it will be based on the two different
kinds of NFC “touchpoints”. The first includes those tags that
are located in certain strategic nodes and that may represent
important “gateways” to the region. In these places, users can
discover the app and select the nearest NFC point to be guided
to in order to receive useful information to start the exploration.
The second, instead, provides a general interest service, such as
the opportunity to be a sort of map dispenser: when users tap
them with an NFC-enabled smartphone or hold it in close proximity (approximately 5 cm or less), their physical presence in the
territory will be certified and what has been called the “buffer
map” launched.
Starting from this moment, two virtual radii will be superimposed on the base map and the customer will be able to access
a tailored environment where in-depth information on what is
literally happening around him is provided. Usually, maps are
downloaded in order to know where you are and how you could
reach your final destination: the [e]-Xcape map, on the other
hand, tries to build a stronger relationship between users and
the physical landscape, showing its changes and its POI - Places
of Interests in a customized manner.
Thanks to a mix of pre-defined parameters and instant data,
the surrounding landscape will in fact be represented according
to two different variables: visibility and accessibility. Far from
being perfect circles, these shapes will become isochronous
curves whose borders expand and shrink depending, the former, on weather conditions and, the latter, on the chosen means
of transport (with particular emphasis on sustainable mobility).
Finally, the possible ease of integration of Team A bottom-up
tracks and flags will then offer the opportunity to improve the
initial map and detect which are the most appreciated and visited places, where future NFC tags would be placed to enlarge
the area of relevance of the application.
MAIN BIBLIOGRAPHIC REFERENCES
[1] Careri F. (2006), Walkscapes: camminare come pratica estetica, Einaudi, Torino.
[2] Kloeck K., Senn O., Di Lorenzo G., Ratti C. (2011), Live Singapore! An urban platform for real-time data to program the
city, MIT Senseable City Lab.
[3] Krishna G. (2012), The best interface is no interface, available
on the web at http://www.cooper.com/journal/.
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12
PROJECT
Green Move
D E S I G N A N D T E S T I N G O F A N I N N O VAT I V E T R A N S P O R T S Y S T E M
FOR VEHICLE SHARING
ASP PROJECTS 7
Green Move
Design and testing of an innovative
transport system for vehicle sharing
P R I N C I PA L A C A D E M I C T U T O R
Alberto Colorni
Regione Lombardia
EXTERNAL TUTORS
and Fashion, Politecnico di Milano
Alessandro Luè
Consorzio Poliedra
ACADEMIC TUTORS
Management and Production Engineering,
Politecnico di Torino
Angelo Morzenti
Electronics, Information and Bioengineering,
Politecnico di Milano
Marco Guido Ponti
Industrial Design, Arts, Communication
and Fashion, Politecnico di Milano
Sergio Savaresi
Electronics, Information and Bioengineering,
Politecnico di Milano
EXTERNAL INSTITUTIONS
Finlombarda SpA
Consorzio Poliedra
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The project GreenMove, financed
by Regione Lombardia, involves 8
research centers of PoliMi to design
and test an innovative electric
vehicle sharing system
TEAM B
Jacopo Bonacci
Industrial Design, Arts, Communication
Francesca Montagna
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Product-Service-Systems Design
Roberta Motter
Product-Service-Systems Design
TEAM A
Francesco Borghesan [Team controller]
Automation Engineering,
Merve Murathanoglu
Management Engineering
Politecnico di Milano
Giovanni Causapruno
Tommaso Taddei
Mathematical Engineering
Electronic Engineering, Politecnico di Torino
Fabrizio Chiesa [Project communication
coordinator]
Mechanical Engineering, Politecnico di Milano
Antonio De Bellis
Industrial Design, Politecnico di Milano
Giovanni Villani [Team controller]
Management, Economics and Industrial
Engineering
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PROJECT DESCRIPTION
Green Move is a new project for an innovative electric vehicle
sharing system in Milan founded by Regione Lombardia and
developed by 8 departments and centers of the Politecnico di
Milano.
Vehicle sharing consists of the use of a shared car, taken from
the user in a special parking area and left in the same (or in
another) area. The service is similar to car rental but is differentiated by the short duration of trips: for this reasons it is wellsuited to metropolitan areas.
Vehicle sharing systems address those who use the car for sporadic trips and travel on average less than 10,000 km per year:
taking advantage of an appropriate – in terms of costs and accessibility – service, they can renounce a second car. On the one
hand, this generates considerable financial savings (the cost of a
private car is approx. 5,000 euro per year) for the user and, on
the other, significant social improvements for the city in terms
of pollution. It has been demonstrated that car sharing significantly decreases use of the car: if, in addition, the vehicles are
electric, the impact of the service on pollution reduction can be
significant.
For these reasons, vehicle sharing can be included among sustainable mobility systems in the same way as carpooling, bike
sharing and Public Transport.
The Green Move project aims to overcome existing vehicle sharing services through a new and dynamic approach: standardization, inter-modality, multi-ownership, multi-business and social
networking.
As regards inter-modality, the service is defined as a vehiclesharing system offering users multi-modal fleets. One of the
more evident limitations of traditional sharing systems is to offer users a single type of vehicle (usually car or bike). This approach is not flexible enough to supply a wide range of mobility
needs.
Multi-ownership consists of the opportunity for single users,
private companies or associations to join the service, not only
using vehicles provided by the service itself but also sharing
their personal electric car or fleet. In this way the paradigm of
“buying a car” is substituted by “buying mobility services”.
Thanks to its flexibility and openness, the system provides the
opportunity to design alternative services and mobility solutions (Multi-business): a mini-van used during the day as a company vehicle can become a collective taxi during the night.
All these features are feasible only through development of a
suitable standardized interface capable of managing differences
among users and among fleet vehicles.
As a final point, the project intends to take advantage of the potential of social networking to design a service responding to
the real expectations of users, to dynamically understand the
evolution of user needs, to disseminate the service and to create
solid and loyal user communities and clusters, also thanks to
feedback and rating systems.
