A Toolkit for Explorations in Sonic Interaction Design
Transcript
A Toolkit for Explorations in Sonic Interaction Design
A Toolkit for Explorations in Sonic Interaction Design Stefano Delle Monache - Università IUAV di Venezia FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze SONIC INTERACTION DESIGN EU COST IC0601 Action on Sonic Interaction Design - 2007 / 2011 http://www.sid.soundobject.org/ is about enhancing the qualities of objects in use through sound. Sound can make the qualities of interaction manifest, sharable and social. > shape the sonic appearance of products > support new functions or display possibilities for products > improve the performance in interaction processes > design informative and pleasant sonic environments FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze SONIC INTERACTION DESIGN Understanding and interpreting non-visual sketches and prototypes is a core issue when designing for movement-based interaction. ‣ creation manipulation Research through design practices performance understanding interpretation FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze SONIC INTERACTION DESIGN Sonic interaction designers expect an effective set of methods, practices and tools. ‣ Product Sound Design Summer School, Aalto University, Espoo, Finland 23th-26th August 2010 FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze SOUND DESIGN TOOLKIT The SDT is a front-end application in Max/MSP and Pure Data, providing a palette of virtual lutheries and foley pits for Sonic Interaction Design sketching and prototyping. ‣ http://www.soundobject.org/SDT/ FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze SOUND DESIGN TOOLKIT ‣ Set of interactively controllable physics-based sound models ‣ natural behaviour (natural mapping) ‣ continuous sound feedback ‣ potentially an embodied experience Impact Friction ‣ Procedural approach to sound design Resonator and interactor description by their physical-geometric properties ‣ FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze SOUND DESIGN TOOLKIT Simulation examples footsteps on gravel can crushing paper crumpling walking Derived processes hammered string bouncing crushing rolling / braking wheel falling coin struck bar crumpling glass cleaning breaking dropping hitting squeaking door bowed string splashing sliding filling pouring fracturing rubbing IMPACT model sucking whooshing rolling burbling FRACTURE model rubbed glass squeaking Basic events And textures Low-level models Vacuum cleaner (turning on/off, corking tube) dripping burning flowing exploding braking FRICTION model SOLIDS BUBBLE model FLUID FLOW model LIQUIDS TURBULENCE model EXPLOSION model GASSES SDT is based on an everyday sound taxonomy. from and Gaver (1993) FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze popping SOUND DESIGN TOOLKIT Iterative process of development and evaluation of the system in workshop settings towards a tool that could: ‣ 1. grow away from a musical metaphor 2. respond to the requirements of design thinking 3. be sufficiently immediate and easy to use 4. represent a valuable platform in SID education and research FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze SOUND DESIGN TOOLKIT FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze EMBODYING THE SDT ‣ interactive installation: Gamelunch, a sonic dining table ‣ investigation of surprise and contradiction in sonic interaction (Polotti et al., 2008) FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze EMBODYING THE SDT ‣ research: designing continuous sonic interaction ‣ continuous sound feedback for mechanical connections ‣ supportive and expressive feedback for cyclic continuous actions (Rocchesso et al., 2009) FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze EMBODYING THE SDT workshop on paper-driven sonic narrative - paper mechanisms for sonic interaction at Conservatorio di Musica Statale C. Pollini of Padova - 2011. (Delle Monache et al., 2012) ‣ FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze REFERENCES S. Delle Monache, P. Polotti, and D. Rocchesso, “Sonic InteractionDesign”, Disegno Industriale – Industrial Design, n. 46-47, pp. 130-139, Gangemi Editore, Roma 2011. ‣ (http://rice.iuav.it/163/1/soundesign.pdf) D. Rocchesso, P. Polotti and S. Delle Monache, “DesigningContinuous Sonic Interaction”. International Journal of Design, 3(3),2009. (http://www.ijdesign.org/ojs/index.php/IJDesign/article/view/ ‣ 620/271) S. Delle Monache, P. Polotti, and D. Rocchesso, “A Toolkit forExplorations in Sonic Interaction Design”, In the 5th Audio MostlyConference: A Conference on Interaction with Sound (AM '10),Pitea, Sweden. September 15 – 17, 2010. ACM, New York, NY,USA. ‣ (http://rice.iuav.it/170/1/SDT_atoolkitforSID.pdf) S. Delle Monache, D. Rocchesso, J. Qi, L. Buechley, A. De Gotzen,D. Cestaro, “Paper mechanisms for sonic interaction”. In Proc.TEI2012 - 8th Conference on Tangible, Embedded and EmbodiedInteraction. Kingston, Canada, 2012. ‣ (http://soundingpopables.wordpress.com/) FKL 2013 - Per chi suona il paesaggio sonoro, 13 aprile 2013 - SUC, Firenze