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The technology behind
a car sharing
project
_ Green Move _ Design and testing of an innovative transport system for vehicle sharing
12A
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ABSTRAC T
TA S K S & S K I L L S
Francesco Borghesan the team controller, dealt with the
technical analysis of the docking and charging stations,
data exchange between the cars and the green box and the
technical systems used by competitors.
Giovanni Causapruno dealt with the technical analysis of
unlocking the doors, the RFID system and the security
protocols of the car’s mobile communication system.
Fabrizio Chiesa, the project communication coordinator,
dealt with the analysis of the features of the different car
sharing systems and design of the smartphone holder.
Antonio De Bellis, the team designer, was responsible for
the system service design, design of the smartphone holder and all images and slideshows.
Financed by the Lombardy Region, the Green Move project
aimed to create new ideas and possible solutions for a new form
of car sharing in which the fleet is composed of public as well
private vehicles, in particular electric vehicles. The expected advantages for both parties are financial return from car rental
which could lower initial vehicle investments, a lower number of
vehicles and less congestion on the roads, as well as promotion
of more ecological vehicles such as electric vehicles.
The project was followed by eight departments of Politecnico di
Milano, each with the different competences required for this
multidisciplinary project. The team of ASP students working on
this project was divided into two groups: team B worked with
the INDACO department (department of industrial design, arts,
communication and fashion) for service analysis and design.
Team A, our team, worked with the Information technology department in order to analyze the technical aspects of the project.
In support of the project, the team analyzed the:
■■ type of infrastructure to be used for vehicle charging
■■ technology to be used to be used for user identification
■■ technology to be used to interface the car with the Green Box
■■ interface as well the services provided by the Green Box and
design of a universal smartphone support device to be installed inside the car
Due to the lack of defined standards in electric vehicles and secrecy on signals exchanged inside cars by manufacturers, it was
not been to interface all types of vehicles with the Green Box. All
other topics mentioned were instead solved.
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U N D E R S TA N D I N G T H E P R O B L E M
The aim of the Green Move project is to create a highly innovative, third generation vehicle sharing system. To achieve this
result many improvements, with respect to second and first
generation systems, were conceived, designed and implemented,
from both the service and technical points of view. The principal innovations of Green Move, which defines the identity of the
project and were set during the preliminary project design phase
are: possibility to host a different number of ZELS (electrically
driven, light-weight and small) vehicles, interoperability of the
entire system which must comply with a standard protocol in
order to ensure that different nodes of the system can flawlessly interact in the network, different ownership of vehicles and
docking stations which can belong to the Green Move project,
private users or private firms and possibility to implement different business models in the same system.
Furthermore, to be specifically closer to the objectives of our
team, a number of other requirements were gathered during
the competition analysis phase: these new requirements created
problems with regard to both the user level, i.e. which kind of
services we should be implemented for users to effectively and
smoothly use the service, and the technical level, i.e. how to
technically implement such services.
2
In fact, in our car sharing systems we would like to offer users
a plethora of different methods to carry out the different steps,
i.e. possibility of booking the car using the Green Move website,
a mobile application or directly taking a free car, possibility of
unlocking the car using an RFID card or the user’s smartphone,
possibility of not having to do a round-trip, which is a typical
constraint for most car sharing systems and implementation of
a multi-functional interface which is part of the Green Box, embedded in the car.
All of these options entail many technical constraints, such as
how to interface the Green Box with the communication systems of the different cars, how to develop a security protocol to
unlock the car doors with the smartphone etc.
E X P LO R I N G T H E O P P O R T U N I T I E S
The charging stations
When the project started, significant commercialization of
electric vehicles has also started, but without a clear definition
of standards to be used for charging stations. We therefore analyzed the Electric Vehicle market, electrical component suppliers and the decisions taken by utility companies in order
to understand which standard would emerge as the de facto
standard.
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3 Two imagines of the holder
Entering the car
A highly innovative aspect of Green Move also resides in the
mechanisms provided to enter the car. We studied tens of carsharing systems worldwide: the simplest ones just use the car
key; other more sophisticated systems use a smart card to let
the user unlock and lock the car at the beginning and at the end
of the trip, while for intermediate stops the car key is used. The
most advanced systems also provide limited smartphone functionalities. Our system is a breakthrough in this sense: we intend
to provide the best experience ever with the smartphone, which
means being able to book, unlock, lock and release the car. We
identified three ways to provide communication between the car
(through the Green Box) and the user’s smartphone: through
the cellular network, using NFC or using Bluetooth. The NFC
module is present only in a limited number of smartphones and
could represent a solution only in the next few years. Bluetooth
guarantees certain advantages over the cellular network which
led us to choose this solution.
Signal interface between the green box and cars
The most challenging requirement for Green Move was the required flexibility: compatibility with a wide range of vehicles,
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possibility to record all data coming from the car in order to display the location as well as the state of charge and, perhaps, the
possibility to allow users one way trips and therefore the ability
to track the position.
We focused mainly on car battery management systems, on various available communication protocols and on opportunities
for retrieving information on the health status of cars.
The main difficulties still hindering the initial requirements of
the project are the large variety of protocols, which does not facilitate creation of drivers for all the different cars, and secrecy
of manufacturers, unwilling to release protocol specifications
and data.
G E N E R AT I N G A S O L U T I O N
Charging stations
We indentified in the German Mennekes plug the de facto
standard for the coming years in the EV field. The association
of European car manufacturers (ACEA) indicated this as the
standard to be used and most charging station manufacturers
use it. Alongside this standard is also the French-Italian Scame
plug, which is still provided in A2A and Enel charging stations,
but all manufacturers are abandoning it as a standard.
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Entering the car
The Bluetooth interface is provided through an integrated
Bluetooth reader. Data is exchanged locally and in this way it
is guaranteed that the user is in the proximity of the car when
he unlocks it.
With the intention of ensuring a service that is accessible to
anyone, we need to provide an entering mechanism for those
without a smartphone; this is also required since a smartphone
could accidentally run out of battery power and therefore another way of entering the car must be guaranteed for those who
still do not have a smartphone. We chose to go for the most
common and yet versatile solution which is the RFID smart
card. With a smart card, the user can open and close the car,
unlock and release it, but also request authorization to charge
the car with different energy provider charging stations and
also use city public transport.
The Green Box is equipped with a 3G module used to communicate with the central server and a GPS module to track
the position. Moreover, it acquires data from the car through a
Vehicle Signal Acquisition Board.
Signal interface between Green Box and Cars
While some light electric vehicle manufacturers agreed in providing the necessary data to use the vehicle with the Green Move
platform, larger car manufacturer refused to provide such data.
Lacking a real standard for electric vehicles such as that for fuelpowered vehicles, full compatibility with different models is not
easily achievable at the moment. The current perspective of the
project is to rely on existing car sharing platforms in Milan and
in the Lombardy region which have already acquired the rights
to access the data of cars present in their portfolio.
Smartphone holder & system interface
In parallel with the technical studies we also addressed two design challenges: the first was the design of a new smartphone
holder concept, custom designed for the Green Move project,
which is able to accommodate a large number of new generation
smartphones (whose dimensions may vary considerably), while
the second was the design of a mock-up of the system interface
to be implemented in the Green Move smartphone application
or in the Green Box program, considering both aesthetic and
user interaction issues.
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The service idea
project
_ Green Move _ Design and testing of an innovative transport system for vehicle sharing
12B
156
TA S K S & S K I L L S
Jacopo Bonacci focused on social networks and credit systems and was responsible for all the graphic aspects of the
project.
Merve Murathanoglu worked mainly on the conjoint
analysis survey and its results. She also contributed to the
generation of alternatives.
Roberta Motter was the Scarsellini condominium prototyping phase coordinator and also worked on project
communication.
Tommaso Taddei worked mainly on the definition and
evaluation of alternatives. Moreover, he contributed to the
credit system design.
Giovanni Villani, in his role as team controller, coordinated team work and focused on creating the test kits.
ABSTRAC T
Green Move aims to create a car sharing system, in the city of
Milan, based on electric vehicles and new innovations such as
social networks and smart phones. As Team B, our role in the
project was focused on the service idea, which is composed of
two challenges: configuration of the service and the social network idea.
For the first aspect, service configuration, we started by analyzing best practices worldwide. We analyzed different car sharing and rental services in major cities to understand the best
solutions adopted in different contexts. After this step, we contributed to the design of four major alternatives for the service,
targeting different profiles of use: Condosharing, Firmsharing,
World of Services and Peer to Peer Plus.
To create a better solution, we wanted to understand how configuration parameters (tariff, range of available cars etc.) were
perceived by and affect users of the service. For this reason we
made a survey and a conjoint analysis on a sample of 200 people
focusing only on Condosharing and World of Services alternatives.
As the last part of our work on the service, we tested the Condosharing alternative in order to understand the behavior of users in a pilot area, the condominium of Via Scarsellini, and then
scaled up the results to the larger context of the city of Milan. To
do this, we analyzed general characteristics of the area around
Via Scarsellini 17, made a survey of condominium inhabitants
and created the test access kit.
Also for the second branch, the social network, we started with
the analysis of social networks linked with services. After understanding the major trends in this field, we designed a credit
system to be utilized in the Green Move system.
The strength of our work is its user oriented approach in proposing solutions and the actual testing of the project.
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2
U N D E R S TA N D I N G T H E P R O B L E M
work model where users can participate in the content on the
platform, unlike traditional car rental services. For this reason,
we had to identify the social network elements suitable for a car
sharing service and encourage users to actively participate.
GreenMove is a project which addresses the design of an innovative electric car sharing service based on social networks able
to provide a new sustainable method of transportation in the
city of Milan. Within the context of the project, we, as Team B,
addressed the service idea.
The two main problems relating to the service idea are service
configuration and the social network to be implemented in the
system.
As regards service configuration, we encountered a number of
difficulties connected with the lifestyle of citizens in Milan: in
general, families own one or more cars and are not willing to
share them with others. Adding to this, we had to address the
issue related to electric cars: when compared to the traditional
internal combustion engine, the electric car has certain problems in terms of performance. Moreover, the city lacks the infrastructures required for electric vehicles. Bearing in mind these
problems, we aimed to identify the profile of potential users interested in car sharing and design the service in a user-oriented
way in order to make the service as attractive as possible.
As regards the social network aspect, to promote the peer to
peer paradigm, Green Move intends to introduce a social net-
E X P LO R I N G T H E O P P O R T U N I T I E S
As a first step, we identified a number of “mobility profiles” of
users potentially interested in a vehicle sharing service.
From analysis of the literature and of best practices (Autolib,
GuidaMi, ZipCar etc.) we observed that traditional vehicle sharing configurations do not fully address the needs of mobility
profiles identified by the literature.
Starting from this observation, Green Move aims to offer a flexible structure and a variety of additional, highly customizable
services in order to address several mobility profiles.
Therefore, the GM keyword must be inter-operability: as in the
World Wide Web, each node and each vehicle can be different
in terms of dimension, cost and structure but share a general
protocol that works as an interface with the rest of the system.
The choice of configurations was made by looking at the following criteria:
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4
■■ Degree of innovation and differentiation compared to existing
munity. We observe that this mechanism can be applied even
in Condosharing and Firmsharing where an implicit sharing
radius exists, represented by the condominium and by the
company, respectively.
In order to find best practices on the topics related to the Green
Move project, we found a number of experiences both in the
mobility (Waze) and in the social field (Foursquare). Through
analysis of these examples, we discovered several points that
will be crucial in enhancing the user experience: user generated
content and credit system.
initiatives.
■■ Opportunity for Milan.
■■ Ability to satisfy specific needs of Milan users.
At the end of the analysis, four different configurations were
chosen:
■■ Condosharing: GM vehicles are shared among one or more
condominiums for the exclusive use of inhabitants. All the
benefits of car sharing (bus lanes, free parking and free access
to area C) are preserved.
■■ World of Services: certain crucial infrastructures (hospitals,
large commercial centers, etc.) are conceived as central nodes
of the system and the service aims to guarantee one way trips
between them.
■■ Firmsharing: aims at substituting the company fleet with a
specific mobility package that can be adapted to the company
needs. Thanks to the special structure of GM, the standard
service during working hours can be coupled with certain special mobility packages for employees during their free-time.
■■ Peer to Peer Plus: the service is based on the idea that private
users share their own cars with the rest of the system com158
G E N E R AT I N G A S O L U T I O N
After defining the macro alternatives, we furthered our analysis
to adapt the configuration to the context of Milan. Two different
kinds of analysis were performed: conjoint analysis and in-field
analysis at Via Scarsellini for Condosharing.
For a better understanding of how different parameters affect
people and are considered the most important by them, we conducted a conjoint analysis. In order to perform it, we prepared a
survey which was filled in by those aged between 20 and 27. We
considered only two out of the four configurations, condoshar-
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6
ing and world of services, due to age limitations of the group.
As regards the nature of conjoint analysis, alternatives are created within each configuration, varying the parameters for participants to choose from. In this way, we were able to create a
weighted score for attributes which showed us their relative importance. Also, participants were directly asked to rank all the
different factors in terms of their preferences.
The second analysis concerned a field test of the condosharing
configuration in a large condominium of approx. 100 apartments. Even if to date the simulation has not yet started, we carried out preliminary tasks that will be used in test evaluation.
Firstly we performed a territory analysis, in order to understand
local issues from the mobility point of view. We then prepared
an explanatory kit which included the key to the box, an RFID
card interface with the car system, a rule book and a video tutorial. As the final step, we created a survey to study the characteristics and reaction of test users.
As far as the social network aspect is concerned, we paid particular attention to the “Credit System”. In a social network the
“Credit System” is a virtual system in which users earn “credits”
to be spent in the social network itself.
Our task consisted of detecting how to apply the Credit System
to the Green Move system. To reach this goal, we analyzed a
number of credit system best practices worldwide (for instance,
Fubles and Foursquare), defining a possible framework. We
divided the methods of earning and spending points into two
main categories that correspond to the different types of actors
in the GM system: vehicle users and providers.
MAIN BIBLIOGRAPHY
[1] R. Katzev (2003), car-sharing: A New Approach to Urban
Transportation Problems, Analyses of Social Issues and Public Policy, 3: 65-86.
[2] Green, P.E. and Srinivasan V. (1978). Conjoint Analysis in
Consumer Research: Issues and Outlook. Journal of Consumer Research, Vol. 5, No. 2 (Sep., 1978), pp. 103-123.
[3] S. Shaheen, D. Sperling, C. Wagner (1998), car-sharing in
Europe and North America: Past, present, and future, Transportation Quarterly, 52: 35–52.
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PROJECT
Proper
FUTURE PERSPECTIVES OF JOINT PROSTHESES
ASP PROJECTS 7
PROPER
Future perspectives of joint prostheses
P R I N C I PA L A C A D E M I C T U T O R
Silvia Spriano
Applied Science and Technology,
Politecnico di Torino
ACADEMIC TUTORS
Roberto Chiesa
Chemistry, Materials and Chemical
Engineering “Giulio Natta”,
Politecnico di Milano
Luigi De Nardo
Chemistry, Materials and Chemical
Engineering “Giulio Natta”,
Politecnico di Milano
Enrica Vernè
Applied Science and Technology,
Politecnico di Torino
EXTERNAL INSTITUTIONS
EPoS S.r.l.
Azienda Ospedaliera CTO - Maria
Adelaide, Torino
Azienda Ospedaliero-Universitaria
162
San Luigi Gonzaga, Orbassano (TO)
Bionica Tech S.r.l.
CNR – ISTEC; KTH Royal Institute of
Technology (Sweden)
VTT – Technical Research Centre of
Finland
EXTERNAL TUTORS
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Open problems and perspectives
of joint prostheses: wear of bearing
surfaces, infection at the damaged
site, a better understanding of
pressing patient needs
Maria Oksa
VTT - Technical Research Centre of Finland
Jinshan Pan
KTH Royal Institute of Technology
Luca Ravera
Bionica Tech S.r.l.
Maria Giulia Faga
CNR - ISTEC Torino
Alessandro Fais
EPoS S.r.l.
Giacomo Fucale
Azienda Ospedaliera CTO - Maria Adelaide,
Torino
Giovanni Maina
Azienda Ospedaliera CTO - Maria Adelaide,
Torino
Alessandro Massè
Azienda Ospedaliero-Universitaria San Luigi
Gonzaga
TEAM A
Marina Carmela Curci
Biomedical Engineering
Giorgia De Guido [Project communication
coordinator]
Chemical Engineering
Federico Mazzucco
Mechanical Engineering
Alessandra Molteni [Team controller]
Biomedical Engineering
Andrea Sosio
Mechanical Engineering
Federica Vaccari
Management, Economics and Industrial
Engineering
PROPER_FUTURE PERSPECTIVES OF JOINT PROSTHESES
PROJECT DESCRIPTION
The project deals with the open issues and future perspectives
of joint prostheses.
The main topic of the project concerns wear of the bearing surfaces. Cobalt-chromium-molybdenum alloys are widely used in
total hip and knee joint replacement. They are able to form efficient artificial joints by means of coupling metal-on-polymer
or metal-on-metal contacts. However, a high concentration of
stress and direct friction between surfaces lead to the formation
of polyethylene wear debris and the release of toxic metal ions in
the human body, limiting, as a consequence, the lifetime of the
implant. The aim of the project is the investigation of innovative surface/bulk materials in order to improve implant performance. The study mainly involved disciplines such as materials
science and biomedical engineering, as well as process industrialization aspects, with attention to commercial applications
and the market (with a “bench to bed” approach). Moreover, the
project includes management skills to evaluate business ideas
and define the production process (from materials to devices). A
further topic of the project consists of a better understanding of
the more pressing patient needs.
The main steps of the project were the following:
■■ A good level of knowledge on the state of the art of hip and
knee prostheses was achieved by the team. Bibliographical research was performed in order to understand the current open
issues.
■■ A market analysis was performed in order to closely examine
current solutions proposed by several companies (manufacturers of orthopaedic implants).
■■ Preparation and submission of questionnaires to the main
companies involved in the prosthesis market.
■■ Preparation and submission of questionnaires to a number of
orthopaedic clinicians.
■■ Preparation and submission of questionnaires to a number of
physiotherapists of patients with hip/knee prostheses.
■■ Analysis of the answers to the questionnaires.
■■ The high velocity oxy-fuel (HVOF) thermal spray process de-
veloped by VTT (Technical Research Centre of Finland ) was
considered as a potential innovative technology.
■■ A number of lab samples of coatings prepared by VTT were
characterized.
■■ Assessment of a business plan concerning a hypothetical
company applying VTT technology to the orthopaedic implant sector and support biomedical companies in scouting
innovative technologies.
■■ Team attendance at an International conference concerning
orthopaedic implants (Implants 2012 – Lyon).
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project
_ Proper _ Future perspectives of joint prostheses
13A
164
TA S K S & S K I L L S
Marina Carmela Curci participated in the research activity,
worked on one of the questionnaires prepared to investigate
open technical issues related to hip and knee prostheses and
did a great job on research of data required for the strategic
plan.
Giorgia De Guido acted as Communication Coordinator between the team and tutors and ensured accuracy and quality
of project materials. She also worked on one of the questionnaires prepared by the team, joined the laboratory activity
and collected the information needed to write the operational
plan.
Federico Mazzucco played a significant role in the laboratory activity aimed at characterizing samples from a chemical,
structural and morphological point of view. He also provided
a significant contribution to preparation of the business plan.
Alessandra Molteni, as Team Controller, participated in the
project development, taking responsibility for administering the project budget. She played a key role in identifying an
external institution to cooperate with in order to investigate
the applicability of a ceramic coating on metallic substrates.
She also worked on the questionnaires, joined the laboratory
activity and found useful information for preparation of the
business plan.
Andrea Sosio was in charge of research on the release of metal particles from total knee arthroplasty implants, dealt with
questionnaire processing and the section of the business plan
related to the organizational form of the proposed business.
Federica Vaccari, with her management skills, did a great
job in evaluating business ideas for elaboration of a future
scenario. She guided the entire team in creating the business
plan, but also worked on elaboration of the questionnaire to
identify the needs and main issues encountered by companies
in the orthopaedic field.
ABSTRAC T
The PROPER project arises from the interest in solving open issues
and future perspectives of joint prostheses, with particular attention
to hip and knee implants. The first topic concerns wear of the bearing
surfaces. Although friction and wear are part of everyday life and are
required for several activities, they must be reduced in certain applications, such as total hip and knee replacements. It is well known that a
number of coating deposition techniques can strengthen the surface
structure and reduce both friction and wear. The idea developed consists of application of a dense ceramic coating on a metallic substrate
aimed at combining the low friction coefficient of ceramic with the
mechanical properties of metallic materials. Deposition of the coating on the substrate can be accomplished through the high velocity
oxy-fuel (HVOF) thermal spray process: thermally sprayed coatings
have been developed for improving wear resistance while leaving great
freedom in material composition. Application of the coating reduces
wear of the sliding surfaces and also helps to solve the second topic addressed by the PROPER project: development of infection at the damaged site, which can be caused by wear and release of small particles,
as well as by bacterial colonization of implanted materials.
The team’s methodology relied on identification of the needs of the
main stakeholders in the project (orthopaedic firms, surgeons and
patients), followed by evaluation of their technological and strategic
decisions. This led the team to consider the possibility of applying
ceramic coatings on metallic substrates through the HVOF process.
This required performing laboratory tests on a number of samples
in order to characterize them from a chemical, structural and morphological point of view. The goal of the final part of the activity was
the evaluation of a future scenario via preparation of an appropriate
business plan. Starting from the problems to be solved and the solution, consisting of thermally sprayed coatings, a business idea was
proposed. This involved a start-up to support companies in scouting
technologies to solve the above-mentioned issues related to hip and
knee prostheses. This activity also involved optimization of the process for specific application to the biomedical field and research activity which dealt with patentability issues.
Thanks to a multidisciplinary approach involving disciplines such as
material science, biomedical engineering and management, the activity arrived at a solution in terms of technological, social and economic
implications.
PROPER_FUTURE PERSPEC TIVES OF JOINT PROSTHESES
1 HIP prosthesis. Components of a hip prosthesis. Source: http://www.zimmer.com/ctl?op
=global&action=1&id=8140&template=PC
2 KNEE prosthesis. Components of a knee prosthesis. Source: http://www.zimmer.com/z/
ctl/op/global/action/1/id/8138/template/PC/navid/10415
U N D E R S TA N D I N G T H E P R O B L E M
reaction and in some cases may contribute to the development
of pseudotumors. This can become a serious problem since bacteria cannot be easily eliminated from a joint replacement implant. Despite excellent antibiotics and preventative treatments,
patients with a joint replacement infection will often require removal of the implanted joint in order to cure the infection.
Joint replacement surgery is becoming more common, in particular as regards hips and knees which are replaced most often
to improve and enhance the function of the joint. The life of any
joint prosthesis is related to certain complications, one of which
is represented by wear of the bearing surfaces which may lead to
complications such as osteolysis or component loosening. This
problem occurs more frequently in younger, more active patients. The importance of controlling friction and wear resulted
in the creation a new scientific discipline called tribology. In the
orthopaedic field, all surgeons are familiar with wear issues associated with metal-on-polyethylene, ceramic-on-polyethylene,
ceramic-on-ceramic and metal-on-metal articulations. Despite
this, they do not always want to take risks by adopting prostheses which involve major changes in terms of materials and
design in an attempt to further reduce wear.
Another complication is represented by infection: the risk for
orthopaedic device-related infection is increasing as the number
of patients requiring orthopaedic implants grows. Certain materials can generate a lot of debris which induces a macrophagic
E X P LO R I N G T H E O P P O R T U N I T I E S
Arthroplasty of the hip began to develop in the 1960s, thanks to
Sir John Charnely, a British orthopaedic surgeon who pioneered
the hip replacement operation. The hip joint is called a ball-andsocket joint because the spherical head of the thighbone (femur)
moves inside the cup-shaped hollow socket (acetabulum) of the
pelvis. To duplicate this action, a Total Hip Replacement (THR)
implant has three main parts: the stem which fits into the femur, the ball which replaces the spherical head of the femur and
the cup which replaces the worn out hip socket. The implant Sir
John Charnely conceived comprised a stainless steel stem and
a 22-mm head fitting into a polymer socket; both parts were
fixed into position by PMMA cement. The femoral stem is al165
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
ASP PROJECTS 7
3 High velocity oxy-fuel (HVOF) coating spraying. Coating
processing via thermal spray technologies. June 23, 2011. Source:
presentation sent by the VTT Technical research Centre of Finland
4 Interface of the three samples. Interface analysis using EDS-SEM. April 2, 2012. Author: laboratory
technicians from Politecnico di Torino, where characterization tests were performed
ways made of metal; on the other hand, the femoral head can be
made of either metallic or ceramic material, while the acetabular socket is usually made of ultra-high molecular weight polyethylene (UHMWPE). Thus, referring to the head-cup coupling,
it is possible to deal with metal-on-UHMWPE or ceramic-onUHMWPE. Other possible combinations used for articulating
surfaces include metal-on-metal and ceramic-on-ceramic.
In the early invention era, metals were widely used in THR applications because of their excellent mechanical characteristics
and fatigue performance. Three main classes of metallic materials are used: stainless steel, cobalt alloys and titanium alloys.
However, the reported failure of the metal-on-metal articulation
due to high wear rate (0,1-0,3 mm/year) resulted in a decline of
this type of bearing combination and many other material combinations were investigated.
Due to the wear resistance and ease of alignment of polyethylene, it has been widely used.
Ceramic hip replacements were also explored because of their
high strength and excellent biocompatibility. Alumina and zirconia are the most preferable ceramics in THR applications. The
ceramic-on-ceramic articulation was tested in an effort to de166
crease wear of hip implants, since it has a friction coefficient
much lower than metal-on-metal and metal-on-polyethylene
combinations, meaning that it generates very little debris and
minimizes the chance of macrophagic reactions. Nevertheless,
there are problems associated with the use of total ceramic hips:
when they were first introduced, there were concerns regarding
the incidence of fracture due to their properties which required
manufacturing improvements.
Ultra-high molecular weight polyethylene has been recently
used in total hip and knee replacements due to its lower friction
coefficient, higher biocompatibility and toughness. To further
improve wear resistance, highly cross-linked UHMWPE has
also been developed.
Knee prostheses have a more complex shape than hip implants,
but involve the same issues with regard to the only type of coupling used in this case, that is metal-on-UHMWPE.
G E N E R AT I N G A S O L U T I O N
The solution developed aims at reducing the wear of hip prostheses and the release of metallic debris from knee prostheses.
The idea consists of the application of high density ceramic
PROPER_FUTURE PERSPEC TIVES OF JOINT PROSTHESES
5 Surface of the three samples. Surface analysis using EDS-SEM. March 12, 2012. Author: laboratory technicians
from Politecnico di Torino, where characterization tests were performed
coatings on metallic substrates in order to improve the mechanical properties of joint implants. Application of the ceramic
coating on the metallic substrate can be accomplished through
the high velocity oxy-fuel (HVOF) thermal spray process: it has
been used by the Finnish research centre VTT, which has taken
a pioneering role in developing a novel concept for the development of low-friction and wear-resistant materials. Indeed, thermal sprayed ceramic coatings offer a cost-effective alternative in
modifying component surface properties and are widely applied
as wear resistant coatings. The innovation of the proposed idea
lies in the application of this particular thermal spray technique
to the medical field: in medicine thermal spraying techniques
have been used to make coatings on prostheses essentially to replace the cement previously used to ensure a reliable contact between the implant surface and the living bone tissue. To evaluate
the feasibility of the proposed idea, a number of characterization
tests were performed and a business plan was prepared with the
aim of building a start-up company. Such company would be in
charge of procurement of implant components to be thermally
sprayed and carry out technology scouting with the aim of identifying companies having already developed certain technolo-
gies (such as the HVOF process) that could be applied to solve
the wear and infection problem. This activity would also involve
optimization of the technology for application to the biomedical
field and patentability research.
MAIN BIBLIOGRAPHIC REFERENCES
[1] Bhatt, H., Goswami, T., 2008. Implant wear mechanism-basic approach. Biomedical Materials, 3, 042001 (9pp).
[2] Rimondini, L., Fini, M., Giardini, R., 2005. The microbial
infection of biomaterials: a challenge for clinicians and researchers. A short review. Journal of Applied Biomaterials &
Biomechanics, 3 (1), 1-10.
[3] Turunen, E., Varis, T., Hannula, S.P., Vaidya, A., Kulkarni,
A., Gutleber, J., Sampath, S., Herman, H., 2006. On the role
of particle state and deposition procedure on mechanical
tribological and dielectric response of high velocity oxy-fuel
sprayed alumina coatings. Material Science and Engineering A, 415, 1-11.
167
14
PROJECT
SSP
S W I TC H E D P O S I T I V E DYN A M I C A L S YS T E M S
F O R C LO U D CO M P U T I N G LOA D B A L A N C I N G
ASP PROJECTS 7
SSP
Switched Positive Dynamical Systems
for Cloud Computing Load Balancing
P R I N C I PA L A C A D E M I C T U T O R
TEAM A
Patrizio Colaneri
Marco Agnese [Team Controller]
Electronics, Information and Bioengineering,
Mathematical Engineering
Politecnico di Milano
Riccardo Cipolleschi [Project
ACADEMIC TUTORS
Paolo Bolzern
Electronics, Information and Bioengineering,
Politecnico di Milano
Marco Gribaudo
Electronics, Information and Bioengineering,
Politecnico di Milano
EXTERNAL INSTITUTION
CNR, Istituto Nazionale di Fisica
Nucleare
170
Communication Coordinator]
Computer Engineering
Luigi Colangelo
Aerospace Engineering
Daniele Cozzi
Mathematical Engineering
14
project
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
SSP studies optimal allocation for
Cloud Computing load balancing
exploiting the control theory for
switched positive dynamical systems
S S P_S W I TC H E D P O S I T I V E DYN A M I C A L S YS T E M S F O R C LO U D CO M P U T I N G LOA D B A L A N C I N G
PROJECT DESCRIPTION
THE CHALLENGE
The project focuses on a very important challenge currently arising in Cloud infrastructure design, namely the problem of optimal allocation of load among virtual machines. Efficient load
balancing in a Cloud environment can indeed lead to important
benefits for both end users and service providers. In particular,
end users can experience a better quality of service in terms of
shorter response time and higher availability, whereas service
providers can more efficiently exploit their software/hardware
resources and reduce costs by energy saving. This latter observation perfectly fits the characteristics of so-called green ICT.
The scenario considered in the project consists of a cluster of
servers which have to perform a set of jobs according to a timevarying input flow of requests. The number of active servers is
variable since they might be switched on in order to cope with
sudden peaks of requests and turned off to reduce energy consumption during idle periods. In addition, jobs should be uniformly allocated among active servers so as to provide a fair and
balanced use of resources from the users’ viewpoint.
The queue dynamics of service requests lends itself to be described by differential equations involving positive variables.
Moreover, the changes in system configuration call for a description in terms of switched dynamical systems. The performance index to be optimized is a trade-off between the number
of active servers (which should be kept small to reduce energy
consumption) and response time (which might lead to penalties
in case of violation of Service Level Agreements).
The project considered a simplified, yet realistic, mathematical
model of the overall system. This model is described by a feedback solution which provides, at each time point, the number of
active servers and their load share. The proposed solution was
simulated in MATLAB®, implemented as a Software as a Ser-
vice on the Microsoft Azure Cloud infrastructure, and tested
through a set of benchmarks. The numerical and experimental
results showed a good level of agreement. Moreover, measurements resulting from the proposed algorithm were compared
with other (classical) resource allocation strategies. As a result,
it is possible to affirm that the model-based approach offers a
promising alternative to the present state of the art.
Besides the technical aspects, the team worked hard on tackling
all the different aspects of the problem, including market analysis and research on current trends in Cloud computing technologies. The various educational backgrounds of members, integrating modeling, simulation, control and computer science,
contributed to the success of the project.
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M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
project
Cloud Computing Load
Balancing: a model-based
approach through Switched
Positive Dynamical Systems
_ Proper _ Future perspectives of joint prostheses
14A
ASP PROJECTS 7
Cloud Computing technologies are the future of the IT world.
Every day, a large amount of data is exchanged among every
type of electronic device. Our smartphones and computers interact with several services hosted on the Cloud environment,
which is becoming larger and larger. Thus, efficiency is a mandatory feature for management of these services.
Our project was born as a technology driven project. However,
firstly we performed a broad analysis which provided us with an
in-depth understanding of user requirements and also a range
of clear objectives. We then defined the main goal of our project
as the development of a mathematical model, able to forecast the
number of requests that will arrive at the hosted services. From
this estimate, the algorithm chooses which service the request
should go to and, if needed, switches on a new service or, otherwise, switches off an active service. In this way, it is possible for
service providers to save costs, since they pay only for what they
use, and optimize resource allocation.
TA S K S & S K I L L S
Marco Agnese worked on the market analysis focusing on
Cloud computing vendors and on a MATLAB® simulation
of the designed solution.
Riccardo Cipolleschi studied the state of the art, designed
a case study in Azure® and developed the prototype of the
designed solution, testing it in a real environment.
Luigi Colangelo worked on Cloud computing controversies and on the definition of user requirements. He interviewed members of the Cloud project group of Telecom
Italia®.
Daniele Cozzi developed a preliminary analysis on market forecasts and environmental issues of Cloud Computing and then focused on mathematical formulation of the
model.
172
ABSTRAC T
Studying every aspect of the problem, we realized that our framework is quite general and can be applied to both Infrastructure as
a Service and Software as a Service scenarios. The algorithm we
developed is able to choose between services and machines, and
can equally start or stop virtual machines and services. Thus, the
innovation is twofold. On the one hand, the solution is quite flexible and general since it can be applied at different levels with little effort. On the other hand, the effects it produces in the Cloud
environment are definitely something new. In fact, technologies
which are able to start and stop services in the Cloud are only now
becoming common.
Finally, we developed a prototype of the algorithm, hosted it on a
real Cloud environment and gathered some data using a small
benchmarking program. We ten used this data to validate our ideas.
The results seem to confirm that the algorithm is truly able to resize
the target service and can save costs in an effective manner.
S S P_S W I TC H E D P O S I T I V E DY N A M I C A L S Y S T E M S F O R C LO U D CO M P U T I N G LOA D B A L A N C I N G
C LO U D CO M P U T I N G LOA D B A L A N C I N G: A M O D E L - B A S E D A P P R OAC H T H R O U G H S W I TC H E D P O S I T I V E DYN A M I C A L S YS T E M S
1
U N D E R S TA N D I N G T H E P R O B L E M
In the first phase of the work, following the content of ASP
courses, we carried out a broad analysis on Cloud Computing.
In this way we achieved a clear understanding of the entire problem. Firstly, we performed a preliminary market and technology
analysis in order to understand the current perception of both
users and providers towards Cloud Computing. We ten considered the controversies affecting stakeholders. Indeed, this innovative technology has great potential but a number of significant
drawbacks as well, such as lack of control by software service
providers and user concerns regarding their data. In fact, they
all have to rely on Cloud Computing providers.
However, one of the key concepts of the Cloud is abolition of
any upfront infrastructure investment. It is possible to use resources on demand, simply by paying monthly for what has
been used. Small and medium enterprises, which usually do not
have enough money to invest in infrastructure, can build their
own IT department thanks to this new technology. On this issue, we performed a market diffusion forecast focusing on these
companies. The Cloud market is quite young and there is still a
lot of room for growth.
2
To deepen our analysis and define user requirements, we gathered some direct information. In particular, we interviewed
managers and engineers from “Nuvola Italiana”, the Cloud project of Telecom Italia® and attended several conferences offered
by Telecom®, Microsoft® and Google®. This helped us to validate
our own analysis. The conferences and interviews showed that
the main issue was to provide a service which could satisfy users in terms of quality and cost. Indeed, the final purpose of the
project was to find an optimal allocation of Cloud resources,
providing, in this way, a better and cheaper service.
E X P LO R I N G T H E O P P O R T U N I T I E S
Once having defined the problem, we tried to explore possible
solutions. The first step was to study the current state of the art:
from load balancing to resource allocation. These are two of the
most important enabling technologies of Cloud Computing,
together with virtualization. We ten studied how several algorithms, already in place, worked. The range of their complexity is very broad. They span from model-free solutions, which
simply take a random decision, to rather complex solutions,
which leverage concepts from Artificial Intelligence and Queue
Theory fields.
173
M U LT I D I S C I P L I N A R I T Y A N D I N N O VAT I O N
3
ASP PROJECTS 7
4
To deepen our knowledge, we developed a small experiment
which interacted directly with a Cloud service. The experiment
was composed of two modules, a traffic generator and a benchmark service. The benchmark was hosted on the Cloud environment of Microsoft Windows Azure® and was targeted by the traffic generator. We gathered some important statistics, for instance
which virtual machine handled the single request, and thanks to
these we understood how Windows Azure® works. We saw that
there was significant margin for improvement.
Analyzing the state of the art, we did not find anything which
relied on Control Theory. Thus we developed the very first application of Control Theory to optimal Cloud Computing load
balancing. The key feature of this approach is the opportunity to
rapidly react to sudden variations in the variables of interest. We
believed this to be a desirable feature for an efficient solution. The
drawback of this approach is the problem modeling complexity.
To successfully apply a control system, the model must be as accurate as possible and, often in a Cloud environment, it is not possible to know exactly the evolution of requests submitted by clients.
We also considered other possible solutions, for instance a model
based on Queue Theory, but the key point of rapid adaptation
174
5
to sudden change was missing. Finally, we decided that a mixed
Control and Queue theory model would have been an interesting
solution. In this way, this mixed model would be able to benefit
from both the basic theories.
G E N E R AT I N G A S O L U T I O N
Generation of the solution followed three main steps: a theoretical phase, a simulation phase and, finally, development of a prototype. During the theoretical phase, the teamwork with tutors
first focused on the definition of a mathematical framework to
model the problem. The teamwork then studied possible techniques to find a solution. Starting from a simple instance of the
problem, we added several details generalizing the model up to
a more realistic version. The model developed describes a set of
Cloud services as a system of queues, whose sizes change over
time. By monitoring the evolution of the queues, it is possible to
forecast how many requests are expected at a given time. Thus,
the algorithm can decide to switch a new service on, or to switch
an existing service off. This completely changes the values the
estimate relies on, because now we can have a new queue in the
system and all the values must change accordingly. In the literature and in practice there are no solutions which are able to
resize their dimensions in such a fully autonomous manner.
S S P_S W I TC H E D P O S I T I V E DY N A M I C A L S Y S T E M S F O R C LO U D CO M P U T I N G LOA D B A L A N C I N G
C LO U D CO M P U T I N G LOA D B A L A N C I N G: A M O D E L - B A S E D A P P R OAC H T H R O U G H S W I TC H E D P O S I T I V E DYN A M I C A L S YS T E M S
6
7
The simulation, developed with MATLAB®, was a first important confirmation of model feasibility. It also helped us in dimensioning a number of its parameters and provided certain
suggestions
concerning the behavior of the model in a real application. From
the simulation, we developed two measures of costs, in order to
check whether the model was working well, and adopted them
in the final prototype.
The prototype consists of a software module written in Java,
leveraging the Servlet framework, which works as a dispatcher
between user requests and the target services. It was designed to
be adaptable and extendable, since it can be easily configured
and new control policies can be added. Its task is very simple:
it receives a request from a client, observes queue status and
estimates and, evaluating all this information, decides which
service the request should be addressed to. At the same time, it
keeps an estimate of request arrivals and, when these become
too high, switches on new services to handle the peak.
The strength of this solution is that it is fully autonomous and
requires a very low configuration effort. Moreover, as the experimental results show, it provides a real cost saving. The main
8
drawback of this approach is that it adds a new layer between the
requests and the service: if not properly tuned, it could generate
delays in the service. The work we have accomplished is a first
important step in the direction of efficient load balancing. Of
course, there is still ample margin for improvement at various
levels. For instance, implementation of the dispatcher at a lower
level could improve performances or schedule the switching on
and off of services at particular times. Thus, it is not surprising
that a large corporation such as Microsoft® is working on a similar solution, called WASABi [2], which tries to accomplish the
same result we were striving for, but in a less automatic manner
and which works only within its own Cloud solution.
MAIN BIBLIOGRAPHIC REFERENCES
[1] Armbrust, M. et al. (2009) “Above the Clouds: A Berkeley
View of Cloud Computing”, Technical Report No. UCB/
EECS-2009-28, University of California at Berkley, USA.
[2] Microsoft, Pattern and Practice, “The Autoscaling Application Block” Microsoft, 7 June 2012, http://msdn.microsoft.
com/en-us/library/hh680892(v=pandp.50).aspx
175

